Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.

FIN (Final Fantasy) · #120 · EN
Summon: Anima
Enchantment Creature — Saga Horror
I, II, III — Pain — You draw a card and you lose 1 life.
IV — Oblivion — Each opponent sacrifices a creature of their choice and loses 3 life.
Menace
Wyjaśnienie po polsku
Przywołanie: Anima (Summon: Anima)
Zaklęcie stwór — Saga Horror
I, II, III — Ból — Dobierasz kartę i tracisz 1 punkt życia.
IV — Zapomnienie — Każdy przeciwnik poświęca wybranego przez siebie stwora i traci 3 punkty życia.
Groźba (Menace)
Jak działa karta?
Saga dająca trzy razy dobieranie karty przy stracie 1 życia, a na IV zmusza przeciwników do poświęcenia stwora i straty 3 życia. Po IV saga jest poświęcana.
To jest saga, czyli równocześnie zaklęcie i stwór z rozdziałami. Gdy wchodzi oraz po twoim etapie dobierania dostaje znacznik wiedzy; przyłożenie kolejnych znaczników uruchamia rozdziały I–IV po kolei. Rozdziały I–III dają ci dobranie karty i utratę 1 życia; rozdział IV zmusza każdego przeciwnika do poświęcenia wybranego stwora i utraty 3 punktów życia. Po rozwiązaniu rozdziału IV sagę poświęcasz.
Ważne interakcje
- Gdy na Sagę zostanie położony znacznik wiedzy i wywoła to zdarzenie rozdziału, jego zdolność trafia na stos i nie jest później modyfikowana przez zmiany liczby znaczników ani opuszczenie pola bitwy.
- Jeśli kilka zdolności rozdziałów wyzwoli się jednocześnie, ich kontroler umieszcza je na stosie w dowolnej kolejności; cele wybierasz przy umieszczaniu ich na stosie.
- Saga jest poświęcana, gdy liczba znaczników wiedzy jest większa lub równa największemu numerowi rozdziału i jej ostatnia wyzwolona zdolność opuści stos (np. po rozwiązaniu).
Częste pomyłki
- Mylenie położenia znaczników z korzystaniem ze stosu — samo dodanie znacznika nie używa stosu, ale wywołane zdarzenie rozdziału trafia na stos.
- Zakładanie, że saga nie zostanie poświęcona, jeśli straci wszystkie rozdziały — zgodnie z zasadami saga zostanie poświęcona po rozwiązaniu (lub odrzuceniu) ostatniej zdolności odpowiadającej najwyższemu rozdziałowi.
Przykład
Na początku twojego pierwszego etapu głównego dostajesz drugi znacznik wiedzy; w ten sposób rozdział II wyzwala się i dobierasz kartę, tracąc 1 punkt życia.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Final Fantasy (FIN)
- Data wydania
- 2025-06-13
- Rzadkość
- Uncommon
- Artysta
- Esuthio
- Mana value
- 6
- Mana cost
- Power / Toughness
- 4 / 4
- Layout / frame
- saga / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- aa4f6703-21f8-4c29-ad5a-5afb54188ade
- Oracle ID
- 0990e57f-279e-4348-a049-e06187cc38d4
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Menace
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper, arena, mtgo
- Cechy wydruku
- Dostępna w boosterze
- Efekty ramki
- enchantment
- Typ promocji
- ffx, universesbeyond
- Watermark
- —
- Obramowanie / znacznik
- black / triangle
Identyfikatory i rankingi
- EDHREC rank
- 6 576
- Penny rank
- 7 527
- Multiverse IDs
- —
- Arena ID
- 95982
- MTGO ID
- 141171
- TCGplayer ID
- 632683
- Cardmarket ID
- 826189
- Illustration ID
- b0120382-8fb7-4d5c-bdaf-0eaae07960f1
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won't trigger again.
Due to a rules change that takes effect with this release (see below for details), a Saga that somehow loses all of its chapter abilities will not be sacrificed as a state-based action. It will also not gain a lore counter at the beginning of each of its controller's first main phases.
Saga creatures have two sections to their text boxes. The first section, above the type line, contains their chapter abilities, and the second section, below the type line, contains any other abilities (or italicized flavor text). Any abilities in the latter section aren't chapter abilities and apply no matter how many lore counters are on the creature.
Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.
Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.
Removing lore counters won't cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives more lore counters.
As a Saga enters, its controller puts a lore counter on it. As your first main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.
Pełny rekord źródłowy JSON
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"predh": "not_legal",
"tlr": "not_legal"
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"reserved": false,
"game_changer": false,
"foil": true,
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"finishes": [
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"oversized": false,
"promo": false,
"reprint": false,
"variation": false,
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"preview": {
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