Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.

CMM (Commander Masters) · #634 · EN
Reality Shift
Instant
Wyjaśnienie po polsku
Przesunięcie rzeczywistości (Reality Shift)
Instant
Jak działa karta?
Wyeksiluj docelowe stworzenie. Jego kontroler kładzie górną kartę biblioteki na pole bitew zakrytą jako 2/2 (manifest). Jeśli ta karta jest stworzeniem, może ją w dowolnym momencie obrócić na stronę prawą, płacąc jej koszt many (specjalna akcja).
Graj: Instant.
Oracle: Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
Co się dzieje, krok po kroku, gdy karta rozwiąże się:
1) Cel: wybierasz stworzenie jako cel. Gdy zaklęcie się rozwiąże, to stworzenie zostaje wyeksilowane. Jeśli stworzenie już nie jest na polu bitew (np. zostało wcześniej zniszczone), zaklęcie nie znajdzie celu i nie zostanie wykonane.
2) Manifest: Kontroler exilowanego stworzenia bierze górną kartę swojej biblioteki i kładzie ją na polu bitew stroną do dołu jako 2/2 stworzenie. To jest manifestowanie. Ta permanentna jest kolorowa jako bezbarwna, bez nazwy, bez kosztu many, bez typów i bez zdolności, ma wartość many 0 — chyba że inne efekty zmieniają te cechy.
3) Obracanie na stronę prawą: Jeśli zmanifestowana karta jest kartą stworzenia, jej kontroler może w dowolnym momencie, gdy ma priorytet, wykonać specjalną akcję: odsłonić kartę, zapłacić jej koszt many i obrócić ją na stronę prawą. To nie używa stosu i nie można na to odpowiadać. Jeśli karta ma morph, można ją też obrócić, płacąc koszt morph.
Dodatkowe ważne zasady:
- Obrócenie permanentu z powrotem na stronę prawą nie jest wejściem na pole bitwy — nie wywołuje efektów "when/enter the battlefield".
- Obracanie nie zmienia, czy permanent jest stłumiony (tapped) czy nie.
- Możesz patrzeć na swoje permanenty zakryte; nie możesz patrzeć na zakryte permanenty przeciwnika bez efektu pozwalającego na to.
- Jeśli zakryty permanent opuszcza pole bitew, musisz go ujawnić (pokazać wszystkim graczom).
Ważne interakcje
- Zagłada celu: When Reality Shift resolves, target creature is exiled. Its controller then manifests the top card of their library.
- Manifest: The controller puts the top card of their library onto the battlefield face down as a 2/2 creature.
- Face-down characteristics: The face-down permanent is a colorless 2/2 creature with no name, mana cost, types, or abilities and mana value 0, unless other effects change those.
- Turning face up: If the manifested card is a creature card, its controller may turn it face up any time they have priority by paying its mana cost (special action that doesn’t use the stack).
- Morph interaction: If the card would have morph when face up, it can be turned face up by paying its morph cost as well.
- No ETB on turn face up: Turning the permanent face up doesn’t cause it to re-enter the battlefield, so enter-the-battlefield triggers don’t trigger from turning it face up.
- Tapped state and attachments: Turning face up/down does not change whether it’s tapped. Auras, Equipment, and spells/abilities targeting the permanent remain attached/targeting it.
- Looking at cards: You may look at face-down permanents you control; you may not look at face-down permanents other players control unless an effect allows it.
- Revealing on leave: If a face-down permanent you control leaves the battlefield (or you leave the game / game ends), you must reveal it.
- Double-faced cards: If a double-faced card is manifested, it’s put onto the battlefield face down and can be turned face up (front face) by paying its mana cost; while face down it can’t transform.
Częste pomyłki
- Mylenie manifestu z rzuceniem karty: manifestowana karta nie jest rzucana — jest położona na polu bitew jako zakryty 2/2.
- Myślenie, że obracanie na stronę prawą używa stosu: to jest specjalna akcja, nie używa stosu i nie można na nią odpowiadać.
- Zakryte non-creature: jeśli zmanifestowana karta nie jest stworzeniem, nie można jej obrócić.
- Oczekiwanie ETB przy obrocie: obracanie nie powoduje wejścia na pole bitew, więc nie wywoła efektów "when/enter the battlefield".
- Patrzenie na cudze zakryte: nie możesz zaglądać na zakrytą kartę przeciwnika bez efektu pozwalającego na to.
Przykład
Przykład: Rzucasz Przesunięcie rzeczywistości na przeciwnikowe stworzenie. Gdy karta rozwiąże się, tamto stworzenie zostaje wyeksilowane. Przeciwnik manifestuje górną kartę biblioteki; jeśli to np. instant, kładzie go jako zakrytą 2/2 — nie może go obracać na stronę prawą, bo to nie jest karta stworzenia. Jeśli to karta stworzenia, przeciwnik może w dowolnym momencie zapłacić jej koszt many i obrócić ją na stronę prawą.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Commander Masters (CMM)
- Data wydania
- 2023-08-04
- Rzadkość
- Uncommon
- Artysta
- Warren Mahy
- Mana value
- 2
- Mana cost
- Power / Toughness
- — / —
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- aa9fe9db-21c0-405b-b10e-11cb08e6a8fb
- Oracle ID
- 70dc830e-d05b-4fc7-88dd-879e140b3fbf
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Manifest
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper, mtgo
- Cechy wydruku
- Reprint
- Efekty ramki
- inverted
- Typ promocji
- boosterfun
- Watermark
- —
- Obramowanie / znacznik
- borderless / —
Identyfikatory i rankingi
- EDHREC rank
- 285
- Penny rank
- 5 119
- Multiverse IDs
- 624418
- Arena ID
- —
- MTGO ID
- 113685
- TCGplayer ID
- 504504
- Cardmarket ID
- 723566
- Illustration ID
- 1914844b-e220-4ccc-8c19-33c7973a8172
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.
If a manifested creature would have morph if it were face up, you may also turn it face up by paying its morph cost.
At any time, you can look at a face-down permanent you control. You can't look at face-down permanents you don't control unless an effect allows you to or instructs you to.
Unlike a face-down creature that was cast using the morph ability, a manifested creature may still be turned face up after it loses its abilities if it's a creature card.
The face-down permanent is a 2/2 creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the permanent can still grant or change any of these characteristics.
You must ensure that your face-down spells and permanents can easily be differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for indicating this include using markers or dice, or simply placing them in order on the battlefield. You must also track how each became face down (manifested, cast face down using the morph ability, and so on).
If a double-faced card is manifested, it will be put onto the battlefield face down. While face down, it can't transform. If the front face of the card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up.
A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren't affected.
If a face-down permanent you control leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends.
Because face-down creatures don't have names, they can't have the same name as any other creature, even another face-down creature.
There are no cards in the Fate Reforged set that would turn a face-down instant or sorcery card on the battlefield face up, but some older cards can try to do this. If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it's an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won't trigger, because even though you revealed the card, it never turned face up.
Any time you have priority, you may turn a manifested creature face up by revealing that it's a creature card (ignoring any copy effects or type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesn't use the stack and can't be responded to.
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