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Makindi Sliderunner

BFZ (Battle for Zendikar) · #148 · EN

Makindi Sliderunner

Creature — Beast

Trample
Landfall — Whenever a land you control enters, this creature gets +1/+1 until end of turn.
After a battle, it breaks the hillsides into manageable pieces to prepare for next time.
RzadkośćCommon
PLN regular0,13 zł
PLN foil0,96 zł
PLN etched—

Makindi Sliderunner

Stwór — Bestia

Tratowanie (Trample)
Lądowanie — Za każdym razem, gdy ląd, który kontrolujesz, wchodzi na pole bitwy, ten stwór otrzymuje +1/+1 do końca tury.

Jak działa karta?

Stwór z Tratowaniem (Trample), który za każdym razem, gdy wchodzi ląd, dostaje +1/+1 do końca tury.

To prosty stwór z efektem reagującym na wchodzące lądy. Z każdym wejściem twojego lądu na pole bitwy otrzymuje +1/+1 do końca tury, a Tratowanie (Trample) pozwala mu przekazywać nadwyżkę obrażeń do obrońcy. Jeśli wiele źródeł ma Lądowanie, wszystkie uruchomienia trafiają na stos i możesz ustalić ich kolejność.

Ważne interakcje

Częste pomyłki

Przykład

Zagrasz ląd z ręki; Makindi Sliderunner natychmiast dostaje +1/+1 do końca tury i może zadać więcej obrażeń dzięki Tratowaniu (Trample).

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Battle for Zendikar (BFZ)
Data wydania
2015-10-02
Rzadkość
Common
Artysta
Matt Stewart
Mana value
2
Mana cost
{1}{R}
Power / Toughness
2 / 1
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
9e6da400-ee4e-44d1-887d-1e2fb59b9322
Oracle ID
4754e9c6-1790-4c01-87c2-3a16ce7e65f5
Słowa kluczowe
Trample, Landfall
Tożsamość kolorów
{R}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
24 570
Penny rank
12 876
Multiverse IDs
401945
Arena ID
—
MTGO ID
58611
TCGplayer ID
105562
Cardmarket ID
284872
Illustration ID
608eb70b-07b2-4053-9dd8-96966dc7f919
Status obrazu
highres_scan

A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.

Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).

A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.

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