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Confiscation Coup

KLR (Kaladesh Remastered) · #45 · EN

Confiscation Coup

Sorcery

Choose target artifact or creature. You get {E}{E}{E}{E} (four energy counters), then you may pay an amount of {E} equal to that permanent's mana value. If you do, gain control of it.
RzadkośćRare
PLN regular—
PLN foil—
PLN etched—

Confiscation Coup

Czar

Wybierz wskazany artefakt lub stwora. Dostajesz {E}{E}{E}{E} (cztery znaczniki energii), potem możesz zapłacić ilość {E} równą wartości many tego permanentu. Jeśli to zrobisz, zdobądź nad nim kontrolę.

Jak działa karta?

Dajesz sobie 4 znaczniki energii, potem możesz zapłacić {E} równą wartości many celu; jeśli zapłacisz, zyskujesz nad nim kontrolę. Jeśli cel stanie się nielegalny, nic się nie dzieje.

Gdy czar rozwiąże się, najpierw otrzymujesz cztery znaczniki energii ({E}{E}{E}{E}). Dopiero po tym decydujesz, czy zapłacić liczbę {E} równą wartości many wskazanego permanentu; płacenie następuje tylko raz i nie możesz zwiększyć efektu przez wielokrotne płacenie. Jeśli zapłacisz wymaganą liczbę znaczników, przejmujesz kontrolę nad tym artefaktem lub stworem. Jeśli cel stanie się nielegalny przed rozwiązaniem, nie dostajesz znaczników ani nie masz możliwości płacenia.

Ważne interakcje

Częste pomyłki

Przykład

Rzucasz Confiscation Coup na przeciwnikowy artefakt o wartości many 3; dostajesz 4 znaczniki energii, płacisz 3 {E} i przejmujesz kontrolę nad artefaktem.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Kaladesh Remastered (KLR)
Data wydania
2020-11-12
Rzadkość
Rare
Artysta
Joseph Meehan
Mana value
5
Mana cost
{3}{U}{U}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
bba61752-2751-42ff-a776-7e61eb83194e
Oracle ID
c246cdb4-2fd8-487e-944e-3e52fbd1bbaa
Słowa kluczowe
—
Tożsamość kolorów
{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
arena
Cechy wydruku
Reprint, Cyfrowa, Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
7 808
Penny rank
8 964
Multiverse IDs
547851
Arena ID
75623
MTGO ID
—
TCGplayer ID
—
Cardmarket ID
—
Illustration ID
9204252a-20d3-4bea-b17a-a9113b4207e8
Status obrazu
lowres

Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

{E} is the energy symbol. It represents one energy counter.

If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

There are many important moments in the story, but the most crucial—called "story spotlights"—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.

The mana value of a token that isn't a copy of another object is 0. A token that is a copy of another object has the same mana cost as that object.

In a multiplayer game, if a permanent's owner leaves the game after you've gained control of it, the permanent leaves with that player. If you leave the game before that player, the control-change effect ends.

If the target artifact or creature has a mana value of 0, you may choose to pay zero energy and gain control of it.

If a permanent has {X} in its mana cost, X is considered to be 0.

You choose the target artifact or creature as you cast Confiscation Coup. You don't choose whether or not to pay an amount of {E} until Confiscation Coup resolves. If the target becomes an illegal target, Confiscation Coup won't resolve and you won't get {E}{E}{E}{E}.

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