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Boggart Mischief

ECL (Lorwyn Eclipsed) · #92 · EN

Boggart Mischief

Kindred Enchantment — Goblin

When this enchantment enters, you may blight 1. If you do, create two 1/1 black and red Goblin creature tokens. (To blight 1, put a -1/-1 counter on a creature you control.)
Whenever a Goblin creature you control dies, each opponent loses 1 life and you gain 1 life.
RzadkośćUncommon
PLN regular0,83 zł
PLN foil1,49 zł
PLN etched—

Psoty Boggarta (Boggart Mischief)

Zaklęcie kindred — Goblin

Gdy to zaklęcie wchodzi, możesz Blight (Blight) 1. Jeśli tak zrobisz, stwórz dwa żetony stwora Goblin 1/1 czarno-czerwone. (Aby Blight (Blight) 1, połóż znacznik -1/-1 na stwora, którego kontrolujesz.)
Za każdym razem, gdy stwór Goblin, którego kontrolujesz, umiera, każdy przeciwnik traci 1 życie i ty zyskujesz 1 życie.

Jak działa karta?

Wejście daje opcję położenia jednego znacznika -1/-1 (Blight 1) na twoim stworze, a jeśli to zrobisz, tworzysz dwa żetony Goblin 1/1. Gdy którykolwiek z twoich Goblinów umrze, każdy przeciwnik traci 1 życie, a ty zyskujesz 1 życie.

Gdy zaklęcie wchodzi, możesz wykonać efekt Blight 1, czyli położyć jeden znacznik -1/-1 na wybranym stworze, którym kontrolujesz; jeśli to zrobisz, tworzysz dwa żetony Goblin 1/1 czarno-czerwone. Dodatkowo za każdym razem, gdy któryś z twoich Goblinów umrze, każdy przeciwnik traci 1 życie, a ty zyskujesz 1 życie. Zdolność Blight jest częścią kosztu/efektu wejścia i wymaga istnienia celu (stwora, którego kontrolujesz).

Ważne interakcje

Częste pomyłki

Przykład

Gdy to zaklęcie wchodzi i decydujesz się na Blight 1, kładziesz znacznik -1/-1 na swoim stworu; jeśli stwór przeżyje, dostajesz dwa żetony Goblin 1/1 czarno-czerwone.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Lorwyn Eclipsed (ECL)
Data wydania
2026-01-23
Rzadkość
Uncommon
Artysta
Ron Spears
Mana value
3
Mana cost
{2}{B}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
aaeb9c9c-0f15-49dc-ae6d-2a958680f327
Oracle ID
ac65ed8c-abe8-4044-9ce5-70b1370d0e19
Słowa kluczowe
Blight
Tożsamość kolorów
{B}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, arena, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
enchantment
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
8 788
Penny rank
299
Multiverse IDs
—
Arena ID
98411
MTGO ID
146571
TCGplayer ID
670956
Cardmarket ID
864582
Illustration ID
f43fd04a-0b93-4f58-be73-6eb85ef914e5
Status obrazu
highres_scan

If a creature that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, effects that refer to the counters on that creature when it died will see all of those +1/+1 and -1/-1 counters.

Kindred is a card type that allows noncreature cards to have creature types. For example, Morcant's Eyes is an Elf (although not a creature) while on the battlefield and an Elf card (although not a creature card) in zones other than the battlefield.

The creature you choose to put -1/-1 counters on doesn't have to have enough toughness to survive the process. For example, if you blight 2, you can choose to put the counters on a 1/1 creature you control.

Once you've announced that you're casting a spell or activating an ability, players can't take actions until you've finished doing so. Notably, opponents can't try to destroy or otherwise remove your creatures to stop you from blighting as part of paying the cost of that spell or ability.

If you can't place -1/-1 counters on any creatures you control (probably because you control no creatures), you can't choose to blight.

If Boggart Mischief is put into a graveyard from the battlefield at the same time as one or more Goblin creatures you control die, its last ability will trigger for each of those Goblin creatures.

While it appears only on cards that already have other card types, kindred is a card type and will be counted by effects that refer to the number of card types among cards in a zone.

All of the -1/-1 counters must be put on a single creature. You can't choose to split them up between multiple creatures.

If a creature has +1/+1 counters and -1/-1 counters on it, state-based actions remove the same number of each so that it has only one kind of those counters on it. For example, if a creature has three +1/+1 counters on it and two -1/-1 counters are put on it, state-based actions will remove two of each of those kinds of counters, leaving the creature with just one +1/+1 counter.

Some older cards were originally printed with the "tribal" card type. That card type has been replaced with "kindred." This change does not affect the gameplay function of these cards.

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