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Driven // Despair

PHOU (Hour of Devastation Promos) · #157s · EN

Driven // Despair

Sorcery // Sorcery

RzadkośćRare
PLN regular—
PLN foil4,15 zł
PLN etched—

Driven

Sorcery

Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw a card."

Despair

Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, that player discards a card."

Determinacja // Beznadzieja (Driven // Despair)

Zaklęcie // Zaklęcie

Nadwrażenie
Zaklęcie
Do końca tury, stworzenia pod twoim kontrolą zyskują potrącenie i „Za każdym razem, gdy to stworzenie zadaje obrażenia bojowe graczowi, dobierz kartę.”

Beznadzieja
Zaklęcie
Następstwo (Aftermath) (Rzuć to zaklęcie tylko z twojego cmentarza. Następnie wygnaj je.)
Do końca tury, stworzenia pod twoim kontrolą zyskują niebezpieczeństwo i „Za każdym razem, gdy to stworzenie zadaje obrażenia bojowe graczowi, ten gracz odrzuca kartę.”

Jak działa karta?

Determinacja daje twoim stworzeniom potrącenie i możliwość dobierania kart. Beznadzieja daje niebezpieczeństwo i zmusza przeciwnika do odrzucenia karty.

Determinacja (Driven) na początku tury daje twoim stworzeniom potrącenie i efekt, który sprawia, że dobierasz kartę za każdym razem, gdy zadają obrażenia bojowe graczowi. Beznadzieja (Despair) daje stworzeniom niebezpieczeństwo oraz skutkuje odrzuceniem karty przez przeciwnika za każdym razem, gdy stworzenie zadaje mu obrażenia bojowe. Obie zdolności działają tylko na stworzenia pod twoją kontrolą w momencie, gdy zaklęcie się rozpatruje.

Ważne interakcje

Częste pomyłki

Przykład

Jeśli twoje stworzenie z potrąceniem zadaje 3 obrażenia bojowe graczowi, dobierzesz kartę. Jeśli stworzenie z niebezpieczeństwem zadaje 2 obrażenia bojowe, przeciwnik odrzuca kartę.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Hour of Devastation Promos (PHOU)
Data wydania
2017-07-14
Rzadkość
Rare
Artysta
Winona Nelson
Mana value
4
Mana cost
{1}{G} // {1}{B}
Power / Toughness
— / —
Layout / frame
split / 2015
Foil / nonfoil
foil
Scryfall ID
a5a5fec0-ff2c-4d8d-960f-21f3962b534a
Oracle ID
87fca901-678d-4c9a-be4a-9dce2a53074b
Słowa kluczowe
Aftermath
Tożsamość kolorów
{B}{G}
Produkuje manę
—
Dostępne wykończenia
foil
Platformy
paper
Cechy wydruku
Promo, Reprint
Efekty ramki
—
Typ promocji
setpromo, prerelease, datestamped
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
14 675
Penny rank
4 754
Multiverse IDs
—
Arena ID
—
MTGO ID
—
TCGplayer ID
137133
Cardmarket ID
299001
Illustration ID
7d8b470a-c708-40a7-af62-4d9e20cb2f3e
Status obrazu
highres_scan

Once you've started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can't try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.

Multiple instances of trample or menace are redundant.

If you resolve multiples of Driven or of Despair in one turn, your creatures have that many instances of the appropriate triggered ability. Each instance triggers separately.

Driven and Despair each affect only creatures you control at the time it resolves. Creatures you begin to control later in the turn won't gain the keyword ability or the triggered ability.

If you cast the first half of a split card with aftermath during your turn, you'll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it's legal for you to do so.

A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way.

Split cards with aftermath have a new frame treatment—the half you can cast from your hand is oriented the same as other cards you'd cast from your hand, while the half you can cast from your graveyard is a traditional split card half. This frame treatment is for your convenience and has no rules significance.

If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you'll exile the card if it would leave the stack.

All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you're casting. The characteristics of the half of the card you didn't cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead.

If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can't cast the half with aftermath.

While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its mana value is 6. This means that if an effect allows you to cast a card with mana value 2 from your hand, you can't cast Destined. This is a change from the previous rules for split cards.

Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.

Each split card is a single card. For example, if you discard one, you've discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice.

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