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Lyev Skyknight

GK2 (RNA Guild Kit) · #16 · EN

Lyev Skyknight

Creature — Human Knight

Flying
When this creature enters, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
RzadkośćUncommon
PLN regular0,96 zł
PLN foil—
PLN etched—

Lyev, Rycerz Nieba (Lyev Skyknight)

Stwór — Człowiec Rycerz

Latanie (Flying)
Kiedy ten stwór wejdzie na pole bitwy, uwięź wskazany permanent inny niż ląd pod kontrolą przeciwnika. (Do Twojej następnej tury ten permanent nie może atakować ani blokować, a jego aktywowane zdolności nie mogą być aktywowane.)

Jak działa karta?

Latanie. Gdy wejdzie na pole bitwy, uwięź permanent przeciwnika. Do Twojej następnej tury nie może atakować ani blokować.

Stwór ma latanie (Flying), co oznacza, że nie może być blokowany przez stwory bez latania. Gdy wejdzie na pole bitwy, aktywuje się jego zdolność: uwięź permanent inny niż ląd pod kontrolą przeciwnika. Uwięziony permanent nie może atakować ani blokować i nie może aktywować żadnych swoich zdolności. To ograniczenie trwa do Twojej następnej tury.

Ważne interakcje

Częste pomyłki

Przykład

Gdy Lyev, Rycerz Nieba wejdzie na pole bitwy, możesz uwięzić ląd przeciwnika. Do Twojej następnej tury ten ląd nie może być aktywowany i nie może atakować ani blokować.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
RNA Guild Kit (GK2)
Data wydania
2019-02-15
Rzadkość
Uncommon
Artysta
Johannes Voss
Mana value
3
Mana cost
{1}{W}{U}
Power / Toughness
3 / 1
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
a2d9670e-e994-40ca-b59d-567d5d0d9de3
Oracle ID
191ec087-7817-4c56-b2d5-66de5c663536
Słowa kluczowe
Flying, Detain
Tożsamość kolorów
{U}{W}
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
paper
Cechy wydruku
Reprint
Efekty ramki
—
Typ promocji
—
Watermark
azorius
Obramowanie / znacznik
black / —
EDHREC rank
20 333
Penny rank
8 004
Multiverse IDs
460145
Arena ID
—
MTGO ID
—
TCGplayer ID
184806
Cardmarket ID
369792
Illustration ID
83d2d671-9e41-4e95-838d-ba0d5636bd29
Status obrazu
highres_scan

Activated abilities include a colon and are written in the form "[cost]: [effect]." No one can activate any activated abilities, including mana abilities, of a detained permanent.

When a player leaves a multiplayer game, any continuous effects with durations that last until that player's next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.

If a permanent's activated ability is on the stack when that permanent is detained, the ability will be unaffected.

If a creature is already attacking or blocking when it's detained, it won't be removed from combat. It will continue to attack or block.

The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.

If a noncreature permanent is detained and later turns into a creature, it won't be able to attack or block.

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