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Essence of Antiquity

MKM (Murders at Karlov Manor) · #15 · EN

Essence of Antiquity

Artifact Creature — Golem

Disguise {2}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
When this creature is turned face up, creatures you control gain hexproof until end of turn. Untap them.
In a city as old as Ravnica, history takes on a life of its own—even when you least expect it.
RzadkośćUncommon
PLN regular0,66 zł
PLN foil1,01 zł
PLN etched—

Esencja Antyku (Essence of Antiquity)

Artefakt — Stworzenie — Golem

Disguise {2}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
When this creature is turned face up, creatures you control gain hexproof until end of turn. Untap them.

Jak działa karta?

Możesz zagrać zakrytą za {3} jako 2/2 z ward {2}. W dowolnym momencie zapłać {2}{W}, aby odkryć. Gdy zostanie odkryta, twoje stworzenia zyskują hexproof do końca tury i zostają odtapowane.

Esencja Antyku ma zdolność disguise {2}{W}. Możesz zamiast normalnego odgrywania zagrać tę kartę zakrytą za {3}. Gdy tak zagrana karta wchodzi na pole bitwy, jest traktowana jako 2/2 stworzenie bez nazwy, bez kosztu many, bez typów, kolorowe jako bezbarwne i z ward {2}. Jako zakrytą stworzenie możesz w dowolnym momencie (gdy masz priorytet) odkryć, ujawniając koszt disguise i płacąc {2}{W}; odkrycie to jest specjalną akcją, nie trafia na stos i nie można na nie odpowiedzieć. Gdy stworzenie zostanie obrócone do odkrytej postaci, wywołuje efekt: wszystkie stworzenia, które kontrolujesz, zyskują hexproof do końca tury, a ponadto zostają odkręcone (untap). Obrócenie karty twarzą do góry nie powoduje wejścia na pole bitwy, więc nie wywoła zdolności „kiedy wchodzi na pole bitwy”. Jeśli zakryta karta opuści stos lub pole bitwy do innej strefy, musisz ją ujawnić. Możesz zawsze spojrzeć na swoje zakryte karty; nie możesz patrzeć na zakryte karty przeciwnika, chyba że efekt na to pozwala.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Zagrałeś Esencję Antyku zakrytą za {3}. Jest to 2/2 z ward {2}. W dowolnym momencie, gdy masz priorytet, płacisz {2}{W} i odkrywasz ją. Po odkryciu wszystkie twoje stworzenia dostają hexproof do końca tury i zostają odtapowane.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Murders at Karlov Manor (MKM)
Data wydania
2024-02-09
Rzadkość
Uncommon
Artysta
Caio Monteiro
Mana value
5
Mana cost
{3}{W}{W}
Power / Toughness
1 / 10
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
aee2945d-bf6d-4328-a482-df24c2973b56
Oracle ID
26a7f92d-6914-466d-b7c7-9ac121dd5118
Słowa kluczowe
Disguise
Tożsamość kolorów
{W}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo, arena
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
11 258
Penny rank
—
Multiverse IDs
646578
Arena ID
88935
MTGO ID
121518
TCGplayer ID
534122
Cardmarket ID
751842
Illustration ID
35d98a57-df8e-4d27-85d3-0818ad17990b
Status obrazu
highres_scan

Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.

If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.

The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3} to cast it. This is an alternative cost.

The creature spell is a 2/2 creature spell with ward {2} that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward {2} that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn't have or change the characteristics it does have.

If a face-down creature loses its abilities, it can't be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.

Any time you have priority, you may turn the face-down creature face up by revealing what its disguise cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.

A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.

A disguise ability lets you cast a card face down by paying {3} and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent with disguise face up by paying its disguise cost.

Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.

At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.

Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.

You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

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