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Planar Ally

AFR (Adventures in the Forgotten Realms) · #31 · EN

Planar Ally

Creature — Angel

Flying
Whenever this creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
Her light touches every corner and her wings brush either wall, leaving no place for evil to lurk.
RzadkośćCommon
PLN regular0,48 zł
PLN foil0,87 zł
PLN etched—

Sojusznik planarów (Planar Ally)

Stworzenie — Anioł

Latanie (Flying)
Za każdym razem, gdy to stworzenie atakuje, venture into the dungeon. (Wejdź do pierwszego pomieszczenia lub przejdź do następnego.)

Jak działa karta?

Gdy atakuje, wchodzisz do lochu: jeśli nie byłeś w lochu, wybierasz jeden spoza gry i zaczynasz w pierwszym pomieszczeniu; jeśli już byłeś, przesuwasz się do następnego pomieszczenia. Wejście do pomieszczenia wywołuje jego zdolność. Lochy są w strefie dowodzenia i po ukończeniu są usuwane z gry.

Sojusznik planarów ma Flying (latanie). Gdy ten stwór atakuje, wykonujesz akcję „venture into the dungeon”. Ta akcja działa tak: jeśli nie jesteś w żadnym lochu, wybierasz kartę lochu spoza gry, wkładasz ją do strefy dowodzenia i umieszczasz swój znacznik lochu na pierwszym pomieszczeniu. Jeśli już jesteś w lochu, przesuwasz swój znacznik do następnego pomieszczenia (zawsze tylko do przodu; nie możesz iść wstecz ani pominąć pomieszczeń). Po wejściu do pomieszczenia uruchamia się zdolność tego pomieszczenia. Jeśli wejdziesz do ostatniego pomieszczenia i rozwiąże się jego zdolność, loch zostaje ukończony i usunięty z gry. Możesz wybrać dowolny loch spoza gry, także taki, który już wcześniej ukończyłeś; pamiętaj, że możesz mieć tylko jeden loch w strefie dowodzenia jednocześnie.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Masz Sojusznika planarów i nie jesteś w żadnym lochu. Gdy zadeklarujesz atak tym stworzeniem, rozwiązuje się akcja venture into the dungeon — wybierasz kartę lochu spoza gry, wkładasz ją do strefy dowodzenia i umieszczasz znacznik na pierwszym pomieszczeniu; następnie uruchamia się zdolność tego pomieszczenia.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Adventures in the Forgotten Realms (AFR)
Data wydania
2021-07-23
Rzadkość
Common
Artysta
Marta Nael
Mana value
5
Mana cost
{3}{W}{W}
Power / Toughness
3 / 3
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
a9e7457a-8ab4-4f3c-a2d8-2da4d81b7470
Oracle ID
9ae30bd5-b638-4647-b59d-ffe08e77c182
Słowa kluczowe
Flying, Venture into the dungeon
Tożsamość kolorów
{W}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
arena, paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
16 844
Penny rank
10 745
Multiverse IDs
527318
Arena ID
77136
MTGO ID
91564
TCGplayer ID
243210
Cardmarket ID
571304
Illustration ID
16c666e7-26f7-429e-9ef7-d422df08e614
Status obrazu
highres_scan

You can only move forward (well, downward) in a dungeon, never backwards or sideways.

Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.

Moving into a dungeon room will cause its room ability to trigger.

A player may only have one dungeon in the command zone at a time.

Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.

To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.

The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.

If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.

Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.

Dungeons are removed from the game as a state-based action.

Pełny rekord źródłowy JSON
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