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Cursed Wombat

MH3 (Modern Horizons 3) · #181 · EN

Cursed Wombat

Creature — Nightmare Wombat

{2}{B}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Permanents you control have "Whenever one or more +1/+1 counters are put on this permanent, put an additional +1/+1 counter on it. This ability triggers only once each turn."
RzadkośćUncommon
PLN regular0,48 zł
PLN foil0,92 zł
PLN etched—

Przeklęty Wombat (Cursed Wombat)

Stwór — Koszmar Wombat

{2}{B}{G}: Dostosuj (Adapt) 2. (Jeżeli na tym stworze nie ma znaczników +1/+1, połóż na nim dwa znaczniki +1/+1.)
Permanenty, które kontrolujesz, mają „Za każdym razem, gdy na ten permanent zostanie położony jeden lub więcej znaczników +1/+1, połóż na nim dodatkowy znacznik +1/+1. Ta umiejętność wyzwala się tylko raz w każdej turze.”

Jak działa karta?

Możesz zapłacić {2}{B}{G}, by Dostosować (Adapt) 2 Cursed Wombat. Wszystkie twoje permanente zyskują umiejętność, która dodaje dodatkowy znacznik +1/+1, gdy dostają jeden lub więcej takich znaczników (wyzwala tylko raz na turę).

Za {2}{B}{G} możesz aktywować Dostosuj (Adapt) 2, co umieszcza dwa znaczniki +1/+1 na tym stworze, jeśli nie ma na nim żadnego znacznika +1/+1. Cursed Wombat przyznaje wszystkim twoim permanentom umiejętność reagującą na umieszczanie jednego lub więcej znaczników +1/+1: gdy takie znaczniki są kładzione na permanent, przyznana umiejętność kładzie dodatkowy znacznik +1/+1 na ten permanent. Każda przyznana instancja wyzwala tylko raz na turę i może dotyczyć także permanentów niemających siły/wytrzymałości; kilka Wombatów daje wielokrotne, oddzielne wyzwolenia.

Ważne interakcje

Częste pomyłki

Przykład

Aktywujesz Dostosuj (Adapt) 2 Cursed Wombat, dostaje dwa znaczniki +1/+1; jeśli kontrolujesz jeszcze jednego Cursed Wombat, obie przyznane umiejętności wyzwolą się i każda da dodatkowy znacznik.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Modern Horizons 3 (MH3)
Data wydania
2024-06-14
Rzadkość
Uncommon
Artysta
Igor Krstic
Mana value
2
Mana cost
{B}{G}
Power / Toughness
2 / 3
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
a09a8de1-98b3-49e0-82f6-d90f1048de44
Oracle ID
fd077d1a-f395-41c2-b1df-dd5e2f723abf
Słowa kluczowe
Adapt
Tożsamość kolorów
{B}{G}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo, arena
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
11 071
Penny rank
—
Multiverse IDs
662333
Arena ID
91031
MTGO ID
126379
TCGplayer ID
553320
Cardmarket ID
772388
Illustration ID
fbed4ddb-3718-4da5-94a9-46f39ccb35ca
Status obrazu
highres_scan

If Cursed Wombat leaves the battlefield while a spell or ability that would put one or more +1/+1 counters on one or more permanents you control is still on the stack, those permanents won't have the additional ability granted by Cursed Wombat when those counters would be put on those permanents, so that additional ability won't trigger.

If Cursed Wombat leaves the battlefield and returns to the battlefield in the same turn, or if one Cursed Wombat leaves and another Cursed Wombat appears, the ability granted by the old one is different than the ability granted by the new one. This means that a permanent that already got an additional +1/+1 counter from the previous granted triggered ability could get another additional +1/+1 counter from the new granted triggered ability if more +1/+1 counters are put on it during that turn.

Cursed Wombat's last ability grants a triggered ability to itself as well as other permanents you control, even if those permanents don't have power and toughness.

If another permanent would enter the battlefield under your control with one or more +1/+1 counters on it, the ability granted to that permanent by Cursed Wombat will trigger when that permanent enters the battlefield.

If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.

If Cursed Wombat leaves the battlefield while one or more triggered abilities generated by the ability it grants are still on the stack, those abilities will still resolve as normal and put additional +1/+1 counters on the appropriate permanents.

If you control multiple Cursed Wombats, each permanent you control will have that many instances of the granted ability. These abilities are not redundant. For example, if you control two Cursed Wombats, each with no +1/+1 counters on them, and you activate the adapt ability of one of those Cursed Wombats, you'll put two +1/+1 counters on that Cursed Wombat, and then each of its granted triggered abilities will trigger. When those abilities resolve, each one will put an additional +1/+1 counter on that Cursed Wombat. Since those abilities trigger only once each turn, those additional counters won't cause those abilities to trigger any more that turn. (Curses!)

You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.

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