
Invasion of Tolvada
Battle — Siege
When this Siege enters, return target nonbattle permanent card from your graveyard to the battlefield.

PMOM (March of the Machine Promos) · #241s · EN
Battle — Siege // Enchantment
Strony karty

Battle — Siege

Enchantment
Wyjaśnienie po polsku
Battle — Siege // Enchantment
To jest karta Battle/Siege: przy wejściu wybierasz ochroniarza (przeciwnika). Bitwa ma znaczniki obrony; gdy ostatni zostanie zdjęty, permanent jest wyeksilowany, a możesz go odtworzyć przemienionego bez kosztu. Tylko stworzenia ochroniarza mogą blokować atakujące tę bitwę. Jeśli permanent stał się kopią bez znaczników obrony, trafi do grobu i nie przemieni się.
Invasion of Tolvada // The Broken Sky to karta typu Battle — Siege // Enchantment (bitwa/siege po stronie frontowej i przemieniona twarz jako enchantment). Główne zasady Siege/Battle: • Przy wejściu Siedges kontroler wybiera przeciwnika jako jego ochroniarza; kontroler nie może być ochroniarzem. • Bitwa ma wartość obrony (defense) i wchodzi z odpowiadającą liczbą znaczników obrony. Obrażenia usuwają znaczniki obrony. • Gdy ostatni znacznik obrony zostanie usunięty, wyzwalacz: wyeksilej ten permanent, potem możesz go odtworzyć przemienionego (transformed) bez płacenia kosztu many. • Tylko stworzenia kontrolowane przez ochroniarza mogą blokować atakujące to siege. • Jeżeli permanent stanie się kopią Siedges, jego kontroler wybiera ochroniarza; jeśli nie ma znaczników obrony, trafi do grobu właściciela i nie wyzwoli przemiany. • Jeśli token lub nie-transformująca karta stanie się kopią Siedges, nie da się jej rzucić przez wyzwalacz i pozostanie w egzilu (token zniknie przy następnym działaniu stanowym). • W wieloosobowych grach, gdy ochroniarz opuszcza grę, wybór nowego ochroniarza następuje od razu, chyba że bitwa jest atakowana — wtedy wybór nastąpi po zakończeniu ataku. • Bitwy mogą być atakowane przez wszystkich graczy poza ochroniarzem, włącznie z kontrolerem Siedges. • Bitwy nie mogą atakować ani blokować nawet jeżeli są też stworzeniami; jeśli takie coś się stanie, zostaną usunięte z walki.
Przykład: Gdy Invasion of Tolvada wchodzi na pole bitwy, jego kontroler wybiera przeciwnika A jako ochroniarza. Tylko stworzenia przeciwnika A mogą blokować stworzenia atakujące tę bitwę. Jeśli bitwa otrzyma tyle obrażeń, że zostaną usunięte wszystkie znaczniki obrony, jest wyeksilowana, a jej kontroler może ją odtworzyć przemienioną bez płacenia many (The Broken Sky).
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A Siege’s controller can’t be its protector. If a Siege’s protector ever gains control of it, they choose a new player to be its protector. This is a state-based action.
As a Siege enters the battlefield, its controller chooses an opponent to be its protector.
A battle can be dealt damage and be target of spells and/or abilities that target “any target.”
If a non-battle permanent that is already on the battlefield become a copy of a Siege, its controller chooses one of their opponents to be that battle’s protector. However, it will most likely be put into its owner’s graveyard because it has no defense counters (see below).
If a permanent that is represented by a transforming double-faced card becomes a copy of a Siege, it will be exiled as that Siege’s triggered ability resolves, then it will be cast transformed. Note that this applies only to transforming double-faced cards, not to modal double-faced cards that can normally be played using either face.
Only creatures controlled by a battle’s protector can block creatures that are attacking that battle. This means a Siege’s controller can never assign creatures to block for it.
If a battle has no defense counters, and it isn’t the source of a triggered ability that has triggered but not yet left the stack, that battle is put into its owner’s graveyard. This is a state-based action. This doesn’t cause a Siege’s intrinsic triggered ability to trigger.
The Broken Sky’s first ability applies to all creature tokens you control, not only the ones created by its other ability.
If a token or a card that isn’t represented by a transforming double-faced card becomes a copy of a Siege, it can’t be cast as its triggered ability resolves. It will remain in exile. If it’s a token, it will cease to exist the next time state-based actions are performed.
In a multiplayer game, if the protector of a battle leaves the game and that battle is not currently being attacked, its controller chooses a new protector for it as a state-based action. If it is being attacked, its controller chooses a new protector for it once no creatures are attacking it. This means that it continues to be attacked and can be dealt combat damage as normal.
A battle’s “defense” is displayed in the bottom right corner of the card. A battle enters the battlefield with that number of defense counters. If another permanent enters the battlefield as a copy of a battle, it also enters with that number of defense counters.
Sieges each have an intrinsic triggered ability. That ability is “When the last defense counter is removed from this permanent, exile it, then you may cast it transformed without paying its mana cost.”
If a Siege never had defense counters on it (perhaps because a permanent became a copy of one), it can’t have its last defense counter removed. It will be put into its owner’s graveyard. You won’t exile it or cast the other face.
If a battle that’s being attacked somehow stops being a battle, it is removed from combat. Similarly, if its controller changes in the middle of combat, it is removed from combat.
A battle can be attacked by all players other than its protector. Notably, this means a Siege’s controller can attack it.
Battles can’t attack or block, even if one also becomes a creature. If an attacking or blocking creature somehow becomes a battle in addition to being a creature, it is removed from combat.
Damage dealt to a battle causes that many defense counters to be removed from it.
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