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Eternal Skylord

DRC (Aetherdrift Commander) · #76 · EN

Eternal Skylord

Creature — Zombie Wizard

When this creature enters, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Zombie tokens you control have flying.
RzadkośćUncommon
PLN regular0,87 zł
PLN foil—
PLN etched—

Wieczny Pan Przestworzy (Eternal Skylord)

Stwór — Zombie Czarodziej

Gdy ten stwór wchodzi na pole bitwy, Gromadzenie (Amass) Zombie 2. (Umieść dwa znaczniki +1/+1 na Armii, którą kontrolujesz. Jest ona też Zombie. Jeśli nie kontrolujesz Armii, najpierw stwórz 0/0 czarny żeton stworzenia Armii Zombie.)
Żetony Zombie, które kontrolujesz, mają Latanie (Flying).

Jak działa karta?

Wchodząc, karta wykonuje Gromadzenie (Amass) Zombie 2, tworząc/rozwijając Armii poprzez znaczniki +1/+1; wszystkie twoje żetony Zombie zyskują Latanie.

Gdy ten stwór wchodzi na pole bitwy, wykonujesz efekt Gromadzenie (Amass) Zombie 2: jeśli nie masz istoty typu Armia, najpierw tworzysz 0/0 czarny żeton stworzenia Armii Zombie, a potem wybierasz istotę typu Armia, którą kontrolujesz, i kładziesz na niej dwa znaczniki +1/+1; ta wybrana Armia staje się także Zombie, jeśli wcześniej nim nie była. Druga linia daje wszystkim żetonom Zombie, które kontrolujesz, zdolność Latanie. Efekty wynikające z wejścia na pole bitwy widzą żeton Armii jako 0/0, zanim zostaną na niego położone znaczniki.

Ważne interakcje

Częste pomyłki

Przykład

W turze, gdy Wieczny Pan Przestworzy wchodzi, nie mając Armii, tworzysz 0/0 czarny żeton Armii Zombie, potem kładziesz na nim dwa znaczniki +1/+1; jeśli masz inne żetony Zombie, wszystkie one teraz mają Latanie.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Aetherdrift Commander (DRC)
Data wydania
2025-02-14
Rzadkość
Uncommon
Artysta
Johan Grenier
Mana value
5
Mana cost
{4}{U}
Power / Toughness
3 / 3
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
ab5b3aba-8542-4157-b6b6-265611a2a52f
Oracle ID
324a30cc-bddd-463c-9f28-c94c93a26780
Słowa kluczowe
Amass
Tożsamość kolorów
{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
paper, mtgo
Cechy wydruku
Reprint
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
4 709
Penny rank
14 190
Multiverse IDs
692426
Arena ID
—
MTGO ID
137325
TCGplayer ID
615081
Cardmarket ID
808348
Illustration ID
486e1360-d01a-4d00-84f1-2d1fde8ed838
Status obrazu
highres_scan

Some cards that cause you to amass Zombies also provide bonuses to "Zombie tokens." These affect any token that happens to be a Zombie, not just a Zombie Army you've amassed.

If you don't control an Army, the Zombie Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.

Some cards refer to the "amassed Army." That means the Army creature you chose to receive counters, even if no counters were placed on it for some reason.

To amass Zombies N, if you don't control an Army creature, create a 0/0 black Zombie Army creature token. Then you choose an Army creature you control and put N +1/+1 counters on it. If that Army isn't already a Zombie, it becomes a Zombie in addition to its other types.

Amass Orcs works the same way, except you create a 0/0 black Orc Army creature token if you don't control an Army. If the Army creature you chose isn't already an Orc, it becomes an Orc in addition to its other types. By combining cards with amass Orcs and amass Zombies, you can end up with an Orc Zombie Army.

In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Zombies, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't a Zombie, it becomes a Zombie in addition to its other types.

Amass abilities are now written as "amass [subtype] N." Previous cards with amass have received errata to say "amass Zombies N."

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