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Elspeth's Nightmare

PLST (The List) · #THB-91 · EN

Elspeth's Nightmare

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy target creature an opponent controls with power 2 or less.
II — Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
III — Exile target opponent's graveyard.
RzadkośćUncommon
PLN regular0,52 zł
PLN foil—
PLN etched—

Koszmar Elspeth (Elspeth's Nightmare)

Urok — Saga

(Gdy ta Saga wchodzi oraz po twoim dobieraniu, połóż znacznik lore. Po III poświęć.)
I — Zniszcz wskazany stwór kontrolowany przez przeciwnika o sile 2 lub mniejszej.
II — Wskazany przeciwnik ujawnia swoją rękę. Wybierasz z niej kartę, która nie jest stworzeniem ani lądem. Ten gracz odrzuca tę kartę.
III — Wygnaj cmentarz wskazanego przeciwnika.

Jak działa karta?

Saga kładzie znaczniki lore przy wejściu i po dobieraniu; kolejne rozdziały niszczą małego stwora, zmuszają przeciwnika do odrzucenia wybranej nie-stworowej, nie-lądowej karty i wygnają czyjś cmentarz. Po III Saga jest poświęcana.

To Saga (Urok) z trzema rozdziałami. Przy wejściu i po twoim dobieraniu kładziesz na niej znacznik lore; każdy raz, gdy liczba znaczników osiąga lub przekracza numer rozdziału, wyzwala się odpowiadająca zdolność. I niszczy małego wrogiego stwora, II zmusza wskazanego przeciwnika do ujawnienia ręki i pozwala ci wybrać kartę nie będącą stworzeniem ani lądem, którą ten przeciwnik odrzuca, a III wyrzuca cały cmentarz przeciwnika na wygnanie. Po rozwiązaniu rozdziału III, Saga zostaje poświęcona.

Ważne interakcje

Częste pomyłki

Przykład

Gdy Koszmar Elspeth wchodzi, kładziesz na niej znacznik lore i natychmiast wyzwala się rozdział I, więc niszczysz wskazanego wrogiego stwora o sile 2 lub mniejszej.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
The List (PLST)
Data wydania
2024-08-02
Rzadkość
Uncommon
Artysta
Jason Rainville
Mana value
3
Mana cost
{2}{B}
Power / Toughness
— / —
Layout / frame
saga / 2015
Foil / nonfoil
nonfoil
Scryfall ID
9ecb1fd2-74e1-4981-bbc9-dc4a7e0fb7b1
Oracle ID
ff768016-67f8-409e-8359-9ed05bcb46d2
Słowa kluczowe
—
Tożsamość kolorów
{B}
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
paper
Cechy wydruku
Reprint, Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
12 280
Penny rank
2 617
Multiverse IDs
—
Arena ID
—
MTGO ID
—
TCGplayer ID
582662
Cardmarket ID
791885
Illustration ID
5dfe16a3-7c4a-4b84-8470-511e713c43c5
Status obrazu
highres_scan

A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won’t trigger again.

Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.

Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.

Removing lore counters won’t cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters.

As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.

If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.

Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.

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