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Warp World

M10 (Magic 2010) · #163 · EN

Warp World

Sorcery

Each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library.
RzadkośćRare
PLN regular2,10 zł
PLN foil11,36 zł
PLN etched—

Warp World

Sorcery

Each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library.

Jak działa karta?

Warp World: każdy gracz tasuje wszystkie posiadane permanenty do biblioteki, odsłania z jej szczytu tyle kart, ile miał permanentów, wkłada na pole bitwy najpierw wszystkie odsłonięte artefakty, istoty i ziemie jednocześnie, potem wszystkie odsłonięte enchantmenty jednocześnie (Aury mogą zaficować tylko legalne cele już wystawione), a pozostałe odsłonięte karty trafiają na spód biblioteki w dowolnej kolejności.

Szczegółowy porządek działania przy rozwiązywaniu Warp World (zgodnie z rulings):
1) Każdy gracz liczy liczbę permanentów, które posiada (permanent to karta lub token na polu bitwy; tokeny też się liczą dla celu zliczania).
2) Każdy gracz tasuje te posiadane permanenty do swojej biblioteki. (Tokenów fizycznie nie trzeba tasować, bo po zakończeniu rozwiązywania efektów tokeny przestają istnieć; mimo to liczą się do liczby odkrywanych kart.)
3) Każdy gracz odsłania z wierzchu swojej biblioteki dokładnie tyle kart, ile policzył w kroku 1.
4) Każdy gracz jednocześnie kładzie na pole bitwy wszystkie odsłonięte artefakty, istoty i ziemie. Wszystkie te karty wchodzą jednocześnie.
5) Następnie każdy gracz jednocześnie kładzie na pole bitwy wszystkie odsłonięte enchantmenty (w tym Aury). Jeśli Aura ma legalny cel wśród już wystawionych tym sposobem artefaktów, ziemi lub istot, może się do niego przyczepić; nie może zaś zainstalować się na enchantmencie, który jest wystawiany jednocześnie. Gdy wielu graczy wystawia Aury, gracz, którego jest tura, najpierw deklaruje, co jego Aury będą enchancować, potem w porządku tur robią to kolejni gracze; potem wszystkie enchantmenty wchodzą na pole bitwy jednocześnie.
6) Wszystkie odsłonięte karty, które nie zostały wystawione (np. instanty, sorcery, planeswalker, oraz Aury które nie miały legalnego celu), trafiają na spód biblioteki w dowolnej kolejności.
Dodatkowo: Jeśli jakiś permanent „opuszcza pole bitwy” wskutek tego efektu, ale trafia do innej strefy niż biblioteka (np. w Commanderze twój dowódca wraca do strefy dowodzenia), to i tak był liczony przy określaniu liczby odsłanianych kart.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Masz 3 permanenty (dwóch stworków i jedną Aurę). Tasujesz je do biblioteki i odsłaniasz 3 karty z jej wierzchu. Jeśli odsłonisz ziemię, istotę i Aurę: najpierw wchodzą ziemia i istota, potem Aura wchodzi i może zaficować (enchancować) wystawioną istotę lub ziemię (jeśli jej rozszerzenie na taką rzecz jest legalne). Jeśli odsłonisz np. instant, trafi on na spód biblioteki po całym procesie.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Magic 2010 (M10)
Data wydania
2009-07-17
Rzadkość
Rare
Artysta
Ron Spencer
Mana value
8
Mana cost
{5}{R}{R}{R}
Power / Toughness
— / —
Layout / frame
normal / 2003
Foil / nonfoil
foil nonfoil
Scryfall ID
aa6e1fb5-a06b-4e10-8cc7-785e0f0b298e
Oracle ID
50a228a2-c8b6-4416-b0ab-417926a9b9b6
Słowa kluczowe
—
Tożsamość kolorów
{R}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Reprint, Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
7 108
Penny rank
7 282
Multiverse IDs
190187
Arena ID
—
MTGO ID
33079
TCGplayer ID
32762
Cardmarket ID
21209
Illustration ID
7067789f-ff46-4900-a817-6f59e8c0482f
Status obrazu
highres_scan

If a permanent leaves the battlefield this way but ends up in a zone other than a library (most likely because it's a player's commander in the Commander variant), it's still counted to determine how many cards to reveal.

5) Each player puts all enchantment cards revealed this way onto the battlefield. An Aura put onto the battlefield this way can enchant an artifact, land, or creature that was already put onto the battlefield, but can't enchant an enchantment that's being put onto the battlefield at the same time as it. If multiple players have Auras to put onto the battlefield, the player whose turn it is announces what their Auras will enchant, then each other player in turn order does the same, then all enchantments (both Auras and non-Auras) enter at the same time.

Taking it slowly, here's what happens when Warp World resolves:

2) Each player shuffles those permanents into their library.

Tokens are permanents but not cards. They'll count toward the number of permanents shuffled into your library, so you'll get a card back for each token you owned. But the tokens themselves should be ignored while you're revealing *cards* from your library. In practice, you shouldn't actually shuffle them into your library since they'll cease to exist as soon as Warp World finishes resolving. Note that a token's owner is the player under who created it.

3) Each player reveals cards from the top of their library equal to the number that player counted.

1) Each player counts the number of permanents they own.

6) Each player puts all of their other revealed cards (instants, sorceries, planeswalkers, and Auras that can't enchant anything) on the bottom of their library in any order.

4) Each player puts all artifact, land, and creature cards revealed this way onto the battlefield. All of these cards enter at the same time.

Anything that triggers during the resolution of this will wait to be put on the stack until everything is put onto the battlefield and resolution is complete. The player whose turn it is will put all of their triggered abilities on the stack in any order, then each other player in turn order will do the same. (The last ability put on the stack will be the first one that resolves.)

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