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Grind // Dust

PHOU (Hour of Devastation Promos) · #155s · EN

Grind // Dust

Sorcery // Sorcery

RzadkośćRare
PLN regular—
PLN foil1,66 zł
PLN etched—

Grind

Sorcery

Put a -1/-1 counter on each of up to two target creatures.

Dust

Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Exile any number of target creatures that have -1/-1 counters on them.

Grind // Dust

Sorcery // Sorcery

(Brak tekstu Oracle przekazanego w danych. Tłumaczenie powinno wiernie oddać tekst Oracle, zachowując symbole many i nazwy własne — tu nie podano właściwego oracle_text.)

Jak działa karta?

Jest to split card z dwiema połówkami: Grind (rzucane z ręki) i Dust (aftermath — rzucane z cmentarza; po zagraniu wyeksilowane). Przy rzucaniu bierzesz pod uwagę tylko połowę, którą zagrywasz. Nazwa karty ma dwie formy; jeśli trzeba wybrać nazwę, wybierz jedną.

Ogólne zasady dla tej karty: jest to pojedyncza karta z dwiema połowami: Grind (pierwsza połowa) i Dust (druga połowa, ma aftermath). Gdy zagrywasz Grind z ręki, na stos trafia tylko Grind i traktujesz kartę jak zwykłe sorcery. Cechy Dust są ignorowane dopóki nie zagrasz go z cmentarza. Dust ma aftermath, więc możesz go rzucić tylko z twojego cmentarza; po rzuceniu zostanie wyeksilowany niezależnie od wyniku (rozwiązanie, kontr, lub inne). Jeśli jakieś efekty mówią o liczbie kart w cmentarzu lub innych cechach karty poza stos — karta liczy się jako jedna karta z cechami obu połówek, ale przy rzucaniu liczy się tylko połowa, którą faktycznie zagrywasz. Szczególne interakcje wynikające z rulings: • Wybór nazwy: jeśli jakiś efekt każe wybrać nazwę karty, możesz wybrać tylko jedną nazwę (np. "Grind" albo "Dust"). • Nie można zaatakować/celować tym samym stworzeniem dwukrotnie Grind, żeby dać mu dwa -1/-1 żetony — każde celowanie musi wskazywać różne stworzenia. • Jeśli jedno z celów Dust stanie się nielegalnym celem przed rozwiązaniem, nie zostanie wyeksilowane, ale pozostałe prawidłowe cele zostaną wyeksilowane.

Ważne interakcje

Częste pomyłki

Przykład

Przykład 1: Masz Grind // Dust w ręce i zagrywasz Grind — tylko Grind trafia na stos; Dust nie ma wtedy żadnego działania ani znaczenia. Przykład 2: Dust jest w twoim cmentarzu i masz prawo je rzucić (aftermath) — zagrasz Dust z cmentarza, a karta zostanie następnie wyeksilowana po opuszczeniu stosu. Jeśli jedno z jego celów stało się nielegalne przed rozwiązaniem, to nie zostanie wyeksilowane, a inne legalne cele zostaną wyeksilowane.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Hour of Devastation Promos (PHOU)
Data wydania
2017-07-14
Rzadkość
Rare
Artysta
Josh Hass
Mana value
6
Mana cost
{1}{B} // {3}{W}
Power / Toughness
— / —
Layout / frame
split / 2015
Foil / nonfoil
foil
Scryfall ID
a4fe4275-30a9-479c-b44b-87598d7dac14
Oracle ID
ab5b697b-ab62-4ee7-a10e-cc937fef3095
Słowa kluczowe
Aftermath
Tożsamość kolorów
{B}{W}
Produkuje manę
—
Dostępne wykończenia
foil
Platformy
paper
Cechy wydruku
Promo, Reprint
Efekty ramki
—
Typ promocji
setpromo, prerelease, datestamped
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
26 658
Penny rank
9 713
Multiverse IDs
—
Arena ID
—
MTGO ID
—
TCGplayer ID
137138
Cardmarket ID
298999
Illustration ID
e9f9ab3c-c37e-4644-bc22-2064ae49b774
Status obrazu
highres_scan

If one of Dust's target creatures loses its -1/-1 counters, leaves the battlefield, or otherwise becomes an illegal target before the spell resolves, it won't be exiled, but the remaining legal targets will be exiled.

You can't target the same creature twice with Grind to give it two -1/-1 counters.

Once you've started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can't try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.

Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.

If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you'll exile the card if it would leave the stack.

All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you're casting. The characteristics of the half of the card you didn't cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead.

If you cast the first half of a split card with aftermath during your turn, you'll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it's legal for you to do so.

If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can't cast the half with aftermath.

Each split card is a single card. For example, if you discard one, you've discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice.

Split cards with aftermath have a new frame treatment—the half you can cast from your hand is oriented the same as other cards you'd cast from your hand, while the half you can cast from your graveyard is a traditional split card half. This frame treatment is for your convenience and has no rules significance.

A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way.

While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its mana value is 6. This means that if an effect allows you to cast a card with mana value 2 from your hand, you can't cast Destined. This is a change from the previous rules for split cards.

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