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Dusk Legion Dreadnought

XLN (Ixalan) · #236 · EN

Dusk Legion Dreadnought

Artifact — Vehicle

Vigilance
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
It loomed up over the horizon, silent and dark as a grave.
RzadkośćUncommon
PLN regular0,26 zł
PLN foil1,40 zł
PLN etched—

Dusk Legion Dreadnought

Artefakt — Pojazd

Czujność (Vigilance)
Crew 2 (Tapnij dowolną liczbę stworzeń, które kontrolujesz o łącznej sile 2 lub większej: Ten Pojazd staje się do końca tury artefaktem-stworzeniem.)

Jak działa karta?

Artefakt — Pojazd z Vigilance. Crew 2: tapnij stworzenia o łącznej sile ≥2, by do końca tury stał się artefaktem-stworzeniem. Stworzenia tapnięte do crew nie są związane z pojazdem.

Dusk Legion Dreadnought jest artefaktem z typem Vehicle i ma umiejętność Vigilance. Na karcie zwykle drukowane są liczby mocy i wytrzymałości, ale dopóki nie stanie się stworzeniem, te liczby nie czynią go stworzeniem. Crew 2 oznacza: tapnij dowolne twoje stworzenia o łącznej sile co najmniej 2; wtedy ten Vehicle staje się artefaktem-stworzeniem do końca tury. Stworzenia, które tapniesz, nie zostają przyczepione ani w inny sposób powiązane z Vehicle — są po prostu tapped; dalsze efekty skierowane w Vehicle nie dotyczą tych stworzeń. Możesz tapnąć więcej stworzeń niż potrzeba. Jeśli jakiś efekt nada Vehicle inną siłę/wytrzymałość, ten efekt zastępuje jego drukowane wartości. Jeśli Vehicle już jest stworzeniem, aktywowanie crew nic nie zmienia.

Ważne interakcje

Częste pomyłki

Przykład

Masz dwoje stworzeń: 1/1 i 1/2. Możesz tapnąć oba (łączna siła 2) i opłacić Crew 2, wtedy Dusk Legion Dreadnought stanie się artefaktem-stworzeniem do końca tury. Stworzenia, które tapnąłeś, pozostają tapped i nie są jakoś „na” Dreadnoughtcie ani nie dostają obrażeń, jeśli Dreadnought otrzyma obrażenia.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Ixalan (XLN)
Data wydania
2017-09-29
Rzadkość
Uncommon
Artysta
Titus Lunter
Mana value
5
Mana cost
{5}
Power / Toughness
4 / 6
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
aec26144-9acf-43b7-8614-1a2952df613d
Oracle ID
7278f382-8249-4981-9d87-47cef7dc13dd
Słowa kluczowe
Vigilance, Crew
Tożsamość kolorów
Bezkolorowa
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
arena, paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
20 657
Penny rank
16 991
Multiverse IDs
435394
Arena ID
66445
MTGO ID
65496
TCGplayer ID
144793
Cardmarket ID
301307
Illustration ID
33b24ffa-00b5-4774-9813-c7368bd7ff93
Status obrazu
highres_scan

Each Vehicle is printed with a power and toughness, but it’s not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.

Creatures that crew a Vehicle aren’t attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don’t affect the creatures that crewed it.

Vehicle is an artifact type, not a creature type. A Vehicle that’s crewed won’t normally have any creature type.

If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle’s printed power and toughness.

You may tap more creatures than necessary to activate a crew ability.

If a permanent becomes a copy of a Vehicle, the copy won’t be a creature, even if the Vehicle it’s copying has become an artifact creature.

Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can’t try to stop the ability by changing a creature’s power or by removing or tapping a creature.

Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can’t attack unless you’ve controlled it continuously since your turn began, it can block if it’s untapped, it can be tapped to pay a Vehicle’s crew cost, and so on.

Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.

You may activate a crew ability of a Vehicle even if it’s already an artifact creature. Doing so has no effect on the Vehicle. It doesn’t change its power and toughness.

When a Vehicle becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger.

For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.

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