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Summon: Esper Ramuh

FIN (Final Fantasy) · #367 · EN

Summon: Esper Ramuh

Enchantment Creature — Saga Wizard

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Judgment Bolt — This creature deals damage equal to the number of noncreature, nonland cards in your graveyard to target creature an opponent controls.
II, III — Wizards you control get +1/+0 until end of turn.
"I am Ramuh— the esper."
RzadkośćUncommon
PLN regular0,92 zł
PLN foil1,62 zł
PLN etched—

Przyzwanie: Esper Ramuh (Summon: Esper Ramuh)

Zaklęcie stwór — Saga Czarodziej

(Gdy ta Saga wchodzi oraz po twoim dobieraniu, połóż znacznik opowieści. Po III poświęć.)
I — Grom Wyroku — Ten stwór zadaje obrażenia równe liczbie kart, które nie są stworami ani lądami, w twoim cmentarzu, wskazanemu stworowi kontrolowanemu przez przeciwnika.
II, III — Czarodzieje, których kontrolujesz, otrzymują +1/+0 do końca tury.

Jak działa karta?

Saga-stwór z trzema rozdziałami: I zadaje obrażenia zależne od kart nie-stworów i nie-lądów w twoim cmentarzu, II i III dają twoim Czarodziejom +1/+0. Po III Saga jest poświęcana.

To jest Saga będąca również stworzeniem; ma trzy rozdziały. Gdy wchodzi i po twoim dobieraniu, połóż znacznik opowieści; po położeniu drugiego i trzeciego znacznika odpowiednie rozdziały wyzwalają się. Rozdział I zadaje obrażenia równające się liczbie kart w twoim cmentarzu, które nie są stworami ani lądami, wskazanemu stworowi kontrolowanemu przez przeciwnika — tę liczbę ustala się podczas rozwiązywania zdolności. Rozdziały II i III dają twoim Czarodziejom +1/+0 do końca tury. Gdy liczba znaczników osiągnie III (lub więcej), po rozwiązaniu rozdziału Saga jest poświęcana jako działanie stanowe.

Ważne interakcje

Częste pomyłki

Przykład

Na początku twojej tury, po dobraniu, druga znacznik powoduje rozdział II; gdy byłeś z 5 kartami nie-stworami i nie-lądami w cmentarzu, rozdział I wcześniej zadał 5 obrażeń wskazanemu stworowi przeciwnika.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Final Fantasy (FIN)
Data wydania
2025-06-13
Rzadkość
Uncommon
Artysta
Hagiya Kaoru
Mana value
4
Mana cost
{2}{R}{R}
Power / Toughness
3 / 3
Layout / frame
saga / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
a6edb808-9753-4029-81ed-60a91ebc1d77
Oracle ID
0d054301-8465-4a4c-91e7-9a28dda92e57
Słowa kluczowe
—
Tożsamość kolorów
{R}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Standardowy wydruk
Efekty ramki
enchantment, inverted
Typ promocji
ffvi, universesbeyond, boosterfun
Watermark
—
Obramowanie / znacznik
borderless / triangle
EDHREC rank
10 132
Penny rank
—
Multiverse IDs
—
Arena ID
—
MTGO ID
141737
TCGplayer ID
632005
Cardmarket ID
825825
Illustration ID
312fddcc-ca04-48ad-8c47-472495d1440f
Status obrazu
highres_scan

As a Saga enters, its controller puts a lore counter on it. As your first main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.

Use the number of noncreature, nonland cards in your graveyard as Summon: Esper Ramuh's first chapter ability resolves to determine how much damage is dealt.

Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.

Due to a rules change that takes effect with this release (see below for details), a Saga that somehow loses all of its chapter abilities will not be sacrificed as a state-based action. It will also not gain a lore counter at the beginning of each of its controller's first main phases.

A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won't trigger again.

If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.

Removing lore counters won't cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives more lore counters.

Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.

Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.

Saga creatures have two sections to their text boxes. The first section, above the type line, contains their chapter abilities, and the second section, below the type line, contains any other abilities (or italicized flavor text). Any abilities in the latter section aren't chapter abilities and apply no matter how many lore counters are on the creature.

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