Bilbo, Luckwearer
Legendary Creature — Halfling Rogue
Whenever Bilbo deals combat damage to a player, draw a card, then discard a card.

HOB (The Hobbit) · #218 · EN
Legendary Creature — Halfling Rogue // Sorcery — Adventure
Strony karty
Legendary Creature — Halfling Rogue
Sorcery — Adventure
Wyjaśnienie po polsku
Legendary Creature — Halfling Rogue // Sorcery — Adventure
Adventure daje karcie drugą formę — Burglar's Plot to zaklęcie; jeśli je rzucono i rozwiązało się, karta jest wyeksilowana i potem możesz zagrać Bilbo, Luckwearer jako permanent. Jeśli Adventure nie rozwiąże się (np. skontrowane), tego prawa nie dostajesz.
Ogólna zasada: karta z Adventure ma dwie zestawy cech — normalne (tu: Bilbo, Luckwearer — legendarny stwór) oraz alternatywne charakterystyki zaklęcia Adventure (tu: Burglar's Plot — sorcery). Kiedy rzucasz Burglar's Plot jako Adventure, traktujesz tę wersję karty jako osobne zaklęcie i używasz wyłącznie jego alternatywnych cech (koloru, kosztu many, wartości many, tekstu). Po rozwiązaniu zaklęcia rzuconego jako Adventure, zamiast iść do cmentarza karta zostaje wyeksilowana; dopóki tam jest, możesz ją następnie zagrać jako permanent (czyli rzucić Bilbo, Luckwearer) używając normalnych cech karty i spełniając zwykłe warunki rzucania permanentów (na przykład czas). Jeśli zaklęcie Adventure opuści stos w inny sposób niż poprzez rozwiązanie (np. zostanie skontrowane), karta nie zostanie wyeksilowana i nie możesz później rzucić permanentu z tej karty. Jeżeli jakiś efekt odnosi się do karty/zaklęcia/permanaenta „mającego Adventure”, odnosi się to do obiektu posiadającego ten zestaw alternatywnych cech nawet jeśli nie zostały użyte. Kopie zaklęć Adventure rozwiązują się i są wyeksilowane, ale te kopie przestają istnieć; nie można z nich później rzucić permanentu. Jeśli efekt pozwala ci wybrać nazwę karty, możesz wybrać nazwę Adventure (Burglar's Plot); przy tym sprawdzasz zgodność tylko względem alternatywnych cech Adventure.
Przykład 1: Rzucasz Burglar's Plot z ręki jako Adventure i zaklęcie się rozwiązuje — zamiast do cmentarza karta idzie do strefy wygnania. Gdy chcesz później zagrać permanent, możesz zapłacić koszt Bilbo, Luckwearer i zagrać go jako legendarną istotę, ale tylko w odpowiednim czasie (na swoje główne fazy, gdy stos pusty). Przykład 2: Rzucasz Burglar's Plot i zostaje skontrowane — karta nie jest eksilowana, więc nie możesz potem zagrać Bilbo, Luckwearer z wygnania.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
Legalność formatów
Charakterystyka karty
Identyfikatory i rankingi
Market i źródła zewnętrzne
Rulings
If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.
If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.
If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.
If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.
If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may play it using its primary characteristics. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if you control Gandalf, Party Guest ("At the beginning of combat on your turn, you may cast an instant or sorcery spell with mana value X or less from your hand without paying its mana cost, where X is twice the number of legendary Wizards you control."), you could cast Burglar's Plot from your hand without paying its mana cost (provided you control enough legendary Wizards), but not Bilbo, Luckwearer.
When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Bilbo, Luckwearer is a blue creature card whose mana value is 2. It can't be put into your hand by the effect of Speak Secrets ("Mill four cards, then put an instant or sorcery card from among them into your hand.").
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