If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

KLR (Kaladesh Remastered) · #92 · EN
Glint-Sleeve Siphoner
Creature — Human Rogue
Whenever this creature enters or attacks, you get
At the beginning of your upkeep, you may pay
Wyjaśnienie po polsku
Glint-Sleeve Siphoner
Stwór — Człowiek Złodziej
Za każdym razem, gdy ten stwór wchodzi na pole bitwy lub atakuje, otrzymujesz
Na początku twojego etapu utrzymania możesz zapłacić
Jak działa karta?
Gdy wchodzi lub atakuje, daje ci . Na początku twojego etapu utrzymania możesz zapłacić
, by dobrać kartę i stracić 1 życie.
To prosty stwor z efektem dającym znaczniki energii i opcjonalnym kosztem na początku etapu utrzymania. Za każdym razem, gdy wchodzi na pole bitwy lub atakuje, dostajesz jeden znacznik energii (). Na początku twojego etapu utrzymania możesz zapłacić dwa znaczniki energii (
); jeśli to zrobisz, dobierasz kartę i tracisz 1 punkt życia. Znaczniki energii są liczone niezależnie od many i przechowują się między turami.
Ważne interakcje
- Za każdym razem, gdy ten stwór wchodzi na pole bitwy lub atakuje, uruchamia się pierwszy efekt i dostajesz
(znacznik energii). Obie sytuacje wywołują ten efekt oddzielnie.
to znacznik energii, nie mana; możesz je zapłacić tylko jeśli faktycznie je masz, i nie znikają same z upływem tur.
- Jeśli zdolność nakazująca „możesz zapłacić
” ma cele i wszystkie są nielegalne przy rozwiązywaniu, zdolność nie rozwiąże się i nie będziesz mógł zapłacić
.
Częste pomyłki
- Mylenie znaczników energii z maną —
to nie mana i nie może być wydane jak mana.
- Próba wielokrotnego zapłacenia
dla tej samej zdolności podczas jej rozwiązywania — możesz zapłacić dokładnie raz, jeśli zdolność na to pozwala.
Przykład
Jeśli Glint-Sleeve Siphoner wejdzie na pole bitwy i później zaatakujesz nim w tej samej turze, otrzymasz łącznie dwa . Na początku następnego etapu utrzymania możesz zapłacić
, aby dobrać kartę i stracić 1 życie.
Dane wydruku
- Set
Kaladesh Remastered (KLR)
- Data wydania
- 2020-11-12
- Rzadkość
- Rare
- Artysta
- Greg Opalinski
- Mana value
- 2
- Mana cost
- Power / Toughness
- 2 / 1
- Layout / frame
- normal / 2015
- Foil / nonfoil
- nonfoil
- Scryfall ID
- a94172a8-72cf-4bd9-9832-4f92e9a785ff
- Oracle ID
- ea34ec71-2f3b-4119-937d-4629cbf7ac5e
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Menace
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil
- Platformy
- arena
- Cechy wydruku
- Reprint, Cyfrowa, Dostępna w boosterze
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- 18 374
- Penny rank
- 1 094
- Multiverse IDs
- 547898
- Arena ID
- 75670
- MTGO ID
- —
- TCGplayer ID
- —
- Cardmarket ID
- —
- Illustration ID
- 9390bb47-fef5-40c6-b489-95cd5bbc98fd
- Status obrazu
- lowres
Market i źródła zewnętrzne
Więcej informacji
Rulings
If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
{E} is the energy symbol. It represents one energy counter.
The first triggered ability triggers both when Glint-Sleeve Siphoner enters the battlefield and whenever it attacks. You don't have to choose only one.
Pełny rekord źródłowy JSON
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