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Spirespine

JOU (Journey into Nyx) · #142 · EN

Spirespine

Enchantment Creature — Beast

Bestow {4}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
This creature blocks each combat if able.
Enchanted creature gets +4/+1 and blocks each combat if able.
RzadkośćUncommon
PLN regular0,31 zł
PLN foil0,96 zł
PLN etched—

Spirespine

Enchantment Creature — Beast

Bestow {4}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
This creature blocks each combat if able.
Enchanted creature gets +4/+1 and blocks each combat if able.

Jak działa karta?

Możesz rzucić Spirespine normalnie (wejdzie jako stworzenie) lub zapłacić Bestow {4}{G}, żeby rzucić ją jako Aurę dającą +4/+1 i "blocks each combat if able". Jeśli aura przestanie być przyłączona, nie idzie na cmentarz — staje się stworzeniem-enchantment pod twoją kontrolą.

Nazwa i typ: Spirespine — Enchantment Creature — Beast. Oracle mówi, że karta ma Bestow {4}{G}. To znaczy: jeśli zapłacisz koszt Bestow podczas rzucania, karta jest rzucana jako Aura spell z enchant creature (czyli będzie aurą zaklętą do jakiegoś stworzenia). Gdy jest przyłączona jako Aura, działa jak enchantowana karta (zapisane modyfikacje). Jeśli z jakiegoś powodu przestanie być przyłączona (np. stworzenie zginie, stanie się niezlegalnym celem itp.), efekt Bestow przestaje obowiązywać i karta stanie się ponownie enchantment creature — wejście czy przekształcenie następuje bez zmiany kontroli (kontrolujesz ją dalej). Jeśli karta wejdzie na pole bitwy w inny sposób niż przez rzucenie (np. zostało przywrócone z cmentarza), nie możesz wybrać, by wejść jako aura; wejdzie jako stworzenie-enchantment.

Ważne interakcje

Częste pomyłki

Przykład

Przykład 1: Rzucasz Spirespine za Bestow, celujesz w stworzenie przeciwnika. Spirespine wchodzi jako Aura i przyłącza się do tego stworzenia. To stworzenie dostaje +4/+1 i "blocks each combat if able". Jeśli to stworzenie zginie, Spirespine przestaje być aurą i zostaje stworzeniem-enchantment 4/1 (bazowe wartości karty) pod twoją kontrolą.
Przykład 2: Próbujesz rzucić Spirespine za Bestow na stworzenie, które jest legalnym celem podczas rzucania, ale w chwili rozwiązywania staje się niedozwolone. Zamiast zostać skontrowane, Spirespine przestanie być aurą i rozwiąże się jako stworzenie-enchantment pod twoją kontrolą.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Journey into Nyx (JOU)
Data wydania
2014-05-02
Rzadkość
Uncommon
Artysta
Sam Burley
Mana value
3
Mana cost
{2}{G}
Power / Toughness
4 / 1
Layout / frame
normal / 2003
Foil / nonfoil
foil nonfoil
Scryfall ID
ac71491f-3027-4257-a18f-ba4de6041feb
Oracle ID
de0edcc8-1595-4dbb-ac8a-46dcd96299cb
Słowa kluczowe
Bestow
Tożsamość kolorów
{G}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
enchantment
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
27 663
Penny rank
—
Multiverse IDs
380504
Arena ID
—
MTGO ID
52078
TCGplayer ID
82188
Cardmarket ID
266601
Illustration ID
d180caee-d4cc-4797-a3f7-e159528984d6
Status obrazu
highres_scan

If the enchanted creature leaves the battlefield, the Aura stops being an Aura and remains on the battlefield. Control of that permanent doesn't change; you'll control the resulting enchantment creature.

Unlike other Aura spells, an Aura spell with bestow isn't countered if its target is illegal as it begins to resolve. Rather, the effect making it an Aura spell ends, it loses enchant creature, it returns to being an enchantment creature spell, and it resolves and enters the battlefield as an enchantment creature.

Unlike other Auras, an Aura with bestow isn't put into its owner's graveyard if it becomes unattached. Rather, the effect making it an Aura ends, it loses enchant creature, and it remains on the battlefield as an enchantment creature. It can attack (and its {T} abilities can be activated, if it has any) on the turn it becomes unattached if it's been under your control continuously, even as an Aura, since your most recent turn began.

If a permanent with bestow enters the battlefield by any method other than being cast, it will be an enchantment creature. You can't choose to pay the bestow cost and have it become an Aura.

You still control the Aura, even if it's enchanting a creature controlled by another player.

Similarly, if you cast an Aura spell with bestow targeting a creature controlled by another player, and that creature is an illegal target when the spell tries to resolve, it will finish resolving as an enchantment creature spell. It will enter the battlefield under your control.

On the stack, a spell with bestow is either a creature spell or an Aura spell. It's never both, although it's an enchantment spell in either case.

Auras attached to a creature don't become tapped when the creature becomes tapped. Except in some rare cases, an Aura with bestow remains untapped when it becomes unattached and becomes a creature.

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