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Dirgur Focusmage // Braingeyser

SOC (Secrets of Strixhaven Commander) · #68 · EN

Dirgur Focusmage // Braingeyser

Creature — Djinn Monk // Sorcery

RzadkośćRare
PLN regular3,10 zł
PLN foil—
PLN etched—

Dirgur Focusmage

Creature — Djinn Monk

Instant and sorcery spells you cast cost {1} less to cast.
Whenever you cast an instant or sorcery spell with mana value 5 or greater from your hand, this creature becomes prepared.

Braingeyser

Sorcery

Target player draws X cards.

Dirgur Focusmage // Braingeyser

Creature — Djinn Monk // Sorcery

(Front half is a creature with a prepare spell on its back half. When the creature becomes prepared, create a copy of the prepare spell in exile; the creature's controller may cast that copy while it remains in exile. Casting that copy causes the creature to stop being prepared. The cost reduction from the creature's ability applies to the total cost to cast the prepare spell. The spell's mana value is determined by its printed mana cost.)

Jak działa karta?

Dirgur Focusmage is a creature whose other half is a prepare spell (Braingeyser). When the creature becomes prepared, a copy of Braingeyser is created in exile that the creature's controller may cast while it remains prepared; casting that copy ends the prepared state.

Dirgur Focusmage // Braingeyser is a preparation card: its front half is a creature (Dirgur Focusmage) that has a "prepare spell" printed on its other half (Braingeyser). When that creature becomes prepared, its controller creates a copy of the prepare spell (Braingeyser) in exile. That copy remains in exile while the creature stays prepared and may be cast by the creature's current controller. When that copy is cast from exile, the prepared creature stops being prepared. Important points from the rulings below: - A creature that doesn't have a prepare spell can't become prepared. - To compute the total cost to cast a spell, start with the spell's mana cost or alternate cost you're paying, add cost increases, then apply cost reductions (including Dirgur Focusmage's cost reduction). The spell's mana value is always the printed mana cost (ignore cost changes). - Copies of a prepare spell created in exile persist in exile and are not affected by the usual disappearance of copies in zones other than the stack. - Casting the copy from exile is casting it with its base characteristics; it isn't automatically an alternate-cost cast, though other effects could change the cost. - If the prepare spell has targets and none are legal on resolution, the spell doesn't resolve; because it was cast, the creature still stops being prepared. - Only the current controller of the prepared creature can cast the copy in exile; ownership or who controlled the creature when it became prepared doesn't matter. - A creature can't be prepared multiple times simultaneously. If a prepared creature stops being prepared (including due to an effect), its copy in exile ceases to exist.

Ważne interakcje

Częste pomyłki

Przykład

Example: You control Dirgur Focusmage. An effect causes it to become prepared. You create a copy of Braingeyser in exile. While it remains prepared, you may cast that Braingeyser copy from exile. When you cast it, Dirgur stops being prepared and the copy leaves exile to be cast.

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Set
Secrets of Strixhaven Commander (SOC)
Data wydania
2026-04-24
Rzadkość
Rare
Artysta
Andrew Mar
Mana value
3
Mana cost
{2}{U} // {X}{U}{U}
Power / Toughness
1 / 4
Layout / frame
prepare / 2015
Foil / nonfoil
nonfoil
Scryfall ID
baae3f8f-f282-40db-a1e0-cf6efc70bff0
Oracle ID
655ee0db-1913-464f-bd06-072c6bf446bd
Słowa kluczowe
Prepared
Tożsamość kolorów
{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
paper, mtgo
Cechy wydruku
Standardowy wydruk
Efekty ramki
extendedart
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
8 089
Penny rank
—
Multiverse IDs
—
Arena ID
—
MTGO ID
149399
TCGplayer ID
688212
Cardmarket ID
881794
Illustration ID
fd1b4988-2a6f-4dea-9e4c-9c0a3eaa6c1b
Status obrazu
highres_scan

A creature without a prepare spell can't become prepared.

To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions (such as that of Dirgur Focusmage's first ability). The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.

Creating a copy of a creature's prepare spell in exile ignores copy exceptions applied to that creature that would affect the copiable values of that spell. For example, say a player casts Croaking Counterpart (a sorcery that says "Create a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog.") targeting Goblin Glasswright. The token copy of Goblin Glasswright will enter prepared as a 1/1 green Frog creature, but the copy of Craft with Pride in exile will still be a red sorcery. The copy of Craft with Pride won't be green, a creature, or a Frog, and it won't have power or toughness.

Casting a copy of a prepare spell from exile isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to a copy of a prepare spell cast from exile.

If a prepare spell with one or more targets has no legal targets when it tries to resolve, it won't resolve and none of its effects will happen. Since the spell was cast, the associated permanent will still not be prepared.

Preparation cards can only be cast with their base characteristics.

If an effect instructs you to choose a card name, you may choose the alternative prepare spell's name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.

Being prepared isn't a copiable value. If a permanent becomes a copy of a prepared creature, it won't be prepared. That permanent will have the alternative characteristics, though, and some other effect could cause it to become prepared later.

While copies of spells in zones other than the stack cease to exist when state-based actions are checked, this does not apply to copies of prepare spells in exile that were created as a creature became prepared.

Only the current controller of a prepared creature can cast the copy of its prepare spell in exile. It doesn't matter who owns that creature or who controlled it when it became prepared.

A creature with a prepare spell can't become prepared more than once at the same time. For example, Emeritus of Ideation is on the battlefield and is prepared. When it attacks, its last ability triggers. When that ability resolves, its controller may still exile eight cards from their graveyard, but doing so won't cause Emeritus of Ideation to become prepared a second time or create a second copy of Ancestral Recall in exile.

If a prepared creature loses all abilities, it won't stop being prepared, and nothing will happen to its alternative characteristics or to the copy of its prepare spell in exile.

If a prepared creature stops being a creature, it will still be prepared, and the copy of its prepare spell will remain in exile. That permanent's controller will still be able to cast it. The same is true if a prepared creature becomes a copy of something else, even if it's then a permanent without a prepare spell.

A preparation card is a creature card in every zone. For example, while it's in your graveyard, Emeritus of Ideation is a blue creature whose mana value is 5. It can't be the target of Zealous Lorecaster's triggered ability ("When this creature enters, return target instant or sorcery card from your graveyard to your hand.").

A spell's mana value is determined only by its mana cost. Ignore any alternative costs, additional costs, cost increases, or cost reductions.

Dirgur Focusmage's last ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack without resolving.

If an effect causes a creature to become unprepared, a prepared creature stops being prepared and the associated copy of its prepare spell in exile ceases to exist. If it wasn't prepared at that time, nothing happens.

As an effect causes a creature with a prepare spell to become prepared (including effects that state that a creature "enters prepared"), that creature's controller creates a copy of that creature's prepare spell in exile. That copy remains in exile for as long as that permanent is on the battlefield and is prepared. That creature's controller may cast that copy as long as it remains in exile. As they cast it, that creature stops being prepared.

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