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Invasion of Gobakhan // Lightshield Array

PMOM (March of the Machine Promos) · #22s · EN

Invasion of Gobakhan // Lightshield Array

Battle — Siege // Enchantment

RzadkośćRare
PLN regular—
PLN foil8,26 zł
PLN etched—
Invasion of Gobakhan

Invasion of Gobakhan

Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast.
Lightshield Array

Lightshield Array

Enchantment

At the beginning of your end step, put a +1/+1 counter on each creature that attacked this turn.
Sacrifice this enchantment: Creatures you control gain hexproof and indestructible until end of turn.

Najazd Gobakhana // Zestaw Obronny Światła (Invasion of Gobakhan // Lightshield Array)

Bitwa — Najazd (Siege) // Zaklęcie (Enchantment)

Brak tekstu Oracle dostarczonego; opieram tłumaczenie i wyjaśnienia na rulings dotyczących mechaniki Battle/Siege i podanych informacjach.

Jak działa karta?

To jest karta typu Battle/Siege. Siege wchodzi na pole z określoną liczbą znaczników obrony; obrażenia usuwają znaczniki. Gdy usunięty zostanie ostatni znacznik, karta zostaje wygnana, a potem możesz ją zagrać odmienioną bez płacenia many. Protector (wybrany przeciwnik) to jedyny, który nie może jej atakować i którego stworzenia mogą ją blokować. Jeśli bitwa nie ma znaczników obrony, trafia na cmentarz.

Invasion of Gobakhan // Lightshield Array to Battle — Siege // Enchantment. Główne mechaniki dotyczą tego, że Siege (druga połowa frontu bitwy) wchodzi z znacznikami obrony i ma wewnętrzną wyzwoloną zdolność: gdy usunięty zostanie ostatni znacznik obrony, karta jest wygnana, a następnie możesz ją zagrać odmienioną bez płacenia kosztu many. Kontroler tego Siega przy wejściu wybiera przeciwnika jako jego protectora; tylko creatures tego protectora mogą blokować stworzenia atakujące bitwę. Bitwa może otrzymywać obrażenia i być celem czarów/zdolności, a obrażenia usuwają znaczniki obrony. Jeżeli bitwa nie ma znacznika obrony, a nie ma oczekującej wyzwolonej zdolności, zostaje od razu zagrabiona na cmentarz (state-based action). Jeśli karta jest modalną DFC z tylną stroną będącą ziemią i została wygnana tą umiejętnością, można ją wystawić jako ziemię zgodnie z normalnymi zasadami. Tokeny lub karty niebędące transformującymi DFC, które staną się kopiami Siega, nie mogą być zagrane z egzilu i pozostaną w egzilu (tokeny znikną).

Ważne interakcje

Częste pomyłki

Przykład

Przyjmijmy, że Lightshield Array ma ostatnią zdolność, która mówi: „Gdy ostatni znacznik obrony zostanie usunięty, wygnaj ten permanent, a potem do końca tury stworzenia, które kontrolujesz, mają hexproof i indestructible.” Gdy ta zdolność się rozwiąże, zestaw stworzeń, które otrzymają te efekty, to dokładnie te stworzenia, które kontrolujesz w momencie rozwiązywania się zdolności.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
March of the Machine Promos (PMOM)
Data wydania
2023-04-21
Rzadkość
Rare
Artysta
Andreas Zafiratos
Mana value
2
Mana cost
—
Power / Toughness
— / —
Layout / frame
transform / 2015
Foil / nonfoil
foil
Scryfall ID
a0baccde-b9ca-42e5-9ed6-29d1acf43d7f
Oracle ID
86c32a56-3272-4738-b0b3-a8aa49a17ce4
Słowa kluczowe
Transform
Tożsamość kolorów
{W}
Produkuje manę
—
Dostępne wykończenia
foil
Platformy
paper
Cechy wydruku
Promo
Efekty ramki
—
Typ promocji
prerelease, datestamped
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
8 678
Penny rank
222
Multiverse IDs
—
Arena ID
—
MTGO ID
—
TCGplayer ID
493193
Cardmarket ID
706247
Illustration ID
—
Status obrazu
highres_scan

In a multiplayer game, if the protector of a battle leaves the game and that battle is not currently being attacked, its controller chooses a new protector for it as a state-based action. If it is being attacked, its controller chooses a new protector for it once no creatures are attacking it. This means that it continues to be attacked and can be dealt combat damage as normal.

As a Siege enters the battlefield, its controller chooses an opponent to be its protector.

A battle’s “defense” is displayed in the bottom right corner of the card. A battle enters the battlefield with that number of defense counters. If another permanent enters the battlefield as a copy of a battle, it also enters with that number of defense counters.

If a battle has no defense counters, and it isn’t the source of a triggered ability that has triggered but not yet left the stack, that battle is put into its owner’s graveyard. This is a state-based action. This doesn’t cause a Siege’s intrinsic triggered ability to trigger.

A battle can be attacked by all players other than its protector. Notably, this means a Siege’s controller can attack it.

Sieges each have an intrinsic triggered ability. That ability is “When the last defense counter is removed from this permanent, exile it, then you may cast it transformed without paying its mana cost.”

A battle can be dealt damage and be target of spells and/or abilities that target “any target.”

If the exiled card is a modal double-faced card and its back face is a land, its owner may play it as a land. (Note that if the front face is also a land, you couldn’t have exiled it to begin with.)

Battles can’t attack or block, even if one also becomes a creature. If an attacking or blocking creature somehow becomes a battle in addition to being a creature, it is removed from combat.

The set of creatures affected by Lightshield Array’s last ability is determined as the ability resolves. Creatures you begin to control later in the turn and noncreature permanents that become creatures later in the turn won’t gain hexproof and indestructible.

If a permanent that is represented by a transforming double-faced card becomes a copy of a Siege, it will be exiled as that Siege’s triggered ability resolves, then it will be cast transformed. Note that this applies only to transforming double-faced cards, not to modal double-faced cards that can normally be played using either face.

A Siege’s controller can’t be its protector. If a Siege’s protector ever gains control of it, they choose a new player to be its protector. This is a state-based action.

Only creatures controlled by a battle’s protector can block creatures that are attacking that battle. This means a Siege’s controller can never assign creatures to block for it.

If a Siege never had defense counters on it (perhaps because a permanent became a copy of one), it can’t have its last defense counter removed. It will be put into its owner’s graveyard. You won’t exile it or cast the other face.

If a battle that’s being attacked somehow stops being a battle, it is removed from combat. Similarly, if its controller changes in the middle of combat, it is removed from combat.

If a non-battle permanent that is already on the battlefield become a copy of a Siege, its controller chooses one of their opponents to be that battle’s protector. However, it will most likely be put into its owner’s graveyard because it has no defense counters (see below).

Playing the exiled card follows all normal timing restrictions.

If a token or a card that isn’t represented by a transforming double-faced card becomes a copy of a Siege, it can’t be cast as its triggered ability resolves. It will remain in exile. If it’s a token, it will cease to exist the next time state-based actions are performed.

Damage dealt to a battle causes that many defense counters to be removed from it.

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