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Aerie Ouphes

EVE (Eventide) · #65 · EN

Aerie Ouphes

Creature — Ouphe

Sacrifice this creature: It deals damage equal to its power to target creature with flying.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
RzadkośćCommon
PLN regular1,09 zł
PLN foil3,54 zł
PLN etched—

Aerie Ouphes

Stwór — Ouphe

Poświęć tego stwora: Zadaje obrażenia równe swojej sile wskazanemu stworowi z lataniem.
Wytrwałość (Persist) (Gdy ten stwór ginie, jeśli nie miał na sobie znaczników -1/-1, wróć go na pole bitwy pod kontrolę jego właściciela z jednym znacznikiem -1/-1.)

Jak działa karta?

Poświęć, aby zadać obrażenia równe sile temu stworowi z lataniem. Gdy umrze bez znacznika -1/-1, Wytrwałość (Persist) może przywrócić go z jednym znacznikiem -1/-1.

Poświęcasz tego stwora, aby jego efekt natychmiast zadał obrażenia. Ilość obrażeń to jego siła w momencie poświęcenia; celami mogą być tylko stworzenia z lataniem. Wytrwałość (Persist) to zdolność wyzwalana, która sprawdza, czy stwór nie miał znaczników -1/-1, gdy trafiał na cmentarz; jeśli nie miał, karta powraca na pole bitwy pod kontrolę właściciela z jednym znacznikiem -1/-1. Powroty następują jako nowe obiekty i nie pamiętają poprzedniego stanu.

Ważne interakcje

Częste pomyłki

Przykład

Poświęcam Aerie Ouphes o sile 2, by zadać 2 obrażenia wskazanemu stworowi z lataniem; jeśli Aerie trafi na cmentarz bez znacznika -1/-1, Wytrwałość może przywrócić go z jednym znacznikiem -1/-1.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Eventide (EVE)
Data wydania
2008-07-25
Rzadkość
Common
Artysta
Jesper Ejsing
Mana value
5
Mana cost
{4}{G}
Power / Toughness
3 / 3
Layout / frame
normal / 2003
Foil / nonfoil
foil nonfoil
Scryfall ID
b2e4cb09-c99f-4a17-a6fd-55c9a169a808
Oracle ID
70cdd24a-8dc5-47b5-8729-9ebf486f4821
Słowa kluczowe
Persist
Tożsamość kolorów
{G}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
17 460
Penny rank
16 604
Multiverse IDs
153427
Arena ID
—
MTGO ID
30088
TCGplayer ID
27062
Cardmarket ID
19527
Illustration ID
b53ce6cc-df3c-4881-bde6-7d41a1a8e03f
Status obrazu
highres_scan

If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player’s persist creatures will return to the battlefield first, then the active player’s persist creatures do the same. The creatures return to the battlefield one at a time.

If a creature with persist stops being a creature, persist will still work.

If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, persist won’t trigger and the card won’t return to the battlefield. That’s because persist checks the creature’s existence just before it leaves the battlefield, and it still has all those counters on it at that point.

When a permanent with persist returns to the battlefield, it’s a new object with no memory of or connection to its previous existence.

The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.

If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can’t return to the battlefield.

If a permanent has multiple instances of persist, they’ll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.

If Aerie Ouphes has no -1/-1 counters on it when you sacrifice it to activate its first ability, persist will return Aerie Ouphes to the battlefield with a -1/-1 counter on it before that ability resolves. The ability will check the power of Aerie Ouphes at the time you sacrificed it, not the power of the returned Aerie Ouphes (which is actually a new object with no relation to its previous existence).

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