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Spire Winder

RIX (Rivals of Ixalan) · #57 · EN

Spire Winder

Creature — Snake

Flying
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
This creature gets +1/+1 as long as you have the city's blessing.
RzadkośćCommon
PLN regular0,44 zł
PLN foil0,96 zł
PLN etched—

Spire Winder

Stwór — Wąż

Latanie (Flying)
Wzniesienie (Jeśli kontrolujesz dziesięć lub więcej permanentów, otrzymujesz błogosławieństwo miasta na resztę gry.)
Ten stwór otrzymuje +1/+1 tak długo, jak masz błogosławieństwo miasta.

Jak działa karta?

Latający wąż, który dostaje +1/+1, jeśli kontrolujesz błogosławieństwo miasta (otrzymujesz je, gdy masz 10+ permanentów).

To latający stwór, który zyskuje +1/+1, jeśli masz błogosławieństwo miasta. Błogosławieństwo miasta otrzymujesz, jeśli kontrolujesz dziesięć lub więcej permanentów; efekt ten nie używa stosu i następuje natychmiast po kontrolowaniu dziesiątego permanentu. Jeśli czar z Wzniesieniem ma się rozwiązać, dopiero po jego rozwiązaniu sprawdza się, czy masz dziesięć permanentów i czy otrzymujesz błogosławieństwo.

Ważne interakcje

Częste pomyłki

Przykład

Masz dziewięć permanentów i zagrywasz Ląd; gdy ląd wejdzie na pole bitwy, masz dziesięć permanentów, otrzymujesz błogosławieństwo miasta i Spire Winder natychmiast dostaje +1/+1.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Rivals of Ixalan (RIX)
Data wydania
2018-01-19
Rzadkość
Common
Artysta
Titus Lunter
Mana value
4
Mana cost
{3}{U}
Power / Toughness
2 / 3
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
aca438d7-1134-4fee-9fad-85c3b1abe8ed
Oracle ID
e8cfb24a-7e52-4e39-a9e1-969b4a65b62e
Słowa kluczowe
Flying, Ascend
Tożsamość kolorów
{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
arena, paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
30 545
Penny rank
—
Multiverse IDs
439714
Arena ID
66731
MTGO ID
66567
TCGplayer ID
155813
Cardmarket ID
315393
Illustration ID
0ea68507-ecdb-4982-a033-cbdd6f40d9c4
Status obrazu
highres_scan

If you control ten permanents but don't control a permanent or resolving spell with ascend, you don't get the city's blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won't have the city's blessing and the spell will affect creatures you control.

Once you have the city's blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city's blessing isn't a permanent itself and can't be removed by any effect.

A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren't permanents.

Some cards get power, toughness, and/or abilities once you have the city's blessing. If another card has an ability that triggers when creatures with certain characteristics enter the battlefield (such as Mentor of the Meek or Elemental Bond do), use the entering permanent's characteristics after you have the city's blessing to determine whether those abilities trigger. This is true even if the entering permanent is your tenth permanent.

If you cast a spell with ascend, you don't get the city's blessing until it resolves. Players may respond to that spell by trying to change whether you get the city's blessing.

If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the "Legend Rule" or due to being a creature with 0 toughness), you get the city's blessing before it leaves the battlefield.

Ascend on a permanent isn't a triggered ability and doesn't use the stack. Players can respond to a spell that will give you your tenth permanent, but they can't respond to getting the city's blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can't respond before you get the city's blessing.

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