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Omarthis, Ghostfire Initiate

CMM (Commander Masters) · #748 · EN

Omarthis, Ghostfire Initiate

Legendary Creature — Spirit Snake

Omarthis enters with X +1/+1 counters on it.
Whenever you put one or more +1/+1 counters on another colorless creature, you may put a +1/+1 counter on Omarthis.
When Omarthis dies, manifest a number of cards from the top of your library equal to the number of counters on it.
RzadkośćMythic
PLN regular11,76 zł
PLN foil19,67 zł
PLN etched—

Omarthis (Omarthis, Ghostfire Initiate)

Legendarny stwór — Duch Wąż

Omarthis wchodzi na pole bitwy z X znacznikami +1/+1 na sobie.
Za każdym razem, gdy położysz jeden lub więcej znaczników +1/+1 na innym bezbarwnym stworze, możesz położyć znacznik +1/+1 na Omarthis.
Gdy Omarthis ginie, ukaż (Ukazanie (Manifest)) liczbę kart z wierzchu swojej biblioteki równą liczbie znaczników na nim.

Jak działa karta?

Wchodzi z X znacznikami +1/+1 i zyskuje znaczniki, gdy kładziesz je na innych bezbarwnych stworach; przy śmierci ukazuje z biblioteki tyle kart, ile ma znaczników.

Omarthis wchodzi na pole bitwy z X znacznikami +1/+1. Za każdym razem, gdy położysz jeden lub więcej znaczników +1/+1 na innym bezbarwnym stworze, możesz położyć znacznik +1/+1 na Omarthis. Gdy Omarthis ginie, wykonujesz efekt Ukazanie (Manifest) — ujawniasz z wierzchu biblioteki tyle kart, ile jest znaczników na Omarthis, jedno po drugim; każde ukazanie tworzy twarz do dołu 2/2, o ile to karta stwora.

Ważne interakcje

Częste pomyłki

Przykład

Masz Omarthis z trzema znacznikami; umieszczasz dwa znaczniki +1/+1 na innym bezbarwnym stworze — możesz położyć dodatkowy znacznik na Omarthis, zwiększając ich liczbę do czterech; kiedy Omarthis zginie, ukazujesz z biblioteki cztery karty, jedną po drugiej.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Commander Masters (CMM)
Data wydania
2023-08-04
Rzadkość
Mythic
Artysta
Brent Hollowell
Mana value
0
Mana cost
{X}{X}
Power / Toughness
0 / 0
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
af6b7f6e-cd93-4b59-a574-7faa65eb8596
Oracle ID
50676eba-a55a-4749-bb07-74a30e015781
Słowa kluczowe
Manifest
Tożsamość kolorów
Bezkolorowa
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Standardowy wydruk
Efekty ramki
legendary, extendedart
Typ promocji
boosterfun
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
8 779
Penny rank
—
Multiverse IDs
624874
Arena ID
—
MTGO ID
113791
TCGplayer ID
507089
Cardmarket ID
723686
Illustration ID
00af8865-781d-4bcf-83ad-58123eafc0ad
Status obrazu
highres_scan

Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.

If a face-down permanent you control leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends.

The face-down permanent is a 2/2 creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the permanent can still grant or change any of these characteristics.

Because face-down creatures don't have names, they can't have the same name as any other creature, even another face-down creature.

If a manifested creature would have morph if it were face up, you may also turn it face up by paying its morph cost.

If Omarthis, Ghostfire Initiate's last ability causes its controller to manifest multiple cards, those cards are manifested one at a time.

Unlike a face-down creature that was cast using the morph ability, a manifested creature may still be turned face up after it loses its abilities if it's a creature card.

If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it's an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won't trigger, because even though you revealed the card, it never turned face up.

 If a double-faced card is manifested, it will be put onto the battlefield face down. While face down, a transforming double-faced card can't transform or convert. If the front face of a face down double-faced card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up.

Omarthis, Ghostfire Initiate's second ability will trigger any time you put one or more counters on another colorless creature. This might be due to a spell or ability resolving or a colorless creature you control entering the battlefield with counters.

Any time you have priority, you may turn a manifested creature face up by revealing that it's a creature card (ignoring any copy effects or type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesn't use the stack and can't be responded to.

You must ensure that your face-down spells and permanents can easily be differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order they entered the battlefield should remain clear. Common methods for indicating this include using markers or dice, or simply placing them in order on the battlefield. You must also track how each became face down (manifested, cast face down using the morph ability, and so on).

Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.

A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren't affected.

You can look at a face-down permanent you control any time. You can't look at face-down permanents you don't control unless an effect allows you to or instructs you to.

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