If your library contains only one card when you manifest dread, you'll look at that card and put it onto the battlefield face down. You won't have the option to put it into your graveyard instead. If your library contains no cards when you manifest dread, you won't do anything.

DSK (Duskmourn: House of Horror) · #189 · EN
Manifest Dread
Sorcery
"That's why I never travel without a flamethrower."
—Rip, spawn hunter
Wyjaśnienie po polsku
Ukazanie dread (Manifest Dread)
Czar
Jak działa karta?
Obejrzyj dwie górne karty biblioteki, jedną połóż zakrytą jako 2/2 na polu bitwy, drugą do cmentarza. Jeśli zakryta karta jest kartą stwora, możesz w dowolnym momencie zapłacić jej koszt many i odwrócić ją.
Ta karta pozwala obejrzeć dwie górne karty biblioteki. Jedną z nich układasz na polu bitwy zakrytą jako stwór 2/2 bez nazwy, kosztu many, typów czy zdolności; drugą kładzie się do twojego cmentarza. Gdy karta ukryta jest kartą stwora, w dowolnym momencie możesz ją odwrócić na stronę odkrytą, płacąc jej koszt many (to specjalna akcja, nie używa stosu i na nią nie można odpowiedzieć).
Ważne interakcje
- Jeśli biblioteka ma tylko jedną kartę, obejrzysz ją i położysz ją na polu bitwy zakrytą jako 2/2; nie możesz zamiast tego przenieść jej do cmentarza.
- Jeśli biblioteka jest pusta, nic się nie stanie.
- Kiedy wykonujesz Ukazanie (Manifest) dread, zdarzenia "za każdym razem, gdy ukazasz dread" nadal mogą wyzwalać się nawet jeśli nie wykonasz wszystkich kroków Ukazania z powodu braku kart w bibliotece.
Częste pomyłki
- Mylenie możliwości odwrócenia z użyciem stosu — odwrócenie ukazanej karty to specjalna akcja, która nie wykorzystuje stosu i na którą nie można odpowiedzieć.
- Zakrytej karty nie ujawnia się innym graczom ani nie zmienia jej statusu tapped/untapped podczas odwracania — odwrócenie nie odkręca ani nie przekręca permanentu.
Przykład
W swojej turze zaglądasz na dwie górne karty, kładziesz jedną zakrytą jako 2/2 na pole bitwy, a drugą do cmentarza; później opłacasz jej koszt many i odwracasz ją, jeśli to karta stwora.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Duskmourn: House of Horror (DSK)
- Data wydania
- 2024-09-27
- Rzadkość
- Common
- Artysta
- Andrey Kuzinskiy
- Mana value
- 2
- Mana cost
- Power / Toughness
- — / —
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- a649265b-6c32-49e7-b6cb-6086c40d26e8
- Oracle ID
- df5a66d1-61f6-44d9-b464-3ee739e78dce
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Manifest, Manifest dread
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper, mtgo, arena
- Cechy wydruku
- Dostępna w boosterze
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- 15 388
- Penny rank
- 5 621
- Multiverse IDs
- 673594
- Arena ID
- 92279
- MTGO ID
- 130509
- TCGplayer ID
- 578066
- Cardmarket ID
- 788220
- Illustration ID
- 5afdcf55-271b-4689-91ce-9a8e7c46669b
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
Some cards in the Duskmourn release have abilities that trigger "whenever you manifest dread." In circumstances where you are instructed to manifest dread but can't perform some or all of the steps of manifesting dread (probably because your library has one or fewer cards in it), these abilities will still trigger.
To manifest dread, look at the top two cards of your library. Manifest one (by putting it onto the battlefield face down) and put the other into your graveyard. The card you put onto the battlefield becomes a 2/2 face-down creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the permanent can still grant it any characteristics it doesn't have or change the characteristics it does have.
Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.
If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.
If a face-down creature loses its abilities, it can't be turned face up with a disguise or morph ability because it will no longer have that ability (or the associated cost) once face up.
Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.
If a manifested creature would have disguise or morph if it were face up, you may also turn it face up by paying its disguise or morph cost, as appropriate.
Any time you have priority, you can turn a manifested permanent you control face up by revealing that it's a creature card (ignoring any copy effects or type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesn't use the stack and can't be responded to.
Unlike a face-down creature that was cast using a disguise or morph ability, a manifested creature may still be turned face up after it loses its abilities if it's a creature card.
You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered should remain clear, as well as what ability caused them to be face down. (This includes manifest, disguise, cloak, morph, and a few older effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.
A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.
At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.
Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it's an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won't trigger, because even though you revealed the card, it never turned face up.
If a double-faced card is manifested, it will be put onto the battlefield face down. While face down, it can't transform. If the front face of the card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up.
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