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The Drum, Mining Facility

WHO (Doctor Who) · #581 · EN

The Drum, Mining Facility

Plane — Earth

Whenever you roll the planar die, creatures you control get +1/+1 and gain haste until end of turn.
Whenever chaos ensues, end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
RzadkośćCommon
PLN regular1,14 zł
PLN foil—
PLN etched—

Bęben, Zakład Górniczy (The Drum, Mining Facility)

Płaszczyzna — Ziemia

Za każdym razem, gdy rzucisz kostką planarową, stworzenia, które kontrolujesz, otrzymują +1/+1 i zyskują pośpiech (Haste) do końca tury.
Za każdym razem, gdy rozpoczyna się chaos, zakończ turę. (Wygnaj wszystkie zaklęcia i zdolności ze stosu. Gracz, którego jest tura, odrzuca karty do swojego maksymalnego rozmiaru ręki. Obrażenia znikają, a efekty „ta tura” i „do końca tury” przestają działać.)

Jak działa karta?

Rzut kostką planarową daje twoim stworom +1/+1 i pośpiech do końca tury. Gdy nastąpi chaos, natychmiast kończy się tura: wszystko na stosie jest wygnane, obrażenia znikają, gracze odrzucają do limitu, a krok czyszczenia odbywa się od razu.

Pierwsza linia: za każdym razem, gdy rzucisz kostką planarową, wszystkie stworzenia, które kontrolujesz, otrzymują +1/+1 i zyskują pośpiech do końca tury. Druga linia: za każdym razem, gdy rozpoczyna się chaos, gra natychmiast kończy bieżącą turę — wszystkie zaklęcia i zdolności na stosie są wygnane, obrażenia znikają, a efekty „ta tura” i „do końca tury” przestają działać. Gracze odrzucają do maksymalnego rozmiaru ręki, stwory są usuwane z walki, a potem wykonywany jest pełny krok czyszczenia; niektóre wyzwalane zdarzenia mogą się pojawić dopiero później.

Ważne interakcje

Częste pomyłki

Przykład

Przed rzutem kostką planarową masz dwie 3/3; rzucasz kostką i otrzymujesz efekt — obie stwory stają się 4/4 i zyskują pośpiech do końca tury, więc mogą atakować natychmiast.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Doctor Who (WHO)
Data wydania
2023-10-13
Rzadkość
Common
Artysta
Piotr Dura
Mana value
0
Mana cost
—
Power / Toughness
— / —
Layout / frame
planar / 2015
Foil / nonfoil
nonfoil
Scryfall ID
9fdb7dca-017a-49a7-b8de-4a8ccf7ac679
Oracle ID
9f7e1607-34b5-4332-81e3-391fb49cd6ad
Słowa kluczowe
—
Tożsamość kolorów
Bezkolorowa
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
paper
Cechy wydruku
Oversized
Efekty ramki
—
Typ promocji
universesbeyond
Watermark
—
Obramowanie / znacznik
black / triangle
EDHREC rank
—
Penny rank
—
Multiverse IDs
634259
Arena ID
—
MTGO ID
—
TCGplayer ID
519683
Cardmarket ID
738885
Illustration ID
0be614e8-942d-4f79-a4a4-934dd7d53c76
Status obrazu
highres_scan

If any triggered abilities do trigger during this process, they're put onto the stack during the cleanup step. If this happens, players will have a chance to cast spells and activate abilities, then there will be another cleanup step before the turn is over.

Any "at the beginning of the next end step" triggered abilities won't get the chance to trigger that turn because the end step is skipped. Those abilities will trigger at the beginning of the end step of the next turn.

Ending the turn this way means the following things happen in order: 1) All spells and abilities on the stack are exiled. This includes spells and abilities that can't be countered. 2) If there are any attacking and blocking creatures, they're removed from combat. 3) State-based actions are checked. No player gets priority, and no triggered abilities are put onto the stack. 4) The current phase and/or step ends. The game skips straight to the cleanup step. 5) The cleanup step happens in its entirety.

Though other spells and abilities that are exiled won't get a chance to resolve, they don't count as being countered.

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