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Tireless Hauler // Dire-Strain Brawler

DBL (Innistrad: Double Feature) · #203 · EN

Tireless Hauler // Dire-Strain Brawler

Creature — Human Werewolf // Creature — Werewolf

RzadkośćCommon
PLN regular0,79 zł
PLN foil0,70 zł
PLN etched—
Tireless Hauler

Tireless Hauler

Creature — Human Werewolf

Vigilance
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Dire-Strain Brawler

Dire-Strain Brawler

Creature — Werewolf

Vigilance
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Tireless Hauler // Dire-Strain Brawler

Creature — Human Werewolf // Creature — Werewolf

Jak działa karta?

To modalna karta z daybound/nightbound. Jeśli jest noc, karta wchodząca przez inne efekty niż rzucenie wejdzie jako nightbound. Jeśli ją rzucisz w nocy, będzie na stosie w postaci daybound, ale wchodzi na pole bitwy jako nightbound. Day/Night zmienia się według zasad daybound/nightbound i transformacja następuje tylko w ten przewidziany sposób.

Karta to modal double-faced card: ma przednią (front) i tylną (back) stronę. Zgodnie z rulings dotyczącymi daybound/nightbound: - Gdy rzucasz kartę z daybound podczas nocy: na stosie leży jej przednia strona (ta z daybound) face up, ale gdy wejdzie na pole bitwy, wejdzie z tylną stroną (nightbound) face up. Nie wejdzie najpierw jako daybound i potem się przekształci — wchodzi już jako nightbound. - Jeśli permanent z daybound wejdzie na pole bitwy innym sposobem niż przez rzucenie (np. reanimacja) podczas nocy, wejdzie jako nightbound. - Transformacje spowodowane daybound/nightbound zachodzą natychmiast, gdy staje się odpowiednio dzień lub noc; to nie jest effect zależny od stanu. - Tylna i przednia strona przekształcają się tylko za pomocą swoich własnych daybound/nightbound zdolności; inne efekty mówiące "transform" nie działają na te karty. - Zmiana dnia/nocy: gra zaczyna jako "żadne"; jeśli w poprzedniej turze aktywny gracz nie rzucił żadnych czarów, robi się noc; jeśli rzucił dwa lub więcej czarów, robi się dzień. Sprawdzenie tej zmiany następuje przed odtapowaniem. - W szczególnym wypadku, gdy nie ma dnia ani nocy i jednocześnie pojawią się na polu bitwy permanent z daybound i permanent z nightbound, gra stanie się dniem, a permanent z nightbound przekształci się (czyli pokaże frontę daybound).

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Jeśli jest noc i przeciwnik reanimuje Tireless Hauler // Dire-Strain Brawler z Twojego cmentarza, karta wejdzie na pole bitwy jako Dire-Strain Brawler (tylna strona). Jeśli natomiast rzucisz tę kartę w nocy z ręki, będzie na stosie jako Tireless Hauler (front), ale gdy rozwiąże się i wejdzie, pojawi się jako Dire-Strain Brawler (back).

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Innistrad: Double Feature (DBL)
Data wydania
2022-01-28
Rzadkość
Common
Artysta
Forrest Imel
Mana value
5
Mana cost
—
Power / Toughness
— / —
Layout / frame
transform / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
b1384d31-9772-41e9-b6f2-0e2d7961f868
Oracle ID
c31e9db3-5d9d-470a-871a-b4b5b0536db5
Słowa kluczowe
Vigilance, Transform, Daybound, Nightbound
Tożsamość kolorów
{G}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Reprint, Dostępna w boosterze
Efekty ramki
inverted, sunmoondfc
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
18 664
Penny rank
18 151
Multiverse IDs
—
Arena ID
—
MTGO ID
96680
TCGplayer ID
255429
Cardmarket ID
585127
Illustration ID
—
Status obrazu
highres_scan

If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.

Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.

If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.

Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.

If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.

Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.

If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.

If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.

Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.

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