If you control ten permanents but don't control a permanent or resolving spell with ascend, you don't get the city's blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won't have the city's blessing and the spell will affect creatures you control.

RIX (Rivals of Ixalan) · #57 · EN
Spire Winder
Creature — Snake
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
This creature gets +1/+1 as long as you have the city's blessing.
Wyjaśnienie po polsku
Spire Winder
Stwór — Wąż
Wzniesienie (Jeśli kontrolujesz dziesięć lub więcej permanentów, otrzymujesz błogosławieństwo miasta na resztę gry.)
Ten stwór otrzymuje +1/+1 tak długo, jak masz błogosławieństwo miasta.
Jak działa karta?
Latający wąż, który dostaje +1/+1, jeśli kontrolujesz błogosławieństwo miasta (otrzymujesz je, gdy masz 10+ permanentów).
To latający stwór, który zyskuje +1/+1, jeśli masz błogosławieństwo miasta. Błogosławieństwo miasta otrzymujesz, jeśli kontrolujesz dziesięć lub więcej permanentów; efekt ten nie używa stosu i następuje natychmiast po kontrolowaniu dziesiątego permanentu. Jeśli czar z Wzniesieniem ma się rozwiązać, dopiero po jego rozwiązaniu sprawdza się, czy masz dziesięć permanentów i czy otrzymujesz błogosławieństwo.
Ważne interakcje
- Jeśli zagrasz czar z Wzniesieniem, nie otrzymasz błogosławieństwa miasta, dopóki czar się nie rozwiąże; przeciwnicy mogą odpowiedzieć, by zmienić, czy je otrzymasz.
- Błogosławieństwo miasta raz otrzymane trwa do końca gry, nawet jeśli stracisz permanenty; nie jest to permanent i nie da się go usunąć.
- Permanent to każdy obiekt na polu bitwy, w tym żetony i lądy; czary i emblematy nie są permanentami.
Częste pomyłki
- Mylenie otrzymania błogosławieństwa z jego usuwaniem — raz zdobyte błogosławieństwo trwa do końca gry i nie jest permanentem.
- Sądzanie, że Wzniesienie działa natychmiast po zagraniu czaru; otrzymujesz błogosławieństwo dopiero, gdy czar z Wzniesieniem się rozwiąże i faktycznie kontrolujesz 10+ permanentów.
Przykład
Masz dziewięć permanentów i zagrywasz Ląd; gdy ląd wejdzie na pole bitwy, masz dziesięć permanentów, otrzymujesz błogosławieństwo miasta i Spire Winder natychmiast dostaje +1/+1.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Rivals of Ixalan (RIX)
- Data wydania
- 2018-01-19
- Rzadkość
- Common
- Artysta
- Titus Lunter
- Mana value
- 4
- Mana cost
- Power / Toughness
- 2 / 3
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- aca438d7-1134-4fee-9fad-85c3b1abe8ed
- Oracle ID
- e8cfb24a-7e52-4e39-a9e1-969b4a65b62e
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Flying, Ascend
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- arena, paper, mtgo
- Cechy wydruku
- Dostępna w boosterze
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- 30 545
- Penny rank
- —
- Multiverse IDs
- 439714
- Arena ID
- 66731
- MTGO ID
- 66567
- TCGplayer ID
- 155813
- Cardmarket ID
- 315393
- Illustration ID
- 0ea68507-ecdb-4982-a033-cbdd6f40d9c4
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
Once you have the city's blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city's blessing isn't a permanent itself and can't be removed by any effect.
A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren't permanents.
Some cards get power, toughness, and/or abilities once you have the city's blessing. If another card has an ability that triggers when creatures with certain characteristics enter the battlefield (such as Mentor of the Meek or Elemental Bond do), use the entering permanent's characteristics after you have the city's blessing to determine whether those abilities trigger. This is true even if the entering permanent is your tenth permanent.
If you cast a spell with ascend, you don't get the city's blessing until it resolves. Players may respond to that spell by trying to change whether you get the city's blessing.
If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the "Legend Rule" or due to being a creature with 0 toughness), you get the city's blessing before it leaves the battlefield.
Ascend on a permanent isn't a triggered ability and doesn't use the stack. Players can respond to a spell that will give you your tenth permanent, but they can't respond to getting the city's blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can't respond before you get the city's blessing.
Pełny rekord źródłowy JSON
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