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Summon: Fat Chocobo

FIN (Final Fantasy) · #371 · EN

Summon: Fat Chocobo

Enchantment Creature — Saga Bird

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Wark — Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."
II, III, IV — Kerplunk — Creatures you control gain trample until end of turn.
A pleasingly plump summon.
RzadkośćCommon
PLN regular1,14 zł
PLN foil2,05 zł
PLN etched—

Przywołanie: Gruby Chocobo (Summon: Fat Chocobo)

Zaklęcie-stwór — Saga Ptak

(Gdy ta Saga wchodzi i po twoim etapie dobierania, połóż znacznik lore. Po IV poświęć ją.)
I — Wark — Stwórz żeton stwora Ptaka 2/2 zielony z „Za każdym razem, gdy wchodzi na pole bitwy ląd, który kontrolujesz, ten żeton otrzymuje +1/+0 do końca tury.”
II, III, IV — Kerplunk — Stwory, które kontrolujesz, zyskują przebicie do końca tury.

Jak działa karta?

Saga-stwór, która stopniowo daje efekty: tworzy żeton Ptaka, a potem kilkakrotnie daje twoim stworom przebicie; po rozdziale IV jest poświęcana.

To jest saga-stwór: przy wejściu i po etapie dobierania otrzymuje znaczniki lore, które wywołują kolejno rozdziały I–IV. Rozdział I tworzy żeton Ptaka 2/2, który zyskuje przyrost +1/+0 do końca tury za każdy ląd wchodzący pod twoją kontrolę. Rozdziały II–IV dają twoim stworom przebicie do końca tury; po rozwiązaniu rozdziału IV sagę poświęcasz.

Ważne interakcje

Częste pomyłki

Przykład

Na początku swojej tury kładziesz drugi znacznik lore; to wywołuje rozdział I i tworzy żeton Ptaka 2/2. Jeśli potem zagrasz Ląd, żeton dostanie +1/+0 do końca tury.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Final Fantasy (FIN)
Data wydania
2025-06-13
Rzadkość
Common
Artysta
Buchi
Mana value
5
Mana cost
{4}{G}
Power / Toughness
4 / 4
Layout / frame
saga / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
a44ae92c-4894-4172-82b3-11e2e94653ef
Oracle ID
b5d2f8e7-89d3-4015-ab99-ba4d66918e37
Słowa kluczowe
—
Tożsamość kolorów
{G}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Standardowy wydruk
Efekty ramki
enchantment, inverted
Typ promocji
universesbeyond, ffvii, boosterfun
Watermark
—
Obramowanie / znacznik
borderless / triangle
EDHREC rank
4 580
Penny rank
—
Multiverse IDs
—
Arena ID
—
MTGO ID
141747
TCGplayer ID
634423
Cardmarket ID
827808
Illustration ID
22dabd5f-3585-4009-bcbf-0f0a4c08fec5
Status obrazu
highres_scan

As a Saga enters, its controller puts a lore counter on it. As your first main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.

Saga creatures have two sections to their text boxes. The first section, above the type line, contains their chapter abilities, and the second section, below the type line, contains any other abilities (or italicized flavor text). Any abilities in the latter section aren't chapter abilities and apply no matter how many lore counters are on the creature.

A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won't trigger again.

Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.

Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.

Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.

Due to a rules change that takes effect with this release (see below for details), a Saga that somehow loses all of its chapter abilities will not be sacrificed as a state-based action. It will also not gain a lore counter at the beginning of each of its controller's first main phases.

If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.

Removing lore counters won't cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives more lore counters.

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