Energy counters are a kind of counter that a player may have. They’re not associated with any specific permanents.

PIP (Fallout) · #13 · EN
Brotherhood Scribe
Creature — Human Artificer
Whenever you get one or more
Wyjaśnienie po polsku
Brotherhood Scribe
Stwór — Człowiek Artificer
Za każdym razem, gdy dostajesz jedną lub więcej
Jak działa karta?
Możesz przekręcić go, by dostać żeton energii, ale tylko gdy kontrolujesz ≥3 artefakty; jeśli w swojej turze dostaniesz ≥1 , twoje stwory otrzymują +1/+1 do końca tury.
Karta ma zdolność Metalcraft: możesz przekręcić tę kartę, by dostać 1 żeton energii (), ale aktywować tę zdolność możesz tylko jeśli kontrolujesz trzy lub więcej artefaktów. Druga zdolność śledzi, czy w swojej turze dostałeś co najmniej jeden
; jeśli tak, wszystkie kontrolowane przez ciebie stwory otrzymują +1/+1 do końca tury. Żetony
są liczone przy graczu, nie przy permanentach, i nie znikają automatycznie na koniec tury.
Ważne interakcje
to nie jest mana; śledź liczbę żetonów energii, które masz.
- Jeśli zdolność, czar lub efekt wymaga celu i wszystkie cele są nielegalne, nie dostaniesz
.
- Nie możesz płacić więcej
niż masz; płacenie
to usuwanie żetonów energii.
Częste pomyłki
- Mylenie
z poświęceniem —
oznacza przekręcenie, a nie poświęcenie.
- Traktowanie żetonów
jak many;
to żetony energii, nie mana.
Przykład
W twojej turze przekręcasz Brotherhood Scribe mając trzy artefakty; dostajesz i wtedy wszystkie twoje stwory dostają +1/+1 do końca tury.
Dane wydruku
- Set
Fallout (PIP)
- Data wydania
- 2024-03-08
- Rzadkość
- Rare
- Artysta
- Jarel Threat
- Mana value
- 2
- Mana cost
- Power / Toughness
- 1 / 3
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- b751250e-ebf2-42b1-9a45-779b39974ba7
- Oracle ID
- e22bb590-9c9a-4a99-8cd7-1dbe742f4cdd
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Metalcraft
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper, mtgo
- Cechy wydruku
- Standardowy wydruk
- Efekty ramki
- —
- Typ promocji
- universesbeyond
- Watermark
- —
- Obramowanie / znacznik
- black / triangle
Identyfikatory i rankingi
- EDHREC rank
- 7 798
- Penny rank
- —
- Multiverse IDs
- 652100
- Arena ID
- —
- MTGO ID
- 132273
- TCGplayer ID
- 541217
- Cardmarket ID
- 758275
- Illustration ID
- 2a910779-1182-4040-a177-fdafdc727bd2
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t get any {E}.
If a spell or ability with one or more targets states that you “may pay” some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won’t resolve. You can’t pay any {E} even if you want to.
Some triggered abilities state that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” can’t give you energy counters.
Some triggered abilities that state that you “may pay” a certain amount of {E} describe an effect that happens “If you do.” In that case, no player may take actions to try to stop the ability’s effect after you make your choice. If the payment is followed by the phrase “When you do,” then you’ll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can’t pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
{E} is the energy symbol. It represents one energy counter.
Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
Pełny rekord źródłowy JSON
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