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Rendclaw Trow

EVE (Eventide) · #127 · EN

Rendclaw Trow

Creature — Troll

Wither (This deals damage to creatures in the form of -1/-1 counters.)
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
RzadkośćCommon
PLN regular0,79 zł
PLN foil5,68 zł
PLN etched—

Rendclaw Trow

Stwór — Troll

Więdnięcie (Wither) (To zadaje obrażenia stworom w postaci znaczników -1/-1.)
Wytrwałość (Persist) (Gdy ten stwór umrze, jeśli nie miał na sobie żadnych znaczników -1/-1, wróć go na pole bitwy pod kontrolę jego właściciela z jednym znacznikiem -1/-1.)

Jak działa karta?

Stwór z Więdnięciem (Wither) zadaje obrażenia jako -1/-1 znaczniki; ma Wytrwałość (Persist), więc jeśli umrze bez -1/-1 znaczników, wraca z jednym takim znacznikiem.

Rendclaw Trow zadaje obrażenia w postaci znaczników -1/-1 zamiast zwykłych obrażeń (Więdnięcie (Wither)). Gdy umrze, jeśli w chwili opuszczania pola bitwy nie miał żadnych znaczników -1/-1, Wytrwałość (Persist) zwróci go na pole bitwy pod kontrolę właściciela z jednym znacznikiem -1/-1. Jeśli był to żeton, nie wróci, bo żetony przestają istnieć przy przechodzeniu do cmentarza. Karta po powrocie jest nowym obiektem bez pamięci poprzedniego stanu.

Ważne interakcje

Częste pomyłki

Przykład

Rendclaw Trow zadaje przeciwnikowi obrażenia, które nakładają znaczniki -1/-1 na stworach; jeśli zostanie zniszczony bez -1/-1 znaczników, wróci na pole bitwy z jednym -1/-1 znacznikiem.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Eventide (EVE)
Data wydania
2008-07-25
Rzadkość
Common
Artysta
Warren Mahy
Mana value
3
Mana cost
{2}{B/G}
Power / Toughness
2 / 2
Layout / frame
normal / 2003
Foil / nonfoil
foil nonfoil
Scryfall ID
bc293a4b-abd6-47b6-99d1-578bc22580de
Oracle ID
86177c7e-a6eb-448b-baf8-aedd06f0a2f3
Słowa kluczowe
Persist, Wither
Tożsamość kolorów
{B}{G}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
15 823
Penny rank
9 757
Multiverse IDs
158902
Arena ID
—
MTGO ID
30262
TCGplayer ID
27188
Cardmarket ID
19589
Illustration ID
88a3da28-769f-43e7-9a87-25a003f6590b
Status obrazu
highres_scan

If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can’t return to the battlefield.

When a permanent with persist returns to the battlefield, it’s a new object with no memory of or connection to its previous existence.

The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.

If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player’s persist creatures will return to the battlefield first, then the active player’s persist creatures do the same. The creatures return to the battlefield one at a time.

If a permanent has multiple instances of persist, they’ll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.

If a creature with persist stops being a creature, persist will still work.

If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, persist won’t trigger and the card won’t return to the battlefield. That’s because persist checks the creature’s existence just before it leaves the battlefield, and it still has all those counters on it at that point.

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