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Aether Refinery

M3C (Modern Horizons 3 Commander) · #106 · EN

Aether Refinery

Artifact

If you would get one or more {E} (energy counters), you get twice that many {E} instead.
{T}: You get {E}, then you may pay one or more {E}. If you do, create an X/X black Aetherborn creature token, where X is the amount of {E} paid this way.
Avaati Vya's invention stabilized raw aether, but even she didn't know it would also create life.
RzadkośćRare
PLN regular1,14 zł
PLN foil—
PLN etched—

Aether Refinery

Artefakt

Jeżeli miałbyś otrzymać jedną lub więcej {E} (żetonów energii), otrzymujesz dwukrotnie tyle {E} zamiast tego.
{T}: Otrzymujesz {E}, następnie możesz zapłacić jedną lub więcej {E}. Jeśli to zrobisz, stwórz czarny token stworzenia Aetherborn X/X, gdzie X jest równy ilości {E} zapłaconych w ten sposób.

Jak działa karta?

Artefakt podwajający każdą energię, którą miałbyś otrzymać. Możesz go odtapować, by dostać {E}, a potem zapłacić dowolną liczbę {E} — tworzy się wtedy czarny token Aetherborn X/X, gdzie X to zapłacone {E}.

Pierwsza linia: każdorazowo, gdy jakieś źródło miałoby dać ci pewną liczbę energii ({E}), zamiast tej liczby dostajesz jej dwukrotność. To dotyczy efektów, które mówią "you get one or more {E}" (lub innej liczby). Jeśli istnieje kilka efektów modyfikujących ilość otrzymywanej energii, wybierasz kolejność ich zastosowania.

Druga linia: aktywuj efekt odtapowując artefakt ({T}). Najpierw dostajesz jedno {E} (a z uwagi na pierwszą linijkę otrzymasz dwa {E} zamiast jednego, chyba że jakieś inne efekty zmieniają tę liczbę). Następnie masz możliwość zapłacenia dowolnej liczby {E} (minimum 1, maksimum tyle, ile masz). Płacenie {E} oznacza utratę tej liczby energii z twojego licznika energii. Jeśli zapłacisz N {E}, tworzy się czarny token Aetherborn o mocy i wytrzymałości X/X, gdzie X = N. Jeśli nie zapłacisz żadnego {E}, nie tworzysz tokena.

Dodatkowe uwagi z rulingów: energię śledzi się jako liczbę żetonów przy graczu (nie przy permanentach). Efekty, które wymagają "may pay" {E} występują przy rozwiązywaniu się zdarzenia; jeśli zapłacisz, efekt nastąpi natychmiast i nikt nie może już reagować, aby temu zapobiec. Nie możesz zapłacić więcej {E} wielokrotnie, by mnożyć efekt tej samej zdolności—jako część rozwiązywania wybierasz ile zapłacić raz. Jeśli kontrolujesz wiele Aether Refinery, każda z nich mnoży ilość otrzymanej energii (np. dwie daje ×4, trzy daje ×8).

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Aktywujesz Aether Refinery ({T}). Zwykle otrzymasz 1 {E}, ale z pierwszej linii dostajesz 2 {E}. Jeśli następnie zapłacisz 2 {E}, tracisz te 2 żetony i tworzysz czarny token Aetherborn 2/2.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Modern Horizons 3 Commander (M3C)
Data wydania
2024-06-14
Rzadkość
Rare
Artysta
Daniel Ljunggren
Mana value
6
Mana cost
{4}{R}{R}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
aa729c01-bb58-491e-8c68-a7eb6ba883ee
Oracle ID
9e9cde32-0568-44bc-a00a-9709f15c1350
Słowa kluczowe
—
Tożsamość kolorów
{R}
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
paper, mtgo
Cechy wydruku
Standardowy wydruk
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
5 591
Penny rank
—
Multiverse IDs
665380
Arena ID
—
MTGO ID
127411
TCGplayer ID
552910
Cardmarket ID
772247
Illustration ID
40201935-2186-4226-ab98-6422d1f3606d
Status obrazu
highres_scan

Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

If two or more effects attempt to modify how many {E} you get (or how many counters you would get), you choose the order to apply those effects, no matter who controls the sources of those effects.

{E} is the energy symbol. It represents one energy counter.

If you control two Aether Refineries, the amount of {E} you get is four times the original number. Three Aether Refineries multiplies the original number by eight, and so on.

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