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Ripples of Potential

LCC (The Lost Caverns of Ixalan Commander) · #77 · EN

Ripples of Potential

Instant

Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
RzadkośćRare
PLN regular18,44 zł
PLN foil—
PLN etched—

Ripples of Potential

Instant

Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)

Jak działa karta?

Najpierw proliferujesz (dodajesz dodatkowe znaczniki do wybranych permanentów i/lub graczy), potem możesz fazować na zewnątrz dowolne permanenty, które kontrolujesz i które dostały znacznik podczas tej proliferacji. Phasing out traktuje permanent jako nieistniejący do twojego następnego untapu; przyczepione Aury/Equipment fazują razem z nim.

Ripples of Potential robi dwie rzeczy w kolejności: najpierw proliferujesz, potem możesz fazować niektóre z twoich permanentów, które otrzymały znacznik w tej proliferacji. Proliferacja: wybierasz dowolną liczbę permanentów i/lub graczy, którzy już mają co najmniej jeden znacznik (możesz wybierać również przeciwników i ich permanenty). Każdej wybranej stałej/wybranemu graczowi dajesz dodatkowy znacznik każdego rodzaju, który już mieli (jeśli miała więcej niż jeden rodzaj znaczników, dostaje po jednym ze wszystkich tych rodzajów). Po zakończeniu proliferacji wybierasz dowolną liczbę permanentów, które kontrolujesz i które otrzymały znacznik w tej właśnie proliferacji; te permanenty fazują się na zewnątrz. Phasing out nie powoduje wejścia/wyjścia z pola bitewnego, więc żadne zdarzenia „leaves the battlefield” ani „enters the battlefield” się nie wyzwalają. Przedmioty przyczepione do fazujących się permanentów (Aury, Equipment) fazują jednocześnie z nimi i pozostają do nich przyczepione po powrocie. Atakujące/blokujące stworzenia, które fazują, są usuwane z walki. Efekty ciągłe „for as long as” ignorują phased-out obiekty; jeśli w wyniku tego warunek przestanie być spełniony, czas trwania efektu wygasa.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Kontrolujesz stworzenie z jednym znacznikiem +1/+1. Zagrywasz Ripples of Potential. Najpierw proliferujesz i dajesz temu stworzeniu kolejny znacznik +1/+1 (ma teraz dwa). Następnie możesz wybrać to stworzenie (ponieważ dostało znacznik w tej proliferacji) i fazować je na zewnątrz; będzie traktowane jakby go nie było do twojego następnego etapu odtapowywania, a po powrocie nadal będzie mieć swoje dwa znaczniki +1/+1.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
The Lost Caverns of Ixalan Commander (LCC)
Data wydania
2023-11-17
Rzadkość
Rare
Artysta
Sam Hogg
Mana value
2
Mana cost
{1}{U}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
b70e6ded-2c25-4608-9ae0-a64e13aa1d2a
Oracle ID
45bcebd0-5e93-4433-b92f-b4c161d04bd6
Słowa kluczowe
Proliferate
Tożsamość kolorów
{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
paper, mtgo
Cechy wydruku
Standardowy wydruk
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
873
Penny rank
—
Multiverse IDs
640037
Arena ID
—
MTGO ID
119158
TCGplayer ID
525842
Cardmarket ID
743454
Illustration ID
8e1a40b5-9f8b-48f8-b5fb-16807a2aaeac
Status obrazu
highres_scan

Choices made for permanents as they entered the battlefield are remembered even after they phase in.

An attacking or blocking creature that phases out is removed from combat.

Phasing out doesn't cause any "leaves the battlefield" abilities to trigger. Similarly, phasing in won't cause any "enters the battlefield" abilities to trigger.

You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.

To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.

Any continuous effects with a "for as long as" duration ignore phased-out objects. If ignoring those objects causes the effect's conditions to no longer be met, the duration will expire.

Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.

Phased-out permanents are treated as though they don't exist. They can't be the target of spells or abilities, their static abilities have no effect on the game, their triggered abilities can't trigger, they can't attack or block, and so on.

Permanents phase back in during their controller's untap step, immediately before that player untaps their permanents. Creatures that phase in this way are able to attack and pay a cost of {T} during that turn. If a permanent had counters on it when it phased out, it will have those counters when it phases back in.

As a creature is phased out, Auras and Equipment attached to it also phase out at the same time. Those Auras and Equipment will phase in at the same time that creature does, and they'll phase in still attached to that creature.

An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.

A phased-out token will phase in at the beginning of its controller's untap step just like a nontoken permanent would.

If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.

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