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Badgermole

TLA (Avatar: The Last Airbender) · #166 · EN

Badgermole

Creature — Badger Mole

When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Creatures you control with +1/+1 counters on them have trample.
RzadkośćCommon
PLN regular0,35 zł
PLN foil0,39 zł
PLN etched—

Kretborsuk (Badgermole)

Stwór — Borsuk-kret

Gdy ten stwór wchodzi na pole bitwy, uziemienie (Earthbend) 2. (Wskazany ląd, który kontrolujesz, staje się 0/0 stworzem będącym nadal lądem z pośpiechem. Połóż na nim dwa znaczniki +1/+1. Gdy on umrze lub zostanie wygnany, wróć go na pole bitwy przekręconego.)
Stwory, które kontrolujesz i które mają na sobie znaczniki +1/+1, mają przebicie.

Jak działa karta?

Przekształca wybrany ląd w 0/0 stwora z pośpiechem i dwoma znacznikami +1/+1; takie lądowe stwory wracają przekręcone, gdy umrą lub zostaną wygnane. Twoje stwory ze znacznikami +1/+1 mają przebicie.

Po wejściu karta tworzy efekt uziemienia (Earthbend) 2, który przekształca wskazany ląd, który kontrolujesz, w 0/0 stwora będącego nadal lądem i daje mu pośpiech oraz dwa znaczniki +1/+1. Gdy taki ląd zginie lub zostanie wygnany, zostaje zwrócony na pole bitwy przekręcony pod twoją kontrolą. Ponadto wszystkie twoje stwory posiadające znaczniki +1/+1 zyskują przebicie.

Ważne interakcje

Częste pomyłki

Przykład

Gdy Kretborsuk wchodzi na pole bitwy, wskazuję swoją Górę; staje się 0/0 stworzem z pośpiechem i otrzymuje dwa znaczniki +1/+1, a więc jest teraz 2/2 z pośpiechem.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Avatar: The Last Airbender (TLA)
Data wydania
2025-11-21
Rzadkość
Common
Artysta
Matteo Bassini
Mana value
5
Mana cost
{4}{G}
Power / Toughness
4 / 4
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
aabbd420-b7fc-496f-9168-bad823d51d9e
Oracle ID
2084a7f6-226b-4fb4-a30e-703f674d33b4
Słowa kluczowe
Earthbend
Tożsamość kolorów
{G}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, arena, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
universesbeyond
Watermark
earthkingdom
Obramowanie / znacznik
black / —
EDHREC rank
4 023
Penny rank
—
Multiverse IDs
—
Arena ID
97443
MTGO ID
144816
TCGplayer ID
649607
Cardmarket ID
844427
Illustration ID
aa8ab23f-a957-4a26-bd0e-e569fdcb56b4
Status obrazu
highres_scan

You may target a land that is already a creature, perhaps because of a previous earthbend ability. The land will get the +1/+1 counters, gain haste, and have its base power and toughness set to 0/0.

The land will retain any other types, subtypes, or supertypes it previously had. It will also retain any mana abilities it had as a result of those subtypes. For example, a Forest that's turned into a creature this way can still be tapped for {G}.

If the targeted land becomes an illegal target before the spell or ability that includes earthbend resolves, earthbend does nothing. If the spell or ability didn't have other targets, it won't resolve.

If a land was animated by earthbend and would go to any zone other than the graveyard or exile, it will not be returned to the battlefield by the delayed triggered ability created by earthbend.

Earthbend doesn't give the land you control a color. As most lands are colorless, in most cases the resulting land creature will also be colorless.

"Earthbend N" means "Target land you control becomes a 0/0 land creature with haste in addition to its other types. Put N +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped under your control."

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