Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.

MKM (Murders at Karlov Manor) · #15 · EN
Essence of Antiquity
Artifact Creature — Golem
When this creature is turned face up, creatures you control gain hexproof until end of turn. Untap them.
In a city as old as Ravnica, history takes on a life of its own—even when you least expect it.
Wyjaśnienie po polsku
Esencja Antyku (Essence of Antiquity)
Artefakt — Stworzenie — Golem
When this creature is turned face up, creatures you control gain hexproof until end of turn. Untap them.
Jak działa karta?
Możesz zagrać zakrytą za jako 2/2 z ward
. W dowolnym momencie zapłać
, aby odkryć. Gdy zostanie odkryta, twoje stworzenia zyskują hexproof do końca tury i zostają odtapowane.
Esencja Antyku ma zdolność disguise . Możesz zamiast normalnego odgrywania zagrać tę kartę zakrytą za
. Gdy tak zagrana karta wchodzi na pole bitwy, jest traktowana jako 2/2 stworzenie bez nazwy, bez kosztu many, bez typów, kolorowe jako bezbarwne i z ward
. Jako zakrytą stworzenie możesz w dowolnym momencie (gdy masz priorytet) odkryć, ujawniając koszt disguise i płacąc
; odkrycie to jest specjalną akcją, nie trafia na stos i nie można na nie odpowiedzieć. Gdy stworzenie zostanie obrócone do odkrytej postaci, wywołuje efekt: wszystkie stworzenia, które kontrolujesz, zyskują hexproof do końca tury, a ponadto zostają odkręcone (untap). Obrócenie karty twarzą do góry nie powoduje wejścia na pole bitwy, więc nie wywoła zdolności „kiedy wchodzi na pole bitwy”. Jeśli zakryta karta opuści stos lub pole bitwy do innej strefy, musisz ją ujawnić. Możesz zawsze spojrzeć na swoje zakryte karty; nie możesz patrzeć na zakryte karty przeciwnika, chyba że efekt na to pozwala.
Ważne interakcje
- Casting face down: You may cast Essence of Antiquity face down for
. It becomes a 2/2 colorless creature with ward
, no name, no mana cost and mana value 0 while face down.
- Turning face up: Any time you have priority you may pay its disguise cost
to turn it face up. This is a special action, doesn't use the stack and can't be responded to.
- When turned face up: When Essence of Antiquity is turned face up, all creatures you control gain hexproof until end of turn and those creatures are untapped.
- Face-down characteristics: A face-down Essence of Antiquity has no name, mana cost, or creature types and is colorless; it is a 2/2 with ward
.
- Revealing: If the face-down spell or permanent leaves zones (is countered, leaves battlefield, or you leave the game), you must reveal it.
- Attachments and targeting: Turning it face up doesn't change whether it's tapped or untapped and doesn't remove Auras/Equipment or change targets unless the new characteristics make those attachments or targets illegal.
- Losing disguise: If the face-down creature loses its disguise ability while face down, you cannot turn it face up with disguise because it no longer has that ability.
Częste pomyłki
- Uważaj, że odkrycie twarzą do góry nie używa stosu i nie można mu odpowiadać — to nie jest rzucenie czaru ani aktywacja zdolności na stosie.
- Nie myl tego z wejściem na pole bitwy — efekt „gdy zostaje odkryte” to nie jest zdolność wejścia na pole bitwy.
- Zakryte stworzenie nie ma nazwy — nie może mieć takiej samej nazwy jak inne stworzenia; dlatego dwa zakryte stworzenia nie mogą mieć tej samej nazwy.
- Jeśli zakryte stworzenie straci zdolności disguise zanim je odkryjesz, nie będziesz mógł go odkryć za koszt disguise.
Przykład
Przykład: Zagrałeś Esencję Antyku zakrytą za . Jest to 2/2 z ward
. W dowolnym momencie, gdy masz priorytet, płacisz
i odkrywasz ją. Po odkryciu wszystkie twoje stworzenia dostają hexproof do końca tury i zostają odtapowane.
Dane wydruku
- Set
Murders at Karlov Manor (MKM)
- Data wydania
- 2024-02-09
- Rzadkość
- Uncommon
- Artysta
- Caio Monteiro
- Mana value
- 5
- Mana cost
- Power / Toughness
- 1 / 10
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- aee2945d-bf6d-4328-a482-df24c2973b56
- Oracle ID
- 26a7f92d-6914-466d-b7c7-9ac121dd5118
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Disguise
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper, mtgo, arena
- Cechy wydruku
- Dostępna w boosterze
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- 11 258
- Penny rank
- —
- Multiverse IDs
- 646578
- Arena ID
- 88935
- MTGO ID
- 121518
- TCGplayer ID
- 534122
- Cardmarket ID
- 751842
- Illustration ID
- 35d98a57-df8e-4d27-85d3-0818ad17990b
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.
The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3} to cast it. This is an alternative cost.
The creature spell is a 2/2 creature spell with ward {2} that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward {2} that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn't have or change the characteristics it does have.
If a face-down creature loses its abilities, it can't be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.
Any time you have priority, you may turn the face-down creature face up by revealing what its disguise cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.
A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.
A disguise ability lets you cast a card face down by paying {3} and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent with disguise face up by paying its disguise cost.
Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.
At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.
Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.
You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.
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