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Rimrock Knight // Boulder Rush

ELD (Throne of Eldraine) · #137 · EN

Rimrock Knight // Boulder Rush

Creature — Dwarf Knight // Instant — Adventure

RzadkośćCommon
PLN regular0,22 zł
PLN foil0,79 zł
PLN etched—

Rimrock Knight

Creature — Dwarf Knight

This creature can't block.

Boulder Rush

Instant — Adventure

Target creature gets +2/+0 until end of turn. (Then exile this card. You may cast the creature later from exile.)

Rimrock Knight // Boulder Rush

Creature — Dwarf Knight // Instant — Adventure

(Brak tekstu Oracle przekazanego; poniższe to wyjaśnienie zasad działania Adventure na podstawie rulings.) Gdy zagrasz jako Adventure, używaj tylko alternatywnych cech tej strony. Jeśli Adventure rozwiąże się, karta zostaje wyeksilowana i możesz później zagrać ją jako permanent (Rimrock Knight). Jeśli Adventure nie rozwiąże się, karta nie zostanie wyeksilowana i nie można później zagrać stworzenia. Kopie działają inaczej — kopia exilowana nie daje pozwolenia na zagranie permanentu.

Jak działa karta?

Boulder Rush to strona Adventure tej karty. Gdy zagrasz Boulder Rush i ono rozwiąże się, karta zostaje wyeksilowana; wtedy możesz później zagrać Rimrock Knight jako stworzenie, przestrzegając normalnych ograniczeń czasowych. Jeśli Adventure nie rozwiąże, nie dostaniesz tej możliwości.

Rimrock Knight // Boulder Rush to karta dwustronna: strona Adventure to 'Boulder Rush' — Instant — Adventure; druga strona to 'Rimrock Knight' — Creature — Dwarf Knight. Gdy zagrasz Boulder Rush jako Adventure, traktujesz tylko cechy tej alternatywnej strony: jej koszt many, kolor, rodzaj (instant) i tekst zaklęcia. Po tym gdy to zaklęcie rozwiąże się, zamiast trafiać do grobu, karta zostanie wyeksilowana; dopóki pozostaje wyeksilowana w tej sytuacji, możesz później zapłacić normalny koszt i zagrać ją jako Rimrock Knight (stworzenie), jednak nadal musisz przestrzegać normalnych ograniczeń czasowych dla zagrania stworzenia (zwykle w twojej głównej fazie, gdy stos jest pusty). Jeśli Boulder Rush nie rozwiąże (np. zostanie skontrowany lub straci legalne cele), karta nie zostanie wyeksilowana i nie dostaniesz możliwości zagrania Rimrock Knight. Jeżeli efekt kopiuje Adventure-spell, kopia zostanie wyeksilowana przy rozwiązaniu, ale jako kopia nie istnieje w postaci karty, więc nie możesz z niej zagrać stworzenia. Karta jest kartą permanentną (z cechami normalnymi) w każdej strefie poza stosem; tylko gdy rzeczywiście zagrasz ją jako Adventure używasz alternatywnych cech.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Zagrasz Boulder Rush (Instant — Adventure). Po rozwiązaniu karta trafia do strefy wygnania zamiast do grobu. Teraz, podczas twojej głównej fazy, gdy stos jest pusty, możesz zapłacić koszt Rimrock Knight i zagrać je jako stworzenie.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Throne of Eldraine (ELD)
Data wydania
2019-10-04
Rzadkość
Common
Artysta
Chris Rallis
Mana value
2
Mana cost
{1}{R} // {R}
Power / Toughness
3 / 1
Layout / frame
adventure / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
a3d13d84-01e4-4429-93db-e5afff811527
Oracle ID
24db950b-e4fe-42d0-977b-4957eb8229d9
Słowa kluczowe
—
Tożsamość kolorów
{R}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
arena, paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
16 816
Penny rank
4 861
Multiverse IDs
473099
Arena ID
70284
MTGO ID
78402
TCGplayer ID
199534
Cardmarket ID
402959
Illustration ID
c82a6d15-3976-4fca-9142-2db874d3ed10
Status obrazu
highres_scan

When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.

You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.

If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.

If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.

Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.

An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Giant Killer is a white creature card whose mana value is 1. It can't be the target of the triggered ability of Mystic Sanctuary.

If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if Giant Killer is exiled with the last ability of Vivien, Champion of the Wilds, you can't cast it as Chop Down.

If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.

If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.

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