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Greenhouse // Rickety Gazebo

DSK (Duskmourn: House of Horror) · #181 · EN

Greenhouse // Rickety Gazebo

Enchantment — Room // Enchantment — Room

RzadkośćUncommon
PLN regular0,66 zł
PLN foil0,87 zł
PLN etched—

Greenhouse

Enchantment — Room

Lands you control have "{T}: Add one mana of any color."
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Rickety Gazebo

Enchantment — Room

When you unlock this door, mill four cards, then return up to two permanent cards from among them to your hand.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Greenhouse // Rickety Gazebo

Enchantment — Room // Enchantment — Room

(Brak Oracle text przesłanego; wyjaśnienia oparte na rulings dostarczonych dla Room cards.)

Jak działa karta?

To karta Room z dwiema „połowami” (drzwiami). Zagrywasz tylko jedną połowę — ta połowa wchodzi odblokowana. Druga połowa pozostaje zablokowana, dopóki jej nie odblokujesz (specjalna akcja lub efekt). Jeśli żadne drzwi nie są odblokowane, karta nie ma nazwy ani zdolności; jeśli oba są odblokowane, karta ma obie nazwy i wszystkie zdolności obu drzwi.

Greenhouse // Rickety Gazebo to karta Room z dwiema „połowami” (drzwiami). Na innych zasadach: - Gdy karta jest poza stosem i polem bitwy (np. w bibliotece, ręce, grobie), jej cechy są kombinacją obu połówek. - Gdy zagrywasz tę kartę, wybierasz jedną połowę do zagrania; tylko ta połowa jest traktowana jako rzucane zaklęcie i tylko jej cechy mają znaczenie na stosie. - Kiedy takie zaklęcie się rozwiąże, ta połowa wchodzi na pole bitwy i jej drzwi stają się odblokowane. - Druga połowa pozostaje zablokowana chyba że ją później odblokujesz (jako specjalną akcję płacąc jej koszt odblokowania lub przez inne efekty, które odblokowują drzwi). - Jeśli żadne drzwi nie są odblokowane, karta na polu to Room bez nazwy i bez zdolności. - Jeśli oba drzwi są odblokowane, karta ma obie nazwy (Greenhouse i Rickety Gazebo) i posiada wszystkie zdolności obu odblokowanych drzwi; mana value na polu bitwy jest wtedy sumą właściwą dla kombinacji odblokowanych drzwi (zgodnie z ogólną regułą kombinowania cech).

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Jeśli zagrasz Greenhouse (wybierając pierwszą połowę), Greenhouse wchodzi z odblokowanymi drzwiami; Rickety Gazebo pozostaje zablokowany. Później w swojej głównej fazie, jeśli chcesz, możesz zapłacić koszt odblokowania Rickety Gazebo jako akcję specjalną — stanie się odblokowany bez użycia stosu i bez możliwości odpowiedzi. Gdy oba będą odblokowane, karta będzie miała nazwy Greenhouse i Rickety Gazebo oraz wszystkie zdolności z obu połówek.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Duskmourn: House of Horror (DSK)
Data wydania
2024-09-27
Rzadkość
Uncommon
Artysta
John Di Giovanni
Mana value
7
Mana cost
{2}{G} // {3}{G}
Power / Toughness
— / —
Layout / frame
split / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
a22e8038-0706-47ec-bfda-f421a4912774
Oracle ID
a341eb75-e6a0-468b-8c83-61102249c648
Słowa kluczowe
Mill
Tożsamość kolorów
{G}
Produkuje manę
{B}{G}{R}{U}{W}
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo, arena
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
7 059
Penny rank
4 229
Multiverse IDs
673586
Arena ID
92269
MTGO ID
130493
TCGplayer ID
577688
Cardmarket ID
788282
Illustration ID
8861dfe4-7b2a-4c8c-8936-56424cfa2dd0
Status obrazu
highres_scan

Each Room card has two names. If an effect instructs you to choose a card name, you may choose one of those names, but not both.

An ability that triggers "when you unlock this door" triggers when that door becomes unlocked. This can happen one of two ways: (1) the door becomes unlocked on the battlefield or (2) the door becomes unlocked as the Room enters the battlefield because you cast the corresponding half. In the latter case, since the door becoming unlocked is what causes the ability to trigger, effects that cause abilities that trigger when a permanent enters to trigger an additional time (such as that of Panharmonicon) won't apply.

To cast a Room spell, choose a half (or "door") to cast. There's no way to cast both halves of a Room card. When the Room spell resolves, the corresponding door becomes unlocked as the Room enters.

Some abilities allow you to unlock a door of a Room you control. You can't choose to unlock a door that's already unlocked with such an ability. If such an ability requires a target, you can target a Room even if both of its doors are unlocked, but the ability won't do anything when it resolves.

If neither door of a Room is unlocked, it's a Room enchantment with no name and no abilities.

Any time you have priority during a main phase of your turn and the stack is empty, you may pay the mana cost of a locked door (also called its "unlock cost"). That door becomes unlocked. This is a special action. It doesn't use the stack and can't be responded to.

Some abilities allow you to lock a door of a Room you control. You can't choose to lock a door that's already locked with such an ability. If such an ability requires a target, you can target a Room even if both of its doors are locked, but the ability won't do anything when it resolves.

Some doors have abilities that trigger whenever you unlock that door and require one or more targets. You can unlock that door even if there would be insufficient legal targets for that triggered ability. The triggered ability won't go on the stack.

Each Room card is a single card. For example, if you discard a Room card, you've discarded one card, not two. If an effect counts the number of enchantment cards in your graveyard, Bottomless Pool // Locker Room counts once, not twice.

While on the battlefield, a Room's characteristics are a combination of the characteristics of its unlocked doors. For example, if Bottomless Pool // Locker Room is on the battlefield with both doors unlocked, its names are Bottomless Pool and Locker Room, its mana value is 6, it's a Room Enchantment, and it has the abilities in each door's text box.

If a spell or ability would create a copy of a Room spell on the stack, the copy retains the choice of which door was cast but also retains the full characteristics of the spell. The characteristics of the door that wasn't cast are still ignored while the copy is on the stack, and when the copy resolves, the token it becomes will enter with the appropriate door unlocked.

An ability that triggers "whenever you fully unlock a Room" triggers when a door becomes unlocked and the other door of that Room is already unlocked, or when both doors of that Room become unlocked simultaneously.

Room cards have two card faces with a shared type line on a single card. The characteristics of the door you didn't cast are ignored while the spell is on the stack.

While in any zone other than the stack or the battlefield, a Room card's characteristics are a combination of its two doors. For example, Bottomless Pool // Locker Room has a mana value of 6 while it's in your library. If an effect allows you to search your library for a card with mana value 4 or less, you can't find Bottomless Pool // Locker Room.

If an effect allows you to cast a spell with certain characteristics, consider only the characteristics of the door you're casting. For example, if an effect allows you to cast a permanent spell with mana value 3 or less from among cards in your graveyard, you could cast Bottomless Pool this way, but not Locker Room.

If a Room enters from any zone other than the stack, it will enter with both halves locked.

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