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Dog Walker

MKM (Murders at Karlov Manor) · #197 · EN

Dog Walker

Creature — Human Citizen

Vigilance
Disguise {R/W}{R/W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
When this creature is turned face up, create two tapped 1/1 white Dog creature tokens.
RzadkośćCommon
PLN regular0,39 zł
PLN foil0,87 zł
PLN etched—

Wyprowadzacz Psów (Dog Walker)

Stwór — Człowiek Obywatel

Czujność (Vigilance)
Przebranie (Disguise) {R/W}{R/W} (Możesz rzucić tę kartę zakrytą za {3} jako 2/2 stwora ze strażą {2}. Obróć ją twarzą do góry w dowolnym momencie, płacąc jej koszt Przebrania.)
Gdy ten stwór zostanie obrócony twarzą do góry, stwórz dwa przekręcone żetony stwora Pies 1/1 w kolorze białym.

Jak działa karta?

Możesz rzucić ją zakrytą za {3} jako 2/2 ze strażą {2}. W dowolnym momencie zapłać koszt Przebrania, by obrócić ją twarzą do góry; wtedy tworzy dwa przekręcone żetony Pies 1/1.

Możesz zagrać tę kartę zakrytą za {3} jako 2/2 bez nazwy ze strażą {2} dzięki umiejętności Przebranie (Disguise). Kiedy masz priorytet, możesz w dowolnym momencie obrócić ją twarzą do góry, płacąc koszt Przebrania {R/W}{R/W}; to nie używa stosu. Po obróceniu karta staje się zwykłym stworem z własnymi cechami i uruchamia tekst „Gdy ten stwór zostanie obrócony twarzą do góry...”, tworząc dwa przekręcone żetony Pies 1/1 w kolorze białym. Czujność (Vigilance) działa normalnie — stwór nie musi się przekręcać, by atakować.

Ważne interakcje

Częste pomyłki

Przykład

Zagrałeś ją zakrytą za {3}; w następnej turze, mając priorytet, ujawniasz ją, płacisz {R/W}{R/W} i otrzymujesz dwa przekręcone żetony Pies 1/1 w kolorze białym.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Murders at Karlov Manor (MKM)
Data wydania
2024-02-09
Rzadkość
Common
Artysta
Milivoj Ćeran
Mana value
2
Mana cost
{R}{W}
Power / Toughness
3 / 1
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
a6e0adb7-a030-4dcc-9284-cd91c7598a22
Oracle ID
10d24900-cd40-4c98-bb1e-b9e66113f703
Słowa kluczowe
Vigilance, Disguise
Tożsamość kolorów
{R}{W}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, arena, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
23 300
Penny rank
14 162
Multiverse IDs
646753
Arena ID
89110
MTGO ID
121868
TCGplayer ID
532912
Cardmarket ID
750917
Illustration ID
6d312bcb-55df-40e8-a6d8-fe42079874be
Status obrazu
highres_scan

At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.

You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.

Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.

If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.

The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3} to cast it. This is an alternative cost.

A disguise ability lets you cast a card face down by paying {3} and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent with disguise face up by paying its disguise cost.

Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.

If a face-down creature loses its abilities, it can't be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.

Any time you have priority, you may turn the face-down creature face up by revealing what its disguise cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.

Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.

The creature spell is a 2/2 creature spell with ward {2} that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward {2} that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn't have or change the characteristics it does have.

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