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Sentry Bot

PIP (Fallout) · #24 · EN

Sentry Bot

Artifact Creature — Robot

Flash
This spell costs {1} less to cast for each creature attacking you.
When this creature enters, you get {E} for each creature attacking you.
At the beginning of combat on your turn, you may pay {E}{E}{E}. If you do, put a +1/+1 counter on each creature you control.
RzadkośćRare
PLN regular1,09 zł
PLN foil1,66 zł
PLN etched—

Sentry Bot

Artefakt Stworzenie — Robot

Flash
To zaklęcie kosztuje {1} mniej do rzucenia za każde stworzenie atakujące Ciebie.
Kiedy to stworzenie wchodzi, dostajesz {E} za każde stworzenie atakujące Ciebie.
Na początku walki w swojej turze możesz zapłacić {E}{E}{E}. Jeśli to zrobisz, połóż po jednym żetonie +1/+1 na każdym stworzeniu, które kontrolujesz.

Jak działa karta?

Sentry Bot: Flash; koszt obniżany o {1} za każde stworzenie atakujące Ciebie; przy wejściu dostajesz po 1 {E} za każde stworzenie atakujące Ciebie; na początku walki możesz zapłacić {E}{E}{E}, żeby dać +1/+1 każdemu Twojemu stworzeniu.

Sentry Bot ma Flash, więc możesz go rzucać jak czar z błyskawicą (np. na turę przeciwnika). Jego zdolność obniżająca koszt działa podczas ogłaszania rzucania: oblicz ile stworzeń atakuje Ciebie w tym momencie; każde takie stworzenie zmniejsza koszt o {1}. To nie zmienia wartości many (mana value) karty — jej mana value to zawsze 5. Gdy Sentry Bot wchodzi na pole bitwy, uruchamia się wywołana zdolność, która daje Ci {E} za każde stworzenie atakujące Ciebie w chwili rozwiązywania tej zdolności. Na początku walki w swojej turze masz kolejną wywołaną zdolność z opcją zapłacenia {E}{E}{E}. Jeśli podczas jej rozwiązywania zapłacisz trzy energie, połóż po jednym +1/+1 na każdej stworzeniu, które kontrolujesz. Nie możesz zapłacić tej kwoty wielokrotnie, by zwiększyć efekt — wybierasz tak/nie tylko raz podczas rozwiązywania.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Jeśli przeciwnik atakuje Cię trzema stworzeniami i w odpowiedzi rzućesz Sentry Bot, jego koszt będzie mniejszy o {3} (czyli zapłacisz o 3 mniej). Gdy Sentry Bot wejdzie na pole bitwy, dostaniesz trzy {E}. Później, na początku swojej fazy walki, jeśli masz przynajmniej trzy energie, możesz zapłacić {E}{E}{E}, aby dać +1/+1 wszystkim swoim stworzeniom.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Fallout (PIP)
Data wydania
2024-03-08
Rzadkość
Rare
Artysta
Anthony Devine
Mana value
5
Mana cost
{4}{W}
Power / Toughness
2 / 5
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
b16b0143-3511-4f79-bdb1-1ff7af55f051
Oracle ID
d0c78ee6-babb-410d-9d3a-0c1395596e56
Słowa kluczowe
Flash
Tożsamość kolorów
{W}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Standardowy wydruk
Efekty ramki
—
Typ promocji
universesbeyond
Watermark
—
Obramowanie / znacznik
black / triangle
EDHREC rank
10 459
Penny rank
—
Multiverse IDs
652111
Arena ID
—
MTGO ID
132295
TCGplayer ID
541371
Cardmarket ID
758296
Illustration ID
716b9f2a-b758-4b4c-aa65-8a2f596a4c47
Status obrazu
highres_scan

Some triggered abilities that state that you “may pay” a certain amount of {E} describe an effect that happens “If you do.” In that case, no player may take actions to try to stop the ability’s effect after you make your choice. If the payment is followed by the phrase “When you do,” then you’ll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

Energy counters are a kind of counter that a player may have. They’re not associated with any specific permanents.

Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t get any {E}.

Once you announce that you’re casting Sentry Bot, no player may take actions until you’re done casting it. Notably, opponents can’t remove creatures from combat to try to change Sentry Bot’s total cost.

{E} is the energy symbol. It represents one energy counter.

Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” can’t give you energy counters.

If a spell or ability with one or more targets states that you “may pay” some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won’t resolve. You can’t pay any {E} even if you want to.

Some triggered abilities state that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

Use the number of creatures attacking you as Sentry Bot’s third ability resolves to determine the number of energy counters you get.

The cost-reduction ability of Sentry Bot doesn’t change its mana cost or mana value, only the total cost you pay. Specifically, the mana value of Sentry Bot is always 5.

If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can’t pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

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