Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don't apply multiple times if more than one permanent you controlled left the battlefield. They don't check whether the permanent that left the battlefield is still in the zone it moved to.

AER · #110 · en
Hidden Herbalists
Creature — Human Druid
In the cellars beneath Narnam House, a strange and deadly garden grows.
Dane wydruku
- Set
- Aether Revolt (AER)
- Data wydania
- 2017-01-20
- Rzadkość
- Uncommon
- Artysta
- Bastien L. Deharme
- Mana value
- 2.000
- Mana cost
- {1}{G}
- Power / Toughness
- 2 / 2
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- 9ec8db01-415e-42a1-8eb2-57280d58b38e
- Oracle ID
- 3289539e-51eb-4915-bd77-3ac362136f2a
Legalność formatów
Rulings
Energy counters aren't permanents. Paying {E} won't satisfy a revolt ability.
Revolt abilities don't care why the permanent left the battlefield, who caused it to move, or where it moved to. They're equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.
All cards in the Aether Revolt set with triggered revolt abilities use an intervening "if" clause. A permanent you controlled must have left the battlefield earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there's no way to have the ability trigger if no permanent you controlled has left the battlefield that turn, even if you intend to have one do so in response to the triggered ability.
Tokens that leave the battlefield will satisfy a revolt ability.
Pełny rekord źródłowy JSON
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