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Shadowed Caravel

XLN (Ixalan) · #246 · EN

Shadowed Caravel

Artifact — Vehicle

Whenever a creature you control explores, put a +1/+1 counter on this Vehicle.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
RzadkośćRare
PLN regular0,87 zł
PLN foil1,53 zł
PLN etched—

Shadowed Caravel

Artefakt — Vehicle

Whenever a creature you control explores, put a +1/+1 counter on this Vehicle.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Jak działa karta?

Za każdym razem, gdy twoje stworzenie eksploruje, dajesz Shadowed Caravel jeden +1/+1 żeton. Crew 2: tapnij stworzenia o łącznej sile ≥2, by na turę zamienić ją w artefakt-stworzenie. Żetony działają nawet gdy to nie jest stworzenie.

Oracle: "Whenever a creature you control explores, put a +1/+1 counter on this Vehicle." — Za każdym razem, gdy stworzenie, które kontrolujesz, eksploruje (zarówno przez efekty zdolności, jak i rozwiązywanie czarów/zdolności nakazujących eksplorację), wyzwalane jest zdarzenie. Gdy to zdarzenie rozwiąże się, umieść jeden +1/+1 żeton na tym Vehicle (Shadowed Caravel). Żetony te trafiają nawet gdy Shadowed Caravel nie jest stworzeniem w danym momencie; pozostaną na nim i będą miały znaczenie, gdy stanie się stworzeniem. Crew 2 — Aby „crewować” (zanotować) ten pojazd, tapnij dowolne liczne stworzenia, których łączna siła (power) wynosi co najmniej 2. Po zapłaceniu kosztu Crew pojazd staje się artefaktem-stworzeniem do końca tury i używa swojej wydrukowanej siły i wytrzymałości (skorygowanej o +1/+1 żetony lub inne efekty). Rulingi: - Pojazd, który stanie się stworzeniem, zachowuje się jak normalne artefakt-stworzenie (może blokować, atakować, może być tapowany itp.), ale nie jest to traktowane jak wejście stworzenia na pole bitwy (nie wyzwala "when a creature enters the battlefield"). - Jeśli efekt kazał konkretnemu stworzeniu eksplorować, a to stworzenie opuściło pole bitwy, nadal eksploruje; wtedy efekty typu "when a creature you control explores" wyzwolą się, jeśli warunek był spełniony przy rozwiązywaniu. - Możesz aktywować crew nawet jeśli pojazd już jest artefaktem-stworzeniem; aktywacja w takim wypadku nic nie zmienia. - Możesz tapnąć więcej stworzeń, niż potrzeba, i możesz tapnąć stworzenia, które dopiero co przyszły pod twoją kontrolę lub są właśnie odtapowane.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Masz na polu 2/2 i 1/1 (siły 2 i 1). Możesz tapnąć tylko 2/2, żeby zapłacić Crew 2, lub tapnąć oba stworzenia; w obu przypadkach Shadowed Caravel stanie się artefaktem-stworzeniem do końca tury. Jeśli przedtem jedno z twoich stworzeń eksploruje, umieszczasz +1/+1 żeton na Caravel — jeśli potem ją crewujesz, żeton zwiększy jej siłę/wytrzymałość.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Ixalan (XLN)
Data wydania
2017-09-29
Rzadkość
Rare
Artysta
Jason Felix
Mana value
2
Mana cost
{2}
Power / Toughness
2 / 2
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
b28ab3ed-32cd-4168-9763-96884491aaa1
Oracle ID
7986fcb6-bafb-4bbc-9f2f-fd9e2a5fcad1
Słowa kluczowe
Crew, Explore
Tożsamość kolorów
Bezkolorowa
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
arena, paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
20 872
Penny rank
15 296
Multiverse IDs
435405
Arena ID
66467
MTGO ID
65518
TCGplayer ID
145615
Cardmarket ID
301723
Illustration ID
99e2a737-0fb8-4022-946e-f57d45079019
Status obrazu
highres_scan

Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can't attack unless you've controlled it continuously since your turn began, it can block if it's untapped, it can be tapped to pay a Vehicle's crew cost, and so on.

If a permanent becomes a copy of a Vehicle, the copy won't be a creature, even if the Vehicle it's copying has become an artifact creature.

For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.

If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. Effects that trigger when a creature you control explores, such as that of Shadowed Caravel, trigger if appropriate.

When a Vehicle becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.

Vehicle is an artifact type, not a creature type. A Vehicle that's crewed won't normally have any creature type.

You may activate a crew ability of a Vehicle even if it's already an artifact creature. Doing so has no effect on the Vehicle. It doesn't change its power and toughness.

Each Vehicle is printed with a power and toughness, but it's not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.

Creatures that crew a Vehicle aren't attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don't affect the creatures that crewed it.

Noncreature permanents such as Shadowed Caravel can have +1/+1 counters put on them. Those counters remain on it while it's not a creature, and will apply if it becomes a creature.

If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle's printed power and toughness.

Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.

You may tap more creatures than necessary to activate a crew ability.

Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can't try to stop the ability by changing a creature's power or by removing or tapping a creature.

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