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Brain Gorgers

PLC (Planar Chaos) · #65 · EN

Brain Gorgers

Creature — Zombie

When you cast this spell, any player may sacrifice a creature of their choice. If a player does, counter Brain Gorgers.
Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
In spite of their hunger, they're slow eaters.
RzadkośćCommon
PLN regular0,66 zł
PLN foil4,11 zł
PLN etched—

Pożeracze Mózgów (Brain Gorgers)

Stworzenie — Zombie

When you cast this spell, any player may sacrifice a creature of their choice. If a player does, counter Brain Gorgers.
Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Jak działa karta?

Po zagraniu: każdy gracz po kolei może poświęcić stworzenie; jeśli którykolwiek to zrobi, czar zostaje skontrowany. Madness {1}{B}: jeśli odrzucisz kartę, możesz ją zagrać za {1}{B} zamiast kłaść do grobu.

1) Kiedy czarujesz Brain Gorgers, jego zdolność "When you cast this spell" wyzwala się i trafia na stos ponad tym czarem. Gdy ta zdolność się rozwiązuje, aktywny gracz (ten, którego tura) jako pierwszy dostaje opcję poświęcenia stworzenia; jeśli odmówi, kolejny gracz w porządku tur też dostaje opcję itd. Jeśli jakikolwiek gracz poświęci stworzenie, Brain Gorgers zostaje skontrowany (usuń go ze stosu). Jeśli wszyscy odrzucą opcję, czar pozostaje na stosie i będzie się rozwiązywać normalnie.

2) Madness {1}{B}: jeśli odrzucisz tę kartę z ręki, odrzucenie umieszcza ją w egzilu zamiast w grobie. Gdy zostanie odrzucona w ten sposób, wyzwala się zdolność madness. Gdy zdolność madness się rozwiązuje, możesz zapłacić koszt {1}{B} i wtedy czarujesz Brain Gorgers za cost madness; jeśli nie zapłacisz, karta idzie do grobu. Karta zagrana za madness jest traktowana jak każdy inny czar na stosie i może być skontrowana (między innymi). Zwróć uwagę, że zagranie jej za madness ignoruje normalne ograniczenia czasowe zależne od typu karty (możesz np. zagrać sorcery z madness w czyjejś turze, jeśli została odrzucona wtedy).

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Masz Brain Gorgers na stosie. Zdolność przy rzuceniu wyzwala się. Jako pierwszy może poświęcić stworzenie aktywny gracz; jeśli to zrobi, Brain Gorgers zostaje skontrowany. Jeśli nikt nie poświęci, czar resolves i jeśli zostanie do tego czasu legalny, Brain Gorgers wejdzie na pole bitwy.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Planar Chaos (PLC)
Data wydania
2007-02-02
Rzadkość
Common
Artysta
Kev Walker
Mana value
4
Mana cost
{3}{B}
Power / Toughness
4 / 2
Layout / frame
normal / 2003
Foil / nonfoil
foil nonfoil
Scryfall ID
b02161f4-505c-4c01-ae33-5c61598c71d7
Oracle ID
3b9369ae-8827-45d1-af85-c777cde8e1bc
Słowa kluczowe
Madness
Tożsamość kolorów
{B}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
20 085
Penny rank
11 490
Multiverse IDs
124040
Arena ID
—
MTGO ID
26321
TCGplayer ID
14694
Cardmarket ID
14244
Illustration ID
075b1daf-0ac0-40b6-b07a-f8972e19eb36
Status obrazu
highres_scan

Casting a spell with madness ignores the timing rules based on the card's card type. For example, you can cast a sorcery with madness if you discard it during an opponent's turn.

Madness works independently of why you're discarding the card. You could discard it to pay a cost, because a spell or ability tells you to, or because you have too many cards in your hand during your cleanup step. You can't discard a card with madness just because you want to, though.

If you discard a card with madness while a spell or ability is resolving, it moves immediately to exile. Continue resolving that spell or ability, noting that the card you discarded is not in your graveyard at this time. Its madness triggered ability will be placed onto the stack once that spell or ability has completely resolved.

To determine the total cost of a spell, start with the mana cost or alternative cost (such as a madness cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.

A card with madness that's discarded counts as having been discarded even though it's put into exile rather than a graveyard. If it was discarded to pay a cost, that cost is still paid. Abilities that trigger when a card is discarded will still trigger.

Cards are discarded in a Magic game only from a player's hand. Effects that put cards into a player's graveyard from anywhere else do not cause those cards to be discarded.

If you choose not to cast a card with madness when the madness triggered ability resolves, it's put into your graveyard. Madness doesn't give you another chance to cast it later.

If you discard a card with madness to pay the cost of a spell or activated ability, that card's madness triggered ability (and the spell that card becomes, if you choose to cast it) will resolve before the spell or ability the discard paid for.

A spell cast for its madness cost is put onto the stack like any other spell. It can be countered, copied, and so on. As it resolves, it's put onto the battlefield if it's a permanent card or into its owner's graveyard if it's an instant or sorcery card.

A player can't choose to sacrifice a creature unless they actually control a creature that can be sacrificed. For example, if the action were "discard three cards," a player with two or fewer cards in hand couldn't take the option to counter the spell.

As the triggered ability resolves, the active player gets the option to perform the action. If that player declines, the next player in turn order gets the option. As soon as any player performs the action, the spell is countered, but the remaining players still get the option. If all players decline, the spell remains on the stack.

When this spell is cast, its "when you cast" ability triggers and goes on the stack on top of it.

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