
Invasion of Theros
Battle — Siege
When this Siege enters, search your library for an Aura, God, or Demigod card, reveal it, put it into your hand, then shuffle.

PMOM (March of the Machine Promos) · #23s · EN
Battle — Siege // Legendary Enchantment Creature — God
Strony karty

Battle — Siege

Legendary Enchantment Creature — God
Wyjaśnienie po polsku
Bitwa — Oblężenie // Legendarna Enchantment Creature — Bóg
Siege (Battle) ma znaczniki obrony; obrażenia usuwają je. Gdy ostatni znacznik zostanie usunięty, bitwa jest wyeksilowana, a ty możesz zagrać ją odwróconą bez kosztu. Kontroler Siege wybiera opiekuna; tylko stwory opiekuna mogą blokować ataki na bitwę; wszyscy inni (poza opiekunem) mogą ją atakować.
Inwazja Theros jest typem "Battle — Siege". Gdy wchodzi na pole bitwy, dostaje liczbę znaczników obrony równą wartości wydrukowanej w prawym dolnym rogu karty. Obrażenia zadane bitwie usuwają z niej tyle znaczników obrony. Gdy usunięty zostanie ostatni znacznik obrony, wbudowana wyzwalana zdolność Sieges każe wyeksilować tę stałą, a następnie możesz (opcjonalnie) zagrać ją odwróconą stroną bez płacenia kosztu many. Jeśli bitwa nie ma już znaczników obrony i nie jest źródłem już wyzwolonej, jeszcze nierozwiązanej zdolności, zostaje wrzucona na cmentarz jako działanie stanowe (to nie powoduje ponownego wyzwolenia zdolności). Przy wejściu na pole bitwy kontroler Siege wybiera przeciwnika jako jego "opiekuna" (protector). Tylko stwory kontrolowane przez tego opiekuna mogą blokować stworzenia atakujące tę bitwę; jednocześnie dowolny gracz poza opiekunem może atakować bitwę — nawet kontroler bitwy. Jeśli opiekun opuści grę lub przestanie być opiekunem, kontroler bitwy wybiera nowego opiekuna natychmiast (jeśli bitwa nie jest atakowana) albo gdy przestanie być atakowana. Jeżeli permanent stanie się kopią Sieges, obowiązują specjalne zasady dotyczące znaczników obrony i tego, czy zostanie wyeksilowany i ewentualnie zagrany odwrócony; tokeny i karty niebędące transformującymi dwustronnymi kartami nie mogą zostać później odtworzone z tej egzilu i pozostaną/existują w egzilu lub znikną (tokeny znikną przy następnym działaniu stanowym). Bitwy nie mogą atakować ani blokować, nawet jeśli są też stworzeniami.
Gdy Inwazja Theros (Siege) wejdzie na pole bitwy, wybierasz przeciwnika jako jej opiekuna. Atakujący inny niż opiekun może atakować tę bitwę; jeśli zadają jej wystarczająco dużo obrażeń, zostanie usunięty ostatni znacznik obrony, wyeksilowana, a ty możesz zagrać jej drugą stronę (Ephara, Wieczna Ostoja) bez płacenia many.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
Legalność formatów
Charakterystyka karty
Identyfikatory i rankingi
Market i źródła zewnętrzne
Rulings
Damage dealt to a battle causes that many defense counters to be removed from it.
A battle can be dealt damage and be target of spells and/or abilities that target “any target.”
Only creatures controlled by a battle’s protector can block creatures that are attacking that battle. This means a Siege’s controller can never assign creatures to block for it.
If Ephara enters the battlefield under your control at the same time as other enchantments, its last ability will trigger for each of those other enchantments.
In a multiplayer game, if the protector of a battle leaves the game and that battle is not currently being attacked, its controller chooses a new protector for it as a state-based action. If it is being attacked, its controller chooses a new protector for it once no creatures are attacking it. This means that it continues to be attacked and can be dealt combat damage as normal.
If a non-battle permanent that is already on the battlefield become a copy of a Siege, its controller chooses one of their opponents to be that battle’s protector. However, it will most likely be put into its owner’s graveyard because it has no defense counters (see below).
If a Siege never had defense counters on it (perhaps because a permanent became a copy of one), it can’t have its last defense counter removed. It will be put into its owner’s graveyard. You won’t exile it or cast the other face.
A battle’s “defense” is displayed in the bottom right corner of the card. A battle enters the battlefield with that number of defense counters. If another permanent enters the battlefield as a copy of a battle, it also enters with that number of defense counters.
A Siege’s controller can’t be its protector. If a Siege’s protector ever gains control of it, they choose a new player to be its protector. This is a state-based action.
If a battle that’s being attacked somehow stops being a battle, it is removed from combat. Similarly, if its controller changes in the middle of combat, it is removed from combat.
Sieges each have an intrinsic triggered ability. That ability is “When the last defense counter is removed from this permanent, exile it, then you may cast it transformed without paying its mana cost.”
A battle can be attacked by all players other than its protector. Notably, this means a Siege’s controller can attack it.
If a token or a card that isn’t represented by a transforming double-faced card becomes a copy of a Siege, it can’t be cast as its triggered ability resolves. It will remain in exile. If it’s a token, it will cease to exist the next time state-based actions are performed.
Damage dealt to Ephara is tracked even if Ephara has indestructible. For example, if Ephara is dealt what would be lethal damage and later loses indestructible (perhaps because you lose control of some enchantments), it will be destroyed the next time state-based actions are performed. However, the check for whether a creature dealt damage by a source with deathtouch is destroyed happens only the first time that state-based actions are performed after that damage-dealing event.
If a battle has no defense counters, and it isn’t the source of a triggered ability that has triggered but not yet left the stack, that battle is put into its owner’s graveyard. This is a state-based action. This doesn’t cause a Siege’s intrinsic triggered ability to trigger.
As a Siege enters the battlefield, its controller chooses an opponent to be its protector.
Battles can’t attack or block, even if one also becomes a creature. If an attacking or blocking creature somehow becomes a battle in addition to being a creature, it is removed from combat.
If a permanent that is represented by a transforming double-faced card becomes a copy of a Siege, it will be exiled as that Siege’s triggered ability resolves, then it will be cast transformed. Note that this applies only to transforming double-faced cards, not to modal double-faced cards that can normally be played using either face.
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