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Forum Familiar

MKM (Murders at Karlov Manor) · #16 · EN

Forum Familiar

Creature — Cat

Disguise {1}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
When this creature is turned face up, return another target permanent you control to its owner's hand and put a +1/+1 counter on this creature.
RzadkośćUncommon
PLN regular0,31 zł
PLN foil0,48 zł
PLN etched—

Forum Familiar

Stwór — Kot

Przebranie (Disguise) {1}{W} (Możesz rzucić tę kartę zakrytą za {3} jako stwór 2/2 z ward {2}. Odwróć ją do odkrycia w dowolnym momencie, płacąc koszt przebrania.)
Gdy ten stwór zostanie odwrócony do odkrycia, zwróć inny, wskazany permanent, który kontrolujesz, do ręki jego właściciela i połóż na tym stworze znacznik +1/+1.

Jak działa karta?

Możesz zagrać ją zakrytą za {3} jako 2/2 z ward {2}. Gdy zostanie odkryta, zwracasz inny twój permanent do ręki właściciela i stwór dostaje znacznik +1/+1.

Możesz rzucić tę kartę zakrytą za {3} jako 2/2 z ward {2} dzięki Przebraniu (Disguise) {1}{W}. Gdy ten stwór zostanie odwrócony do odkrycia, zwróć inny permanent, który kontrolujesz, do ręki jego właściciela; jeśli to się wydarzy, połóż na tym stworze znacznik +1/+1. Odwrócenie odbywa się jako specjalna akcja, nie używa stosu i nie można na nie odpowiedzieć.

Ważne interakcje

Częste pomyłki

Przykład

Rzucasz Forum Familiar zakrytą za {3} jako 2/2 z ward {2}; w następnej turze odkrywasz ją za {1}{W}, zwracasz do ręki swoją Aurore (inny permanent) i kładziesz znacznik +1/+1 na Forum Familiar.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Murders at Karlov Manor (MKM)
Data wydania
2024-02-09
Rzadkość
Uncommon
Artysta
Ilse Gort
Mana value
1
Mana cost
{W}
Power / Toughness
1 / 1
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
b06a243d-acc8-42cd-926c-98a4cc96ab21
Oracle ID
7ea0012b-b90b-43d6-bb5b-e4e92452bea7
Słowa kluczowe
Disguise
Tożsamość kolorów
{W}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo, arena
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
21 393
Penny rank
—
Multiverse IDs
646579
Arena ID
88936
MTGO ID
121520
TCGplayer ID
535969
Cardmarket ID
753608
Illustration ID
b2ec1eb6-e8c1-4fb4-954f-60f10209ec0a
Status obrazu
highres_scan

Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.

The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3} to cast it. This is an alternative cost.

You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

If the target of Forum Familiar's last ability is illegal when the ability tries to resolve, it won't resolve and none of its effects will happen. You won't put a +1/+1 counter on Forum Familiar.

A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.

Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.

Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.

Any time you have priority, you may turn the face-down creature face up by revealing what its disguise cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.

The creature spell is a 2/2 creature spell with ward {2} that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward {2} that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn't have or change the characteristics it does have.

If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.

At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.

A disguise ability lets you cast a card face down by paying {3} and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent with disguise face up by paying its disguise cost.

If a face-down creature loses its abilities, it can't be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.

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