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Fell Flagship

PXLN (Ixalan Promos) · #238s · EN

Fell Flagship

Artifact — Vehicle

Pirates you control get +1/+0.
Whenever this Vehicle deals combat damage to a player, that player discards a card.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
RzadkośćRare
PLN regular—
PLN foil5,24 zł
PLN etched—

Złowieszczy Flagowiec (Fell Flagship)

Artefakt — Pojazd

Piraci, których kontrolujesz, otrzymują +1/+0.
Za każdym razem, gdy ten Pojazd zada obrażenia bojowe graczowi, ten gracz odrzuca kartę.
Załoga (Crew) 3 (Przekręć dowolną liczbę stworów, które kontrolujesz, o łącznej sile 3 lub większej: Ten Pojazd staje się artefaktem‑stworem do końca tury.)

Jak działa karta?

Daje twoim Piratom +1/+0; gdy jako istota zada obrażenia bojowe graczowi, ten odrzuca kartę; Załoga (Crew) 3 pozwala przekręcić stwory o łącznej sile ≥3, by stał się stworzeniem.

To artefakt‑Pojazd, który daje twoim Piratom +1/+0. Jeśli ten Pojazd zada obrażenia bojowe przeciwnikowi jako istota, tamten gracz odrzuca kartę. Załoga (Crew) 3 pozwala przekręcić stwor y o łącznej sile co najmniej 3, by Pojazd stał się artefaktem‑stworem do końca tury; wtedy może atakować lub blokować jak inne stwory i zadawać obrażenia.

Ważne interakcje

Częste pomyłki

Przykład

Przekręciłeś trzy stwory o łącznej sile 3, Pojazd stał się artefaktem‑stworem i zadał 3 obrażenia graczowi, więc ten gracz odrzuca kartę.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Ixalan Promos (PXLN)
Data wydania
2017-09-29
Rzadkość
Rare
Artysta
Titus Lunter
Mana value
3
Mana cost
{3}
Power / Toughness
3 / 3
Layout / frame
normal / 2015
Foil / nonfoil
foil
Scryfall ID
ac26bcdb-7646-40eb-8eca-9e3ac9e58a75
Oracle ID
e5afa88a-8bde-47fe-a890-3759f807360f
Słowa kluczowe
Crew
Tożsamość kolorów
Bezkolorowa
Produkuje manę
—
Dostępne wykończenia
foil
Platformy
paper
Cechy wydruku
Promo, Reprint
Efekty ramki
—
Typ promocji
setpromo, prerelease, datestamped
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
12 642
Penny rank
10 665
Multiverse IDs
—
Arena ID
—
MTGO ID
—
TCGplayer ID
146077
Cardmarket ID
302035
Illustration ID
d9d21616-6ac5-4e95-9ea7-e64510fe2f9e
Status obrazu
highres_scan

When a Vehicle becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.

Creatures that crew a Vehicle aren't attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don't affect the creatures that crewed it.

You may tap more creatures than necessary to activate a crew ability.

Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can't try to stop the ability by changing a creature's power or by removing or tapping a creature.

Each Vehicle is printed with a power and toughness, but it's not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.

If a permanent becomes a copy of a Vehicle, the copy won't be a creature, even if the Vehicle it's copying has become an artifact creature.

You may activate a crew ability of a Vehicle even if it's already an artifact creature. Doing so has no effect on the Vehicle. It doesn't change its power and toughness.

Vehicle is an artifact type, not a creature type. A Vehicle that's crewed won't normally have any creature type.

If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle's printed power and toughness.

For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.

Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.

Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can't attack unless you've controlled it continuously since your turn began, it can block if it's untapped, it can be tapped to pay a Vehicle's crew cost, and so on.

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