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Bloodhall Priest

INR (Innistrad Remastered) · #232 · EN

Bloodhall Priest

Creature — Vampire Cleric

Whenever this creature enters or attacks, if you have no cards in hand, this creature deals 2 damage to any target.
Madness {1}{B}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
RzadkośćRare
PLN regular0,66 zł
PLN foil0,66 zł
PLN etched—

Kapłan Krwawej Hali (Bloodhall Priest)

Stwór — Wampir Kapłan

Za każdym razem, gdy ten stwór wchodzi na pole bitwy lub atakuje, jeśli nie masz żadnych kart na ręce, ten stwór zadaje 2 obrażenia dowolnemu celowi.
Szaleństwo (Madness) (Madness) {1}{B}{R} (Jeśli odrzucisz tę kartę, odrzuć ją do wygnania. Gdy to zrobisz, rzuć ją za jej koszt Szaleństwa lub włóż ją do swojego cmentarza.)

Jak działa karta?

Gdy wchodzi lub atakuje i nie masz kart na ręce, zadaje 2 obrażenia dowolnemu celowi. Ma Szaleństwo (Madness) {1}{B}{R}, więc można je zagrać, jeśli zostanie odrzucone.

Gdy ten stwór wchodzi na pole bitwy albo atakuje, sprawdź, czy masz 0 kart w ręce — jeśli tak, ten stwór zadaje 2 obrażenia dowolnemu celowi. Szaleństwo (Madness) daje alternatywny sposób grania tej karty, gdy zostanie odrzucona: trafia najpierw do wygnania, a następnie możesz ją zagrać za koszt {1}{B}{R} lub włożyć do cmentarza. Zdolność Szaleństwa rozwiązuje się niezależnie od przyczyny odrzucenia i może być skontrowana lub skopiowana jak każdy inny czar.

Ważne interakcje

Częste pomyłki

Przykład

Jeśli atakujesz i nie masz kart na ręce, Kapłan Krwawej Hali zadaje 2 obrażenia wybranemu stworowi przeciwnika; jeśli odrzucisz go przez efekt przeciwnika, możesz go od razu zagrać za {1}{B}{R}.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Innistrad Remastered (INR)
Data wydania
2025-01-24
Rzadkość
Rare
Artysta
Mark Winters
Mana value
4
Mana cost
{2}{B}{R}
Power / Toughness
4 / 4
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
b4ea5e44-0487-4e72-983a-02d7db26d075
Oracle ID
2eed5eb1-ab67-4f23-885d-922131364aba
Słowa kluczowe
Madness
Tożsamość kolorów
{B}{R}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Reprint, Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
14 058
Penny rank
5 221
Multiverse IDs
686081
Arena ID
—
MTGO ID
135892
TCGplayer ID
609740
Cardmarket ID
805848
Illustration ID
3aaf7c0d-6e08-49b6-8d60-b8f0122f474e
Status obrazu
highres_scan

If you have a card in hand at the moment the trigger condition occurs, Bloodhall Priest’s ability won’t trigger, even if you can get that card out of your hand immediately afterward. If you have a card in hand as the ability resolves, it has no effect. No damage will be dealt.

If you discard a card with madness to pay the cost of a spell or activated ability, that card's madness triggered ability (and the spell that card becomes, if you choose to cast it) will resolve before the spell or ability the discard paid for.

Madness works independently of why you're discarding the card. You could discard it to pay a cost, because a spell or ability tells you to, or because you have too many cards in your hand during your cleanup step. You can't discard a card with madness just because you want to, though.

If you discard a card with madness while a spell or ability is resolving, it moves immediately to exile. Continue resolving that spell or ability, noting that the card you discarded is not in your graveyard at this time. Its madness triggered ability will be placed onto the stack once that spell or ability has completely resolved.

A spell cast for its madness cost is put onto the stack like any other spell. It can be countered, copied, and so on. As it resolves, it's put onto the battlefield if it's a permanent card or into its owner's graveyard if it's an instant or sorcery card.

A card with madness that's discarded counts as having been discarded even though it's put into exile rather than a graveyard. If it was discarded to pay a cost, that cost is still paid. Abilities that trigger when a card is discarded will still trigger.

Casting a spell with madness ignores the timing rules based on the card's card type. For example, you can cast a sorcery with madness if you discard it during an opponent's turn.

If you choose not to cast a card with madness when the madness triggered ability resolves, it's put into your graveyard. Madness doesn't give you another chance to cast it later.

Cards are discarded in a Magic game only from a player's hand. Effects that put cards into a player's graveyard from anywhere else do not cause those cards to be discarded.

To determine the total cost of a spell, start with the mana cost or alternative cost (such as a madness cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.

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