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Hidden Herbalists

AER (Aether Revolt) · #110 · EN

Hidden Herbalists

Creature — Human Druid

Revolt — When this creature enters, if a permanent left the battlefield under your control this turn, add {G}{G}.
In the cellars beneath Narnam House, a strange and deadly garden grows.
RzadkośćUncommon
PLN regular0,61 zł
PLN foil2,71 zł
PLN etched—

Ukryci Zielarze (Hidden Herbalists)

Stwór — Człowiek Druid

Bunt (Revolt) — Gdy ten stwór wchodzi, jeśli permanent opuścił pole bitwy, które kontrolowałeś w tej turze, dodaj {G}{G}.

Jak działa karta?

Gdy ten stwór wchodzi, jeśli w tej turze jakiś permanent, który kontrolowałeś, opuścił pole bitwy, dostajesz {G}{G}.

To jest wyzwalana zdolność z warunkiem „jeśli" (intervening if). Gdy Ukryci Zielarze wchodzą na pole bitwy, sprawdza się, czy w tej turze jakikolwiek permanent, który kontrolowałeś, opuścił pole bitwy; jeśli tak, otrzymujesz {G}{G}. Nie ma znaczenia, co spowodowało opuszczenie pola bitwy ani gdzie ten permanent teraz jest.

Ważne interakcje

Częste pomyłki

Przykład

Jeśli w swojej turze poświęciłeś artefakt, a potem zagrałeś Ukrytych Zielarzy, ich zdolność wypłaci {G}{G}, gdy wejdą na pole bitwy.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Aether Revolt (AER)
Data wydania
2017-01-20
Rzadkość
Uncommon
Artysta
Bastien L. Deharme
Mana value
2
Mana cost
{1}{G}
Power / Toughness
2 / 2
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
9ec8db01-415e-42a1-8eb2-57280d58b38e
Oracle ID
3289539e-51eb-4915-bd77-3ac362136f2a
Słowa kluczowe
Revolt
Tożsamość kolorów
{G}
Produkuje manę
{G}
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
25 729
Penny rank
7 492
Multiverse IDs
423777
Arena ID
—
MTGO ID
62763
TCGplayer ID
126489
Cardmarket ID
294809
Illustration ID
53db12e2-1967-4073-a32b-7bc1d5166804
Status obrazu
highres_scan

Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don't apply multiple times if more than one permanent you controlled left the battlefield. They don't check whether the permanent that left the battlefield is still in the zone it moved to.

Energy counters aren't permanents. Paying {E} won't satisfy a revolt ability.

Revolt abilities don't care why the permanent left the battlefield, who caused it to move, or where it moved to. They're equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.

All cards in the Aether Revolt set with triggered revolt abilities use an intervening "if" clause. A permanent you controlled must have left the battlefield earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there's no way to have the ability trigger if no permanent you controlled has left the battlefield that turn, even if you intend to have one do so in response to the triggered ability.

Tokens that leave the battlefield will satisfy a revolt ability.

Pełny rekord źródłowy JSON
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