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Case of the Crimson Pulse

PMKM (Murders at Karlov Manor Promos) · #114s · EN

Case of the Crimson Pulse

Enchantment — Case

When this Case enters, discard a card, then draw two cards.
To solve — You have no cards in hand. (If unsolved, solve at the beginning of your end step.)
Solved — At the beginning of your upkeep, discard your hand, then draw two cards.
RzadkośćRare
PLN regular—
PLN foil4,59 zł
PLN etched—

Sprawa Purpurowego Impulsu (Case of the Crimson Pulse)

Zaklęcie — Sprawa

Gdy ta Sprawa wchodzi na pole bitwy, odrzuć kartę, a następnie dobierz dwie karty.
Do rozwiązania — Nie masz kart na ręce. (Jeśli nierozwiązana, zostaje rozwiązana na początku twojego końcowego etapu.)
Rozwiązane (Solved) — Na początku twojego etapu dobierania odrzuć swoją rękę, a następnie dobierz dwie karty.

Jak działa karta?

Po wejściu odrzuć kartę, dobierz dwie. Jeśli na końcu etapu nie masz kart, Sprawa zostaje Rozwiązana (Solved) i potem każdego etapu dobierania odrzucasz rękę, a następnie dobierasz dwie karty.

Gdy Sprawa wchodzi na pole bitwy, najpierw odrzucasz jedną kartę (jeśli ją masz), a potem dobrane zostają dwie karty. Jeśli na końcu twojego etapu nie masz kart na ręce, zdolność "Do rozwiązania" wywoła próbę rozwiązania Sprawy; warunek jest sprawdzany przy wyzwoleniu i przy rozwiązywaniu. Gdy Sprawa zostanie rozwiązana, na początku każdego twojego etapu dobierania odrzucasz całą rękę (jeśli masz jakieś karty), a następnie dobierasz dwie karty. Sprawa zachowuje status rozwiązana aż do momentu, gdy opuści pole bitwy.

Ważne interakcje

Częste pomyłki

Przykład

Gdy Sprawa wchodzi, masz 3 karty: odrzucasz jedną, potem dobierasz dwie; później, jeśli na końcu etapu nie masz kart, Sprawa zostaje rozwiązana i od teraz na początku twojego etapu dobierania będziesz odrzucać rękę i dobierać dwie karty.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Murders at Karlov Manor Promos (PMKM)
Data wydania
2024-02-09
Rzadkość
Rare
Artysta
Adam Paquette
Mana value
3
Mana cost
{2}{R}
Power / Toughness
— / —
Layout / frame
case / 2015
Foil / nonfoil
foil
Scryfall ID
b7e403a8-605e-459c-8efa-855c7669f949
Oracle ID
955504bc-050a-42a2-b2e4-ab213183b2be
Słowa kluczowe
Solved
Tożsamość kolorów
{R}
Produkuje manę
—
Dostępne wykończenia
foil
Platformy
paper
Cechy wydruku
Promo, Reprint
Efekty ramki
—
Typ promocji
prerelease, datestamped
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
13 375
Penny rank
6 660
Multiverse IDs
—
Arena ID
—
MTGO ID
—
TCGplayer ID
536484
Cardmarket ID
753785
Illustration ID
bf25c2cc-744d-4794-a0ee-343fc0bd339f
Status obrazu
highres_scan

Being solved is not part of a permanent's copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved.

If you have no cards in hand as Case of the Crimson Pulse's first ability resolves, you won't discard a card, but you will still draw two cards. Similarly, if you have no cards in hand when Case of the Crimson Pulse's last ability resolves, you won't discard any cards, but you'll still draw two cards.

Once a Case becomes solved, it stays solved until it leaves the battlefield.

The meaning of "solved" differs based on what type of ability follows it. "Solved — [activated ability]" means "[Activated ability]. Activate only if this Case is solved." Activated abilities contain a colon. They're generally written "[Cost]: [Effect]."

Cases don't lose their other abilities when they become solved.

Each Case has two special keyword abilities: to solve and solved.

"To Solve — [condition]" means "At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved."

"To solve" abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn't true at the beginning of your end step, the ability won't trigger at all. If the condition isn't true when the ability resolves, the Case won't become solved.

"Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]."

"Solved — [static ability]" means "As long as this Case is solved, [static ability]." Static abilities are written as statements, such as "Creatures you control get +1/+1" or "Instant and sorcery spells you cast cost {1} less to cast."

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