If Rhythm of the Wild leaves the battlefield at the same time that a nontoken creature enters the battlefield (most likely because that creature has a replacement effect, such as that of Rescuer Sphinx), that creature still gets a +1/+1 counter or haste.

SLD (Secret Lair Drop) · #1740 · EN
Rhythm of the Wild
Enchantment
Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)
Throughout his adventures with the X-Men, Logan regularly returned to run with his first true family.
Wyjaśnienie po polsku
Rytm Dzikiej Natury (Rhythm of the Wild)
Urok
Niestokenowe stwory, które kontrolujesz, mają riot. (Wchodzą z twoim wyborem: znacznik +1/+1 lub pośpiech (Haste).)
Jak działa karta?
Twoje zaklęcia-stwory nie mogą być skontrrowane, a niestokenowe stwory mają riot — wchodzą z wyborem znacznika +1/+1 lub pośpiechu.
To urok, który uniemożliwia skontrrowanie twoich zaklęć będących stworami i daje niestokenowym stworom, które kontrolujesz, riot. Riot jest efektem zamiany — gdy stwór wchodzi na pole bitwy, wybierasz, czy wchodzi z znacznikiem +1/+1, czy z pośpiechem. Wybór następuje podczas wchodzenia na pole bitwy i nie można na niego odpowiadać; jeśli nie można dać znacznika, stwór i tak zyska pośpiech.
Ważne interakcje
- Wybór, czy stwór wchodzi ze znacznikiem +1/+1 czy z pośpiechem, jest efektem zamiany i nie może być zagrywany na niego odpowiedzią przeciwnika.
- Jeśli stwór wchodzi z riot, ale nie można na niego położyć znacznika +1/+1, otrzymuje pośpiech.
- Zaklęcie lub zdolność, które celuje w twoje zaklęcie-stwór i ma dodatkowe efekty, nadal może go celować; samo zaklęcie nie zostanie skontrrowane, ale dodatkowe efekty nadal wystąpią.
Częste pomyłki
- Mylenie riot z zastosowaniem do tokenów — tokeny nie dostają riot od tej karty.
- Przekonanie, że wybór +1/+1 vs pośpiech można przerywać lub odpowiadać na niego.
Przykład
Rzucasz stwora ze swojej ręki; przeciwnik celuje w to zaklęcie efektem, który normalnie je skontruje — zaklęcie nie zostanie skontrrowane i twój stwór wejdzie na pole bitwy z wybranym przez ciebie znacznikiem +1/+1 lub z pośpiechem.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Secret Lair Drop (SLD)
- Data wydania
- 2024-11-04
- Rzadkość
- Rare
- Artysta
- Anna Podedworna
- Mana value
- 3
- Mana cost
- Power / Toughness
- — / —
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- a32202c0-2572-42f2-b54c-7654914e5729
- Oracle ID
- acfa77fd-3610-4f12-9c3c-bd860ce91700
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- —
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper
- Cechy wydruku
- Reprint
- Efekty ramki
- inverted
- Typ promocji
- universesbeyond
- Watermark
- —
- Obramowanie / znacznik
- borderless / triangle
Identyfikatory i rankingi
- EDHREC rank
- 223
- Penny rank
- 2 477
- Multiverse IDs
- —
- Arena ID
- —
- MTGO ID
- —
- TCGplayer ID
- 588062
- Cardmarket ID
- 794084
- Illustration ID
- 54cc4f13-0b82-4820-a7cd-faddd9f0a002
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
If a nontoken, noncreature permanent becomes a creature after it's already on the battlefield, it will have riot but it will be too late for the replacement effect to have any effect.
A noncreature card that happens to be entering the battlefield as a creature will have riot (for example, Rusted Relic while you control three other artifacts). Similarly, a creature card entering the battlefield as a noncreature permanent won't have riot (for example, Thassa, God of the Sea while your other permanents contribute only four to your devotion to blue).
Riot is a replacement effect. Players can't respond to your choice of +1/+1 counter or haste, and they can't take actions while the creature is on the battlefield without one or the other.
If a creature entering the battlefield has riot but can't have a +1/+1 counter put onto it, it gains haste.
Once a creature with riot has entered the battlefield, it keeps its +1/+1 counter or haste even if it loses riot.
If you choose for the creature to gain haste, it gains haste indefinitely. It won't lose it as the turn ends or as another player gains control of it.
If a creature enters the battlefield with two instances of riot, you may choose to have it get two +1/+1 counters, one +1/+1 counter and haste, or two instances of haste. Multiple instances of haste on the same creature are redundant, but we're not going to tell the Gruul how to live their lives.
A spell or ability that counters spells can still target a creature spell you control. When that spell or ability resolves, the creature spell won't be countered, but any additional effects of that spell or ability will still happen.
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