If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

KLD (Kaladesh) · #138 · EN
Thriving Grubs
Creature — Gremlin
Whenever this creature attacks, you may pay
Some passengers ride without tickets.
Wyjaśnienie po polsku
Thriving Grubs
Stworzenie — Gremlin
Za każdym razem, gdy to stworzenie atakuje, możesz zapłacić
Jak działa karta?
Wejście daje ci 2 znaczniki energii. Gdy Grubs atakuje, możesz zapłacić ; jeśli tak, dostaje żeton +1/+1. Energia to znaczniki przy graczu.
Kiedy to stworzenie wchodzi na pole bitwy, jego warunkowe wejście powoduje, że otrzymujesz dwa znaczniki energii (). Znaczniki energii są przechowywane przy graczu, a nie na stworzeniu. Gdy to stworzenie zadeklaruje atak (faza deklarowania atakujących), wyzwolona zostaje zdolność „Za każdym razem, gdy to stworzenie atakuje...”. Ta zdolność pozwala ci zapłacić dwa znaczniki energii (
) jako ona rozwiązuje; jeśli zapłacisz, umieszczasz żeton +1/+1 na tym stworzeniu. Możesz zapłacić tylko jeśli masz wystarczającą liczbę znaczników energii. Jeżeli nie zapłacisz (lub nie możesz), nic się nie dzieje. Nie możesz płacić tej samej zapłaty wielokrotnie dla tej jednej zdolności — wybierasz zapłacić lub nie za każde pojawienie się wyzwolonej zdolności.
Ważne interakcje
- Gdy to stworzenie wchodzi na pole bitwy, otrzymujesz dwa znaczniki energii (
).
- Za każdym razem, gdy to stworzenie atakuje, możesz zapłacić
. Jeśli to zrobisz, umieść na nim żeton +1/+1.
Częste pomyłki
- Mylenie znaczników energii z many —
to znacznik energii, nie mana.
- Próba zapłacenia
gdy nie masz wystarczająco dużo znaczników energii — nie możesz zapłacić więcej niż masz.
- Myślenie, że znaczniki energii trzyma się na stworzeniu — energie są przypisane do gracza, nie do permanenta.
- Próba wielokrotnego zapłacenia
dla jednej wyzwolonej zdolności, by dodać więcej niż jeden żeton +1/+1 — możesz zapłacić tylko raz, gdy zdolność się rozwiązuje.
Przykład
Przykład: Masz 2 znaczniki energii i Thriving Grubs atakuje. Gdy zdolność ataku się rozwiązuje, możesz zapłacić (stracić dwa znaczniki energii). Jeśli to zrobisz, umieszczasz na Thriving Grubs żeton +1/+1.
Dane wydruku
- Set
Kaladesh (KLD)
- Data wydania
- 2016-09-30
- Rzadkość
- Common
- Artysta
- Steve Prescott
- Mana value
- 2
- Mana cost
- Power / Toughness
- 2 / 1
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- bbc3184a-eeda-4f22-92de-257c20cff6e2
- Oracle ID
- 30ec09e4-82bf-4a6b-b6c8-ff267447e0a9
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- —
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper, mtgo
- Cechy wydruku
- Dostępna w boosterze
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- 26 386
- Penny rank
- 11 438
- Multiverse IDs
- 417711
- Arena ID
- —
- MTGO ID
- 61969
- TCGplayer ID
- 122733
- Cardmarket ID
- 292587
- Illustration ID
- b352a5a7-4621-441a-b015-295d096b4e4c
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
{E} is the energy symbol. It represents one energy counter.
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
Pełny rekord źródłowy JSON
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"oldschool": "not_legal",
"premodern": "not_legal",
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