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Thriving Rhino

KLR (Kaladesh Remastered) · #183 · EN

Thriving Rhino

Creature — Rhino

When this creature enters, you get {E}{E} (two energy counters).
Whenever this creature attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.
RzadkośćCommon
PLN regular—
PLN foil—
PLN etched—

Kwitnący Nosorożec (Thriving Rhino)

Stwór — Nosorożec

Gdy ten stwór wchodzi, dostajesz {E}{E} (dwa znaczniki energii).
Za każdym razem, gdy ten stwór atakuje, możesz zapłacić {E}{E}. Jeśli to zrobisz, połóż na nim znacznik +1/+1.

Jak działa karta?

Wchodząc na pole bitwy daje ci {E}{E}. Przy ataku możesz zapłacić {E}{E}, by położyć na nim znacznik +1/+1.

Gdy ten stwór wchodzi na pole bitwy, otrzymujesz dwa znaczniki energii ({E}{E}), które zapisujesz przy sobie. Za każdym razem, gdy ten stwór atakuje, masz opcję zapłacić dwa znaczniki energii; jeśli to zrobisz podczas rozwiązywania się zdolności, połóż na nim znacznik +1/+1. Znaczniki energii nie znikają automatycznie i możesz je wydawać na zdolności, które je wymagają.

Ważne interakcje

Częste pomyłki

Przykład

Jeśli masz 2 znaczniki energii, gdy Kwitnący Nosorożec atakuje, możesz zapłacić {E}{E} i położyć na nim znacznik +1/+1, zwiększając jego siłę i wytrzymałość.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Kaladesh Remastered (KLR)
Data wydania
2020-11-12
Rzadkość
Common
Artysta
Matt Stewart
Mana value
3
Mana cost
{2}{G}
Power / Toughness
2 / 3
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
b34bc835-1b22-4597-a047-34a0fbd1ac7a
Oracle ID
d8841f3a-f3ff-42ca-89a8-0cc1c3ca6a6c
Słowa kluczowe
—
Tożsamość kolorów
{G}
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
arena
Cechy wydruku
Reprint, Cyfrowa, Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
26 902
Penny rank
9 643
Multiverse IDs
547989
Arena ID
75761
MTGO ID
—
TCGplayer ID
—
Cardmarket ID
—
Illustration ID
ad49f01f-ac6a-4190-8920-3a18e1a82c52
Status obrazu
lowres

Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

{E} is the energy symbol. It represents one energy counter.

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