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Octopus Umbra

C18 (Commander 2018) · #11 · EN

Octopus Umbra

Enchantment — Aura

Enchant creature
Enchanted creature has base power and toughness 8/8 and has "Whenever this creature attacks, you may tap target creature with power 8 or less."
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
RzadkośćRare
PLN regular6,38 zł
PLN foil—
PLN etched—

Ośmiornica Umbra (Octopus Umbra)

Zaklęcie — Aura

Zaczaruj stwora (Enchant)
Zaczarowany stwór ma bazową siłę i wytrzymałość 8/8 i ma „Za każdym razem, gdy ten stwór atakuje, możesz przekręcić wskazany stwór o sile 8 lub mniejszej.”
Zbroja umbra (Umbra armor) (Jeśli zaczarowany stwór miałby zostać zniszczony, zamiast tego usuń z niego wszystkie obrażenia i zniszcz tę Aurę.)

Jak działa karta?

Aura daje zaczarowanemu stworowi bazowe 8/8 i zdolność przekręcania stwora o sile ≤8 przy ataku. Ma też Zbroję umbra, która zamiast zniszczyć stwora usuwa z niego obrażenia i niszczy Aurę.

Aura daje zaczarowanemu stworowi bazowe wartości 8/8 i dodaje zdolność, która przy ataku może przekręcić inny stwór o sile 8 lub mniejszej. Zbroja umbra zastępuje niszczenie: gdy stwór miałby zostać zniszczony, zamiast tego usuwa się z niego wszystkie obrażenia i niszczy Aurę. Efekty dające +/+/znaczniki stosują się do nowych bazowych wartości; inne efekty ustawiające bazę nadpisują lub są nadpisywane zgodnie z kolejnością.

Ważne interakcje

Częste pomyłki

Przykład

Gdy twój zaczarowany stwór atakuje, możesz przekręcić przeciwnikowy stwór o sile 6; jeśli ten zaczarowany stwór otrzymałby zabójcze obrażenia, zamiast tego usuwasz z niego obrażenia i niszczesz Aurę.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Commander 2018 (C18)
Data wydania
2018-08-10
Rzadkość
Rare
Artysta
Howard Lyon
Mana value
5
Mana cost
{3}{U}{U}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
9efcf24c-ad57-4320-9b85-c838f5ed659b
Oracle ID
6d2ce0ba-f2ff-4c2b-ba85-f6c011ebda6c
Słowa kluczowe
Umbra armor, Enchant
Tożsamość kolorów
{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
paper
Cechy wydruku
Standardowy wydruk
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
10 105
Penny rank
—
Multiverse IDs
450612
Arena ID
—
MTGO ID
—
TCGplayer ID
171051
Cardmarket ID
361755
Illustration ID
6776becf-3322-445a-b7a1-c5d5db6698b6
Status obrazu
highres_scan

Umbra armor's effect is applied no matter why the enchanted creature would be destroyed: because it's been dealt lethal damage, or because it's being affected by an effect that says to "destroy" it (such as Breathe Your Last). In either case, all damage is removed from the creature and the Aura is destroyed instead.

Umbra armor's effect is mandatory. If the enchanted creature would be destroyed, you must remove all damage from it (if it has any) and destroy the Aura that has umbra armor instead.

If a creature enchanted with an Aura that has umbra armor has indestructible, lethal damage and effects that try to destroy it simply have no effect. Umbra armor won't do anything because it won't have to.

If a spell or ability says that it would "destroy" a creature enchanted with an Aura that has umbra armor, that spell or ability is what causes the Aura to be destroyed instead. Umbra armor doesn't destroy the Aura; rather, it changes the effects of the spell or ability. On the other hand, if a spell or ability deals lethal damage to a creature enchanted with an Aura that has umbra armor, the game rules regarding lethal damage cause the Aura to be destroyed, not that spell or ability.

If a creature you control is enchanted with multiple Auras that have umbra armor, and the enchanted creature would be destroyed, one of those Auras is destroyed instead—but only one of them. You choose which one because you control the enchanted creature.

If a spell or ability would destroy both an Aura with umbra armor and the creature it's enchanting at the same time, umbra armor's effect will save the enchanted creature from being destroyed. Instead, the spell or ability will destroy the Aura in two different ways at the same time, but the result is the same as destroying it once.

Some printings of this card refer to the ability "totem armor". This ability's name has been replaced with "umbra armor". This change does not affect the gameplay function of this card.

Umbra armor's effect is not regeneration. Specifically, if umbra armor's effect is applied, the enchanted creature does not become tapped and is not removed from combat as a result. Effects that say the enchanted creature can't be regenerated won't prevent umbra armor's effect from being applied.

Umbra armor has no effect if the enchanted creature is put into a graveyard for any other reason, such as if it's sacrificed, if the "legend rule" applies to it, or if its toughness is 0 or less.

If a creature enchanted with an Aura that has umbra armor would be destroyed by multiple state-based actions at the same time (most likely because a creature with deathtouch has dealt damage to that creature greater than or equal to its toughness), umbra armor's effect will replace all of them and save the creature.

Octopus Umbra overwrites all previous effects that set the creature's base power and toughness to specific values. Any power- or toughness-setting effects that start to apply to a creature after Octopus Umbra becomes attached to it will overwrite this effect.

Any power- or toughness-modifying effects (those that give +N/+N, for example) and counters will apply to the creature's new base power and toughness, even if they started to apply before Octopus Umbra became attached.

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